Update to 2018_v4 image and new build system. (#598)

* Revert "Force OpenCV to 3.1.0 (#602)"

This reverts commit 50ed55e8e2.

* Removes Simulation

* Removes old build system

* Removes old gtest

* Adds new gmock and gtest

* Updates to new ni-libraries

* removes MyRobot (to be replaced)

* moves files to new location

* Adds new sim backend and new test executables

* updates .styleguide and .gitignore

* Changes cpp WPILibVersion to a function

MSVC throws an AV with the old version.

* Disables USBCamera on all systems except for linux

* 2018 NI Libraries

* New build system
This commit is contained in:
Thad House
2017-08-18 21:35:53 -07:00
committed by Peter Johnson
parent 50ed55e8e2
commit e1195e8b9d
1024 changed files with 64481 additions and 61340 deletions

View File

@@ -0,0 +1,317 @@
/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2011-2017. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#include "Commands/CommandGroup.h"
#include "WPIErrors.h"
using namespace frc;
/**
* Creates a new {@link CommandGroup CommandGroup} with the given name.
* @param name the name for this command group
*/
CommandGroup::CommandGroup(const std::string& name) : Command(name) {}
/**
* Adds a new {@link Command Command} to the group. The {@link Command Command}
* will be started after all the previously added {@link Command Commands}.
*
* <p>Note that any requirements the given {@link Command Command} has will be
* added to the group. For this reason, a {@link Command Command's}
* requirements can not be changed after being added to a group.</p>
*
* <p>It is recommended that this method be called in the constructor.</p>
*
* @param command The {@link Command Command} to be added
*/
void CommandGroup::AddSequential(Command* command) {
if (command == nullptr) {
wpi_setWPIErrorWithContext(NullParameter, "command");
return;
}
if (!AssertUnlocked("Cannot add new command to command group")) return;
command->SetParent(this);
m_commands.push_back(
CommandGroupEntry(command, CommandGroupEntry::kSequence_InSequence));
// Iterate through command->GetRequirements() and call Requires() on each
// required subsystem
Command::SubsystemSet requirements = command->GetRequirements();
for (auto iter = requirements.begin(); iter != requirements.end(); iter++)
Requires(*iter);
}
/**
* Adds a new {@link Command Command} to the group with a given timeout.
* The {@link Command Command} will be started after all the previously added
* commands.
*
* <p>Once the {@link Command Command} is started, it will be run until it
* finishes or the time expires, whichever is sooner. Note that the given
* {@link Command Command} will have no knowledge that it is on a timer.</p>
*
* <p>Note that any requirements the given {@link Command Command} has will be
* added to the group. For this reason, a {@link Command Command's}
* requirements can not be changed after being added to a group.</p>
*
* <p>It is recommended that this method be called in the constructor.</p>
*
* @param command The {@link Command Command} to be added
* @param timeout The timeout (in seconds)
*/
void CommandGroup::AddSequential(Command* command, double timeout) {
if (command == nullptr) {
wpi_setWPIErrorWithContext(NullParameter, "command");
return;
}
if (!AssertUnlocked("Cannot add new command to command group")) return;
if (timeout < 0.0) {
wpi_setWPIErrorWithContext(ParameterOutOfRange, "timeout < 0.0");
return;
}
command->SetParent(this);
m_commands.push_back(CommandGroupEntry(
command, CommandGroupEntry::kSequence_InSequence, timeout));
// Iterate through command->GetRequirements() and call Requires() on each
// required subsystem
Command::SubsystemSet requirements = command->GetRequirements();
for (auto iter = requirements.begin(); iter != requirements.end(); iter++)
Requires(*iter);
}
/**
* Adds a new child {@link Command} to the group. The {@link Command} will be
* started after all the previously added {@link Command Commands}.
*
* <p>Instead of waiting for the child to finish, a {@link CommandGroup} will
* have it run at the same time as the subsequent {@link Command Commands}.
* The child will run until either it finishes, a new child with conflicting
* requirements is started, or the main sequence runs a {@link Command} with
* conflicting requirements. In the latter two cases, the child will be
* canceled even if it says it can't be interrupted.</p>
*
* <p>Note that any requirements the given {@link Command Command} has will be
* added to the group. For this reason, a {@link Command Command's}
* requirements can not be changed after being added to a group.</p>
*
* <p>It is recommended that this method be called in the constructor.</p>
*
* @param command The command to be added
*/
void CommandGroup::AddParallel(Command* command) {
if (command == nullptr) {
wpi_setWPIErrorWithContext(NullParameter, "command");
return;
}
if (!AssertUnlocked("Cannot add new command to command group")) return;
command->SetParent(this);
m_commands.push_back(
CommandGroupEntry(command, CommandGroupEntry::kSequence_BranchChild));
// Iterate through command->GetRequirements() and call Requires() on each
// required subsystem
Command::SubsystemSet requirements = command->GetRequirements();
for (auto iter = requirements.begin(); iter != requirements.end(); iter++)
