Move CameraServer and WPILib headers into their own folder

The old headers were moved into folders because doing so avoids polluting
the system include directories.

Folder names were also normalized to lowercase.
This commit is contained in:
Tyler Veness
2018-07-20 00:03:45 -07:00
committed by Peter Johnson
parent 31ced30c1e
commit d89b7dd412
728 changed files with 1876 additions and 1851 deletions

View File

@@ -0,0 +1,250 @@
/*----------------------------------------------------------------------------*/
/* Copyright (c) 2016-2018 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include "frc/GenericHID.h"
namespace frc {
/**
* Handle input from Xbox 360 or Xbox One controllers connected to the Driver
* Station.
*
* This class handles Xbox input that comes from the Driver Station. Each time a
* value is requested the most recent value is returned. There is a single class
* instance for each controller and the mapping of ports to hardware buttons
* depends on the code in the Driver Station.
*/
class XboxController : public GenericHID {
public:
/**
* Construct an instance of an Xbox controller.
*
* The controller index is the USB port on the Driver Station.
*
* @param port The port on the Driver Station that the controller is plugged
* into (0-5).
*/
explicit XboxController(int port);
virtual ~XboxController() = default;
XboxController(const XboxController&) = delete;
XboxController& operator=(const XboxController&) = delete;
/**
* Get the X axis value of the controller.
*
* @param hand Side of controller whose value should be returned.
*/
double GetX(JoystickHand hand) const override;
/**
* Get the Y axis value of the controller.
*
* @param hand Side of controller whose value should be returned.
*/
double GetY(JoystickHand hand) const override;
/**
* Get the trigger axis value of the controller.
*
* @param hand Side of controller whose value should be returned.
*/
double GetTriggerAxis(JoystickHand hand) const;
/**
* Read the value of the bumper button on the controller.
*
* @param hand Side of controller whose value should be returned.
*/
bool GetBumper(JoystickHand hand) const;
/**
* Whether the bumper was pressed since the last check.
*
* @param hand Side of controller whose value should be returned.
* @return Whether the button was pressed since the last check.
*/
bool GetBumperPressed(JoystickHand hand);
/**
* Whether the bumper was released since the last check.
*
* @param hand Side of controller whose value should be returned.
* @return Whether the button was released since the last check.
*/
bool GetBumperReleased(JoystickHand hand);
/**
* Read the value of the stick button on the controller.
*
* @param hand Side of controller whose value should be returned.
* @return The state of the button.
*/
bool GetStickButton(JoystickHand hand) const;
/**
* Whether the stick button was pressed since the last check.
*
* @param hand Side of controller whose value should be returned.
* @return Whether the button was pressed since the last check.
*/
bool GetStickButtonPressed(JoystickHand hand);
/**
* Whether the stick button was released since the last check.
*
* @param hand Side of controller whose value should be returned.
* @return Whether the button was released since the last check.
*/
bool GetStickButtonReleased(JoystickHand hand);
/**
* Read the value of the A button on the controller.
*
* @return The state of the button.
*/
bool GetAButton() const;
/**
* Whether the A button was pressed since the last check.
*
* @return Whether the button was pressed since the last check.
*/
bool GetAButtonPressed();
/**
* Whether the A button was released since the last check.
*
* @return Whether the button was released since the last check.
*/
bool GetAButtonReleased();
/**
* Read the value of the B button on the controller.
*
* @return The state of the button.
*/
bool GetBButton() const;
/**
* Whether the B button was pressed since the last check.
*
* @return Whether the button was pressed since the last check.
*/
bool GetBButtonPressed();
/**
* Whether the B button was released since the last check.
*
* @return Whether the button was released since the last check.
*/
bool GetBButtonReleased();
/**
* Read the value of the X button on the controller.
*
* @return The state of the button.
*/
bool GetXButton() const;
/**
* Whether the X button was pressed since the last check.
*
* @return Whether the button was pressed since the last check.
*/
bool GetXButtonPressed();
/**
* Whether the X button was released since the last check.
*
* @return Whether the button was released since the last check.
*/
bool GetXButtonReleased();
/**
* Read the value of the Y button on the controller.
*
* @return The state of the button.
*/
bool GetYButton() const;
/**
* Whether the Y button was pressed since the last check.
*
* @return Whether the button was pressed since the last check.
*/
bool GetYButtonPressed();
/**
* Whether the Y button was released since the last check.
*
* @return Whether the button was released since the last check.
*/
bool GetYButtonReleased();
/**
* Whether the Y button was released since the last check.
*
* @return Whether the button was released since the last check.
*/
bool GetBackButton() const;
/**
* Whether the back button was pressed since the last check.
*
* @return Whether the button was pressed since the last check.
*/
bool GetBackButtonPressed();
/**
* Whether the back button was released since the last check.
*
* @return Whether the button was released since the last check.
*/
bool GetBackButtonReleased();
/**
* Read the value of the start button on the controller.
*
* @param hand Side of controller whose value should be returned.
* @return The state of the button.
*/
bool GetStartButton() const;
/**
* Whether the start button was pressed since the last check.
*
* @return Whether the button was pressed since the last check.
*/
bool GetStartButtonPressed();
/**
* Whether the start button was released since the last check.
*
* @return Whether the button was released since the last check.
*/
bool GetStartButtonReleased();
private:
enum class Button {
kBumperLeft = 5,
kBumperRight = 6,
kStickLeft = 9,
kStickRight = 10,
kA = 1,
kB = 2,
kX = 3,
kY = 4,
kBack = 7,
kStart = 8
};
};
} // namespace frc