mirror of
https://github.com/wpilibsuite/allwpilib
synced 2026-06-22 01:11:42 +00:00
Add names to simulator components (#1268)
Makes configuration easier when you can associate the items with a name instead of just a port number. Important if there is a GUI added at some point.
This commit is contained in:
committed by
Peter Johnson
parent
8d8f120cc3
commit
de212a9dd0
@@ -7,11 +7,13 @@
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#pragma once
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#include "lowfisim/SimulatorComponent.h"
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namespace frc {
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namespace sim {
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namespace lowfi {
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class AccelerometerSim {
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class AccelerometerSim : public virtual SimulatorComponent {
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public:
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virtual double GetAcceleration() = 0;
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virtual void SetAcceleration(double acceleration) = 0;
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@@ -7,11 +7,13 @@
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#pragma once
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#include "lowfisim/SimulatorComponent.h"
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namespace frc {
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namespace sim {
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namespace lowfi {
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class EncoderSim {
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class EncoderSim : public virtual SimulatorComponent {
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public:
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virtual void SetPosition(double position) = 0;
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virtual void SetVelocity(double velocity) = 0;
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@@ -7,11 +7,13 @@
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#pragma once
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#include "lowfisim/SimulatorComponent.h"
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namespace frc {
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namespace sim {
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namespace lowfi {
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class GyroSim {
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class GyroSim : public virtual SimulatorComponent {
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public:
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virtual void SetAngle(double angle) = 0;
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virtual double GetAngle() = 0;
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@@ -7,11 +7,13 @@
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#pragma once
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#include "lowfisim/SimulatorComponent.h"
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namespace frc {
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namespace sim {
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namespace lowfi {
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class MotorSim {
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class MotorSim : public virtual SimulatorComponent {
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public:
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virtual double GetPosition() const = 0;
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virtual double GetVelocity() const = 0;
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@@ -10,16 +10,22 @@
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#include <functional>
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#include "lowfisim/AccelerometerSim.h"
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#include "lowfisim/SimulatorComponentBase.h"
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namespace frc {
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namespace sim {
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namespace lowfi {
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class SimpleAccelerometerSim : public AccelerometerSim {
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class SimpleAccelerometerSim : public SimulatorComponentBase,
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public AccelerometerSim {
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public:
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SimpleAccelerometerSim(const std::function<void(double)>& setterFunction,
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using SimulatorComponentBase::GetDisplayName;
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SimpleAccelerometerSim(const std::function<bool(void)>& initializedFunction,
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const std::function<void(double)>& setterFunction,
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const std::function<double(void)>& getterFunction)
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: m_setAccelerationFunction(setterFunction),
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: m_isInitializedFunction(initializedFunction),
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m_setAccelerationFunction(setterFunction),
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m_getAccelerationFunction(getterFunction) {}
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double GetAcceleration() override { return m_getAccelerationFunction(); }
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@@ -27,7 +33,12 @@ class SimpleAccelerometerSim : public AccelerometerSim {
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m_setAccelerationFunction(acceleration);
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}
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bool IsWrapperInitialized() const override {
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return m_isInitializedFunction();
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}
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private:
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std::function<bool(void)> m_isInitializedFunction;
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std::function<void(double)> m_setAccelerationFunction;
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std::function<double(void)> m_getAccelerationFunction;
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};
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@@ -0,0 +1,29 @@
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) 2018 FIRST. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#pragma once
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#include <string>
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namespace frc {
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namespace sim {
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namespace lowfi {
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class SimulatorComponent {
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public:
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virtual ~SimulatorComponent() = default;
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virtual bool IsWrapperInitialized() const = 0;
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virtual const std::string& GetDisplayName() const = 0;
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virtual void SetDisplayName(const std::string& displayName) = 0;
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};
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} // namespace lowfi
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} // namespace sim
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} // namespace frc
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@@ -0,0 +1,33 @@
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) 2018 FIRST. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#pragma once
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#include <string>
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#include "lowfisim/SimulatorComponent.h"
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namespace frc {
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namespace sim {
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namespace lowfi {
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class SimulatorComponentBase : public virtual SimulatorComponent {
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public:
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SimulatorComponentBase() = default;
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virtual ~SimulatorComponentBase() = default;
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const std::string& GetDisplayName() const override;
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void SetDisplayName(const std::string& displayName) override;
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private:
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std::string m_name;
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};
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} // namespace lowfi
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} // namespace sim
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} // namespace frc
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@@ -9,15 +9,18 @@
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#include "ADXRS450_SpiGyroWrapperData.h"
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#include "lowfisim/GyroSim.h"
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#include "lowfisim/SimulatorComponentBase.h"
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namespace frc {
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namespace sim {
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namespace lowfi {
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class ADXRS450_SpiGyroSim : public GyroSim {
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class ADXRS450_SpiGyroSim : public SimulatorComponentBase, public GyroSim {
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public:
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explicit ADXRS450_SpiGyroSim(int spiPort);
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bool IsWrapperInitialized() const override;
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void SetAngle(double angle) override;
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double GetAngle() override;
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@@ -8,16 +8,19 @@
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#pragma once
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#include "lowfisim/GyroSim.h"
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#include "lowfisim/SimulatorComponentBase.h"
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#include "simulation/AnalogGyroSim.h"
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namespace frc {
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namespace sim {
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namespace lowfi {
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class WpiAnalogGyroSim : public GyroSim {
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class WpiAnalogGyroSim : public SimulatorComponentBase, public GyroSim {
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public:
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explicit WpiAnalogGyroSim(int index);
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bool IsWrapperInitialized() const override;
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void SetAngle(double angle) override;
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double GetAngle() override;
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@@ -8,15 +8,17 @@
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#pragma once
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#include "lowfisim/EncoderSim.h"
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#include "lowfisim/SimulatorComponentBase.h"
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#include "simulation/EncoderSim.h"
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namespace frc {
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namespace sim {
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namespace lowfi {
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class WpiEncoderSim : public EncoderSim {
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class WpiEncoderSim : public SimulatorComponentBase, public EncoderSim {
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public:
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explicit WpiEncoderSim(int index);
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bool IsWrapperInitialized() const override;
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void SetPosition(double position) override;
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void SetVelocity(double velocity) override;
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@@ -8,6 +8,7 @@
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#pragma once
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#include "lowfisim/MotorSim.h"
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#include "lowfisim/SimulatorComponentBase.h"
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#include "lowfisim/motormodel/MotorModel.h"
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#include "simulation/PWMSim.h"
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@@ -15,9 +16,10 @@ namespace frc {
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namespace sim {
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namespace lowfi {
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class WpiMotorSim : public MotorSim {
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class WpiMotorSim : public SimulatorComponentBase, public MotorSim {
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public:
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explicit WpiMotorSim(int index, MotorModel& motorModelSimulator);
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bool IsWrapperInitialized() const override;
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void Update(double elapsedTime);
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double GetPosition() const override;
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