Update to 2018_v4 image and new build system. (#598)

* Revert "Force OpenCV to 3.1.0 (#602)"

This reverts commit 50ed55e8e2.

* Removes Simulation

* Removes old build system

* Removes old gtest

* Adds new gmock and gtest

* Updates to new ni-libraries

* removes MyRobot (to be replaced)

* moves files to new location

* Adds new sim backend and new test executables

* updates .styleguide and .gitignore

* Changes cpp WPILibVersion to a function

MSVC throws an AV with the old version.

* Disables USBCamera on all systems except for linux

* 2018 NI Libraries

* New build system
This commit is contained in:
Thad House
2017-08-18 21:35:53 -07:00
committed by Peter Johnson
parent 50ed55e8e2
commit e1195e8b9d
1024 changed files with 64481 additions and 61340 deletions

View File

@@ -0,0 +1,36 @@
/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2011-2017. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include "Buttons/Trigger.h"
#include "Commands/Command.h"
namespace frc {
/**
* This class provides an easy way to link commands to OI inputs.
*
* It is very easy to link a button to a command. For instance, you could
* link the trigger button of a joystick to a "score" command.
*
* This class represents a subclass of Trigger that is specifically aimed at
* buttons on an operator interface as a common use case of the more generalized
* Trigger objects. This is a simple wrapper around Trigger with the method
* names
* renamed to fit the Button object use.
*/
class Button : public Trigger {
public:
virtual void WhenPressed(Command* command);
virtual void WhileHeld(Command* command);
virtual void WhenReleased(Command* command);
virtual void CancelWhenPressed(Command* command);
virtual void ToggleWhenPressed(Command* command);
};
} // namespace frc

View File

@@ -0,0 +1,28 @@
/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2011-2017. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
namespace frc {
class Trigger;
class Command;
class ButtonScheduler {
public:
ButtonScheduler(bool last, Trigger* button, Command* orders);
virtual ~ButtonScheduler() = default;
virtual void Execute() = 0;
void Start();
protected:
bool m_pressedLast;
Trigger* m_button;
Command* m_command;
};
} // namespace frc

View File

@@ -0,0 +1,27 @@
/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2011-2017. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include "Buttons/ButtonScheduler.h"
namespace frc {
class Trigger;
class Command;
class CancelButtonScheduler : public ButtonScheduler {
public:
CancelButtonScheduler(bool last, Trigger* button, Command* orders);
virtual ~CancelButtonScheduler() = default;
virtual void Execute();
private:
bool pressedLast;
};
} // namespace frc

View File

@@ -0,0 +1,24 @@
/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2011-2017. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include "Buttons/ButtonScheduler.h"
namespace frc {
class Trigger;
class Command;
class HeldButtonScheduler : public ButtonScheduler {
public:
HeldButtonScheduler(bool last, Trigger* button, Command* orders);
virtual ~HeldButtonScheduler() = default;
virtual void Execute();
};
} // namespace frc

View File

@@ -0