Move CameraServer and WPILib headers into their own folder

The old headers were moved into folders because doing so avoids polluting
the system include directories.

Folder names were also normalized to lowercase.
This commit is contained in:
Tyler Veness
2018-07-20 00:03:45 -07:00
committed by Peter Johnson
parent 31ced30c1e
commit d89b7dd412
728 changed files with 1876 additions and 1851 deletions

View File

@@ -1,118 +0,0 @@
/*----------------------------------------------------------------------------*/
/* Copyright (c) 2011-2018 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <memory>
#include <set>
#include <string>
#include <vector>
#include <networktables/NetworkTableEntry.h>
#include <wpi/mutex.h>
#include "Commands/Command.h"
#include "ErrorBase.h"
#include "SmartDashboard/SendableBase.h"
namespace frc {
class ButtonScheduler;
class Subsystem;
class Scheduler : public ErrorBase, public SendableBase {
public:
/**
* Returns the Scheduler, creating it if one does not exist.
*
* @return the Scheduler
*/
static Scheduler* GetInstance();
/**
* Add a command to be scheduled later.
*
* In any pass through the scheduler, all commands are added to the additions
* list, then at the end of the pass, they are all scheduled.
*
* @param command The command to be scheduled
*/
void AddCommand(Command* command);
void AddButton(ButtonScheduler* button);
/**
* Registers a Subsystem to this Scheduler, so that the Scheduler might know
* if a default Command needs to be run.
*
* All Subsystems should call this.
*
* @param system the system
*/
void RegisterSubsystem(Subsystem* subsystem);
/**
* Runs a single iteration of the loop.
*
* This method should be called often in order to have a functioning
* Command system. The loop has five stages:
*
* <ol>
* <li>Poll the Buttons</li>
* <li>Execute/Remove the Commands</li>
* <li>Send values to SmartDashboard</li>
* <li>Add Commands</li>
* <li>Add Defaults</li>
* </ol>
*/
void Run();
/**
* Removes the Command from the Scheduler.
*
* @param command the command to remove
*/
void Remove(Command* command);
void RemoveAll();
/**
* Completely resets the scheduler. Undefined behavior if running.
*/
void ResetAll();
void SetEnabled(bool enabled);
void InitSendable(SendableBuilder& builder) override;
private:
Scheduler();
~Scheduler() override = default;
void ProcessCommandAddition(Command* command);
Command::SubsystemSet m_subsystems;
wpi::mutex m_buttonsMutex;
typedef std::vector<std::unique_ptr<ButtonScheduler>> ButtonVector;
ButtonVector m_buttons;
typedef std::vector<Command*> CommandVector;
wpi::mutex m_additionsMutex;
CommandVector m_additions;
typedef std::set<Command*> CommandSet;
CommandSet m_commands;
bool m_adding = false;
bool m_enabled = true;
std::vector<std::string> commands;
std::vector<double> ids;
std::vector<double> toCancel;
nt::NetworkTableEntry m_namesEntry;
nt::NetworkTableEntry m_idsEntry;
nt::NetworkTableEntry m_cancelEntry;
bool m_runningCommandsChanged = false;
};
} // namespace frc