Requires(*iter);
}
/**
* Adds a new child {@link Command} to the group with the given timeout. The
* {@link Command} will be started after all the previously added
* {@link Command Commands}.
*
* <p>Once the {@link Command Command} is started, it will run until it
* finishes, is interrupted, or the time expires, whichever is sooner. Note
* that the given {@link Command Command} will have no knowledge that it is on
* a timer.</p>
*
* <p>Instead of waiting for the child to finish, a {@link CommandGroup} will
* have it run at the same time as the subsequent {@link Command Commands}.
* The child will run until either it finishes, the timeout expires, a new
* child with conflicting requirements is started, or the main sequence runs a
* {@link Command} with conflicting requirements. In the latter two cases, the
* child will be canceled even if it says it can't be interrupted.</p>
*
* <p>Note that any requirements the given {@link Command Command} has will be
* added to the group. For this reason, a {@link Command Command's}
* requirements can not be changed after being added to a group.</p>
*
* <p>It is recommended that this method be called in the constructor.</p>
*
* @param command The command to be added
* @param timeout The timeout (in seconds)
*/
void CommandGroup::AddParallel(Command* command, double timeout) {
if (command == nullptr) {
wpi_setWPIErrorWithContext(NullParameter, "command");
return;
}
if (!AssertUnlocked("Cannot add new command to command group")) return;
if (timeout < 0.0) {
wpi_setWPIErrorWithContext(ParameterOutOfRange, "timeout < 0.0");
return;
}
command->SetParent(this);
m_commands.push_back(CommandGroupEntry(
command, CommandGroupEntry::kSequence_BranchChild, timeout));
// Iterate through command->GetRequirements() and call Requires() on each
// required subsystem
Command::SubsystemSet requirements = command->GetRequirements();
for (auto iter = requirements.begin(); iter != requirements.end(); iter++)
Requires(*iter);
}
void CommandGroup::_Initialize() { m_currentCommandIndex = -1; }
void CommandGroup::_Execute() {
CommandGroupEntry entry;
Command* cmd = nullptr;
bool firstRun = false;
if (m_currentCommandIndex == -1) {
firstRun = true;
m_currentCommandIndex = 0;
}
while (static_cast<size_t>(m_currentCommandIndex) < m_commands.size()) {
if (cmd != nullptr) {
if (entry.IsTimedOut()) cmd->_Cancel();
if (cmd->Run()) {
break;
} else {
cmd->Removed();
m_currentCommandIndex++;
firstRun = true;
cmd = nullptr;
continue;
}
}
entry = m_commands[m_currentCommandIndex];
cmd = nullptr;
switch (entry.m_state) {
case CommandGroupEntry::kSequence_InSequence:
cmd = entry.m_command;
if (firstRun) {
cmd->StartRunning();
CancelConflicts(cmd);
firstRun = false;
}
break;
case CommandGroupEntry::kSequence_BranchPeer:
m_currentCommandIndex++;
entry.m_command->Start();
break;
case CommandGroupEntry::kSequence_BranchChild:
m_currentCommandIndex++;
CancelConflicts(entry.m_command);
entry.m_command->StartRunning();
m_children.push_back(entry);
break;
}
}
// Run Children
for (auto iter = m_children.begin(); iter != m_children.end();) {
entry = *iter;
Command* child = entry.m_command;
if (entry.IsTimedOut()) child->_Cancel();
if (!child->Run()) {
child->Removed();
iter = m_children.erase(iter);
} else {
iter++;
}
}
}
void CommandGroup::_End() {
// Theoretically, we don't have to check this, but we do if teams override the
// IsFinished method
if (m_currentCommandIndex != -1 &&
static_cast<size_t>(m_currentCommandIndex) < m_commands.size()) {
Command* cmd = m_commands[m_currentCommandIndex].m_command;
cmd->_Cancel();
cmd->Removed();
}
for (auto iter = m_children.begin(); iter != m_children.end(); iter++) {
Command* cmd = iter->m_command;
cmd->_Cancel();
cmd->Removed();
}
m_children.clear();
}
void CommandGroup::_Interrupted() { _End(); }
// Can be overwritten by teams
void CommandGroup::Initialize() {}
// Can be overwritten by teams
void CommandGroup::Execute() {}
// Can be overwritten by teams
void CommandGroup::End() {}
// Can be overwritten by teams
void CommandGroup::Interrupted() {}
bool CommandGroup::IsFinished() {
return static_cast<size_t>(m_currentCommandIndex) >= m_commands.size() &&
m_children.empty();
}
bool CommandGroup::IsInterruptible() const {
if (!Command::IsInterruptible()) return false;
if (m_currentCommandIndex != -1 &&
static_cast<size_t>(m_currentCommandIndex) < m_commands.size()) {
Command* cmd = m_commands[m_currentCommandIndex].m_command;
if (!cmd->IsInterruptible()) return false;
}
for (auto iter = m_children.cbegin(); iter != m_children.cend(); iter++) {
if (!iter->m_command->IsInterruptible()) return false;
}
return true;
}
void CommandGroup::CancelConflicts(Command* command) {
for (auto childIter = m_children.begin(); childIter != m_children.end();) {
Command* child = childIter->m_command;
bool erased = false;
Command::SubsystemSet requirements = command->GetRequirements();
for (auto requirementIter = requirements.begin();
requirementIter != requirements.end(); requirementIter++) {
if (child->DoesRequire(*requirementIter)) {
child->_Cancel();
child->Removed();
childIter = m_children.erase(childIter);
erased = true;
break;
}
}
if (!erased) childIter++;
}
}
int CommandGroup::GetSize() const { return m_children.size(); }