mirror of
https://github.com/wpilibsuite/allwpilib
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Update to 2018_v4 image and new build system. (#598)
* Revert "Force OpenCV to 3.1.0 (#602)"
This reverts commit 50ed55e8e2.
* Removes Simulation
* Removes old build system
* Removes old gtest
* Adds new gmock and gtest
* Updates to new ni-libraries
* removes MyRobot (to be replaced)
* moves files to new location
* Adds new sim backend and new test executables
* updates .styleguide and .gitignore
* Changes cpp WPILibVersion to a function
MSVC throws an AV with the old version.
* Disables USBCamera on all systems except for linux
* 2018 NI Libraries
* New build system
This commit is contained in:
committed by
Peter Johnson
parent
50ed55e8e2
commit
e1195e8b9d
317
wpilibc/src/main/native/cpp/Commands/CommandGroup.cpp
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317
wpilibc/src/main/native/cpp/Commands/CommandGroup.cpp
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) FIRST 2011-2017. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#include "Commands/CommandGroup.h"
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#include "WPIErrors.h"
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using namespace frc;
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/**
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* Creates a new {@link CommandGroup CommandGroup} with the given name.
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* @param name the name for this command group
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*/
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CommandGroup::CommandGroup(const std::string& name) : Command(name) {}
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/**
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* Adds a new {@link Command Command} to the group. The {@link Command Command}
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* will be started after all the previously added {@link Command Commands}.
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*
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* <p>Note that any requirements the given {@link Command Command} has will be
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* added to the group. For this reason, a {@link Command Command's}
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* requirements can not be changed after being added to a group.</p>
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*
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* <p>It is recommended that this method be called in the constructor.</p>
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*
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* @param command The {@link Command Command} to be added
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*/
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void CommandGroup::AddSequential(Command* command) {
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if (command == nullptr) {
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wpi_setWPIErrorWithContext(NullParameter, "command");
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return;
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}
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if (!AssertUnlocked("Cannot add new command to command group")) return;
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command->SetParent(this);
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m_commands.push_back(
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CommandGroupEntry(command, CommandGroupEntry::kSequence_InSequence));
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// Iterate through command->GetRequirements() and call Requires() on each
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// required subsystem
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Command::SubsystemSet requirements = command->GetRequirements();
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for (auto iter = requirements.begin(); iter != requirements.end(); iter++)
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Requires(*iter);
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}
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/**
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* Adds a new {@link Command Command} to the group with a given timeout.
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* The {@link Command Command} will be started after all the previously added
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* commands.
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*
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* <p>Once the {@link Command Command} is started, it will be run until it
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* finishes or the time expires, whichever is sooner. Note that the given
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* {@link Command Command} will have no knowledge that it is on a timer.</p>
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*
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* <p>Note that any requirements the given {@link Command Command} has will be
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* added to the group. For this reason, a {@link Command Command's}
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* requirements can not be changed after being added to a group.</p>
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*
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* <p>It is recommended that this method be called in the constructor.</p>
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*
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* @param command The {@link Command Command} to be added
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* @param timeout The timeout (in seconds)
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*/
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void CommandGroup::AddSequential(Command* command, double timeout) {
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if (command == nullptr) {
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wpi_setWPIErrorWithContext(NullParameter, "command");
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return;
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}
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if (!AssertUnlocked("Cannot add new command to command group")) return;
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if (timeout < 0.0) {
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wpi_setWPIErrorWithContext(ParameterOutOfRange, "timeout < 0.0");
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return;
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}
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command->SetParent(this);
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m_commands.push_back(CommandGroupEntry(
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command, CommandGroupEntry::kSequence_InSequence, timeout));
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// Iterate through command->GetRequirements() and call Requires() on each
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// required subsystem
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Command::SubsystemSet requirements = command->GetRequirements();
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for (auto iter = requirements.begin(); iter != requirements.end(); iter++)
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Requires(*iter);
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}
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/**
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* Adds a new child {@link Command} to the group. The {@link Command} will be
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* started after all the previously added {@link Command Commands}.
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*
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* <p>Instead of waiting for the child to finish, a {@link CommandGroup} will
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* have it run at the same time as the subsequent {@link Command Commands}.
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* The child will run until either it finishes, a new child with conflicting
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* requirements is started, or the main sequence runs a {@link Command} with
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* conflicting requirements. In the latter two cases, the child will be
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* canceled even if it says it can't be interrupted.</p>
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*
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* <p>Note that any requirements the given {@link Command Command} has will be
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* added to the group. For this reason, a {@link Command Command's}
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* requirements can not be changed after being added to a group.</p>
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*
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* <p>It is recommended that this method be called in the constructor.</p>
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*
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* @param command The command to be added
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*/
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void CommandGroup::AddParallel(Command* command) {
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if (command == nullptr) {
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wpi_setWPIErrorWithContext(NullParameter, "command");
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return;
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}
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if (!AssertUnlocked("Cannot add new command to command group")) return;
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command->SetParent(this);
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m_commands.push_back(
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CommandGroupEntry(command, CommandGroupEntry::kSequence_BranchChild));
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// Iterate through command->GetRequirements() and call Requires() on each
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// required subsystem
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Command::SubsystemSet requirements = command->GetRequirements();
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for (auto iter = requirements.begin(); iter != requirements.end(); iter++)
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Requires(*iter);
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}
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/**
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* Adds a new child {@link Command} to the group with the given timeout. The
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* {@link Command} will be started after all the previously added
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* {@link Command Commands}.
