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CameraServer: Add switched camera support (#1600)
This adds a new function "addSwitchedCamera" that creates and publishes a virtual camera where the published stream information is consistent even if the mjpeg server source is switched to a different camera. Previously, changing the source of the mjpeg server resulted in updating the stream information published for that source.
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@@ -37,6 +37,7 @@ struct CameraServer::Impl {
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std::string m_primarySourceName;
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wpi::StringMap<cs::VideoSource> m_sources;
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wpi::StringMap<cs::VideoSink> m_sinks;
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wpi::DenseMap<CS_Sink, CS_Source> m_fixedSources;
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wpi::DenseMap<CS_Source, std::shared_ptr<nt::NetworkTable>> m_tables;
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std::shared_ptr<nt::NetworkTable> m_publishTable;
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cs::VideoListener m_videoListener;
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@@ -156,7 +157,8 @@ void CameraServer::Impl::UpdateStreamValues() {
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CS_Sink sink = i.second.GetHandle();
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// Get the source's subtable (if none exists, we're done)
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CS_Source source = cs::GetSinkSource(sink, &status);
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CS_Source source = m_fixedSources.lookup(sink);
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if (source == 0) source = cs::GetSinkSource(sink, &status);
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if (source == 0) continue;
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auto table = m_tables.lookup(source);
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if (table) {
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@@ -538,6 +540,15 @@ cs::AxisCamera CameraServer::AddAxisCamera(const wpi::Twine& name,
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return camera;
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}
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cs::MjpegServer CameraServer::AddSwitchedCamera(const wpi::Twine& name) {
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// create a dummy CvSource
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cs::CvSource source{name, cs::VideoMode::PixelFormat::kMJPEG, 160, 120, 30};
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cs::MjpegServer server = StartAutomaticCapture(source);
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m_impl->m_fixedSources[server.GetHandle()] = source.GetHandle();
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return server;
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}
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cs::MjpegServer CameraServer::StartAutomaticCapture(
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const cs::VideoSource& camera) {
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AddCamera(camera);
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