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[wpimath] Add reset methods to Odometry (#6702)
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@@ -6,6 +6,7 @@ package edu.wpi.first.math.kinematics;
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import edu.wpi.first.math.geometry.Pose2d;
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import edu.wpi.first.math.geometry.Rotation2d;
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import edu.wpi.first.math.geometry.Translation2d;
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/**
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* Class for odometry. Robot code should not use this directly- Instead, use the particular type for
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@@ -63,6 +64,37 @@ public class Odometry<T> {
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m_previousWheelPositions = m_kinematics.copy(wheelPositions);
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}
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/**
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* Resets the pose.
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*
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* @param poseMeters The pose to reset to.
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*/
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public void resetPose(Pose2d poseMeters) {
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m_gyroOffset = m_gyroOffset.plus(poseMeters.getRotation().minus(m_poseMeters.getRotation()));
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m_poseMeters = poseMeters;
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m_previousAngle = m_poseMeters.getRotation();
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}
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/**
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* Resets the translation of the pose.
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*
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* @param translation The translation to reset to.
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*/
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public void resetTranslation(Translation2d translation) {
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m_poseMeters = new Pose2d(translation, m_poseMeters.getRotation());
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}
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/**
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* Resets the rotation of the pose.
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*
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* @param rotation The rotation to reset to.
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*/
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public void resetRotation(Rotation2d rotation) {
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m_gyroOffset = m_gyroOffset.plus(rotation.minus(m_poseMeters.getRotation()));
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m_poseMeters = new Pose2d(m_poseMeters.getTranslation(), rotation);
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m_previousAngle = m_poseMeters.getRotation();
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}
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/**
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* Returns the position of the robot on the field.
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*
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@@ -7,6 +7,8 @@
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#include <wpi/SymbolExports.h>
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#include "frc/geometry/Pose2d.h"
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#include "frc/geometry/Rotation2d.h"
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#include "frc/geometry/Translation2d.h"
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#include "frc/kinematics/Kinematics.h"
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#include "frc/kinematics/WheelPositions.h"
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@@ -58,6 +60,37 @@ class WPILIB_DLLEXPORT Odometry {
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m_previousWheelPositions = wheelPositions;
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}
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/**
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* Resets the pose.
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*
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* @param pose The pose to reset to.
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*/
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void ResetPose(const Pose2d& pose) {
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m_gyroOffset = m_gyroOffset + (pose.Rotation() - m_pose.Rotation());
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m_pose = pose;
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m_previousAngle = pose.Rotation();
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}
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/**
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* Resets the translation of the pose.
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*
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* @param translation The translation to reset to.
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*/
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void ResetTranslation(const Translation2d& translation) {
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m_pose = Pose2d{translation, m_pose.Rotation()};
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}
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/**
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* Resets the rotation of the pose.
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*
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* @param rotation The rotation to reset to.
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*/
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void ResetRotation(const Rotation2d& rotation) {
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m_gyroOffset = m_gyroOffset + (rotation - m_pose.Rotation());
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m_pose = Pose2d{m_pose.Translation(), rotation};
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m_previousAngle = rotation;
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}
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/**
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* Returns the position of the robot on the field.
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* @return The pose of the robot.
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