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*
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* <p>Once the {@link Command Command} is started, it will run until it
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* finishes, is interrupted, or the time expires, whichever is sooner. Note
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* that the given {@link Command Command} will have no knowledge that it is on
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* a timer.</p>
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*
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* <p>Instead of waiting for the child to finish, a {@link CommandGroup} will
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* have it run at the same time as the subsequent {@link Command Commands}.
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* The child will run until either it finishes, the timeout expires, a new
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* child with conflicting requirements is started, or the main sequence runs a
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* {@link Command} with conflicting requirements. In the latter two cases, the
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* child will be canceled even if it says it can't be interrupted.</p>
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*
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* <p>Note that any requirements the given {@link Command Command} has will be
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* added to the group. For this reason, a {@link Command Command's}
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* requirements can not be changed after being added to a group.</p>
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*
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* <p>It is recommended that this method be called in the constructor.</p>
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*
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* @param command The command to be added
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* @param timeout The timeout (in seconds)
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*/
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void CommandGroup::AddParallel(Command* command, double timeout) {
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if (command == nullptr) {
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wpi_setWPIErrorWithContext(NullParameter, "command");
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return;
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}
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if (!AssertUnlocked("Cannot add new command to command group")) return;
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if (timeout < 0.0) {
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wpi_setWPIErrorWithContext(ParameterOutOfRange, "timeout < 0.0");
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return;
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}
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command->SetParent(this);
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m_commands.push_back(CommandGroupEntry(
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command, CommandGroupEntry::kSequence_BranchChild, timeout));
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// Iterate through command->GetRequirements() and call Requires() on each
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// required subsystem
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Command::SubsystemSet requirements = command->GetRequirements();
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for (auto iter = requirements.begin(); iter != requirements.end(); iter++)
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Requires(*iter);
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}
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void CommandGroup::_Initialize() { m_currentCommandIndex = -1; }
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void CommandGroup::_Execute() {
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CommandGroupEntry entry;
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Command* cmd = nullptr;
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bool firstRun = false;
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if (m_currentCommandIndex == -1) {
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firstRun = true;
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m_currentCommandIndex = 0;
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}
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while (static_cast<size_t>(m_currentCommandIndex) < m_commands.size()) {
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if (cmd != nullptr) {
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if (entry.IsTimedOut()) cmd->_Cancel();
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if (cmd->Run()) {
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break;
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} else {
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cmd->Removed();
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m_currentCommandIndex++;
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firstRun = true;
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cmd = nullptr;
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continue;
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}
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}
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entry = m_commands[m_currentCommandIndex];
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cmd = nullptr;
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switch (entry.m_state) {
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case CommandGroupEntry::kSequence_InSequence:
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cmd = entry.m_command;
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if (firstRun) {
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cmd->StartRunning();
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CancelConflicts(cmd);
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firstRun = false;
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}
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break;
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case CommandGroupEntry::kSequence_BranchPeer:
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m_currentCommandIndex++;
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entry.m_command->Start();
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break;
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case CommandGroupEntry::kSequence_BranchChild:
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m_currentCommandIndex++;
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CancelConflicts(entry.m_command);
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entry.m_command->StartRunning();
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m_children.push_back(entry);
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break;
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}
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}
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// Run Children
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for (auto iter = m_children.begin(); iter != m_children.end();) {
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entry = *iter;
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Command* child = entry.m_command;
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if (entry.IsTimedOut()) child->_Cancel();
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if (!child->Run()) {
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child->Removed();
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iter = m_children.erase(iter);
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} else {
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iter++;
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}
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}
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}
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void CommandGroup::_End() {
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// Theoretically, we don't have to check this, but we do if teams override the
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// IsFinished method
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if (m_currentCommandIndex != -1 &&
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static_cast<size_t>(m_currentCommandIndex) < m_commands.size()) {
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Command* cmd = m_commands[m_currentCommandIndex].m_command;
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cmd->_Cancel();
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cmd->Removed();
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}
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for (auto iter = m_children.begin(); iter != m_children.end(); iter++) {
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Command* cmd = iter->m_command;
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cmd->_Cancel();
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cmd->Removed();
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}
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m_children.clear();
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}
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void CommandGroup::_Interrupted() { _End(); }
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// Can be overwritten by teams
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void CommandGroup::Initialize() {}
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// Can be overwritten by teams
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void CommandGroup::Execute() {}
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// Can be overwritten by teams
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void CommandGroup::End() {}
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// Can be overwritten by teams
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void CommandGroup::Interrupted() {}
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bool CommandGroup::IsFinished() {
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return static_cast<size_t>(m_currentCommandIndex) >= m_commands.size() &&
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m_children.empty();
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}
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bool CommandGroup::IsInterruptible() const {
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if (!Command::IsInterruptible()) return false;
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if (m_currentCommandIndex != -1 &&
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static_cast<size_t>(m_currentCommandIndex) < m_commands.size()) {
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Command* cmd = m_commands[m_currentCommandIndex].m_command;
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if (!cmd->IsInterruptible()) return false;
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}
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for (auto iter = m_children.cbegin(); iter != m_children.cend(); iter++) {
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if (!iter->m_command->IsInterruptible()) return false;
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}
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return true;
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}
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void CommandGroup::CancelConflicts(Command* command) {
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for (auto childIter = m_children.begin(); childIter != m_children.end();) {
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Command* child = childIter->m_command;
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bool erased = false;
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Command::SubsystemSet requirements = command->GetRequirements();
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for (auto requirementIter = requirements.begin();
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requirementIter != requirements.end(); requirementIter++) {
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if (child->DoesRequire(*requirementIter)) {
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child->_Cancel();
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child->Removed();
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childIter = m_children.erase(childIter);
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erased = true;
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break;
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}
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}
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if (!erased) childIter++;
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}
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}
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int CommandGroup::GetSize() const { return m_children.size(); }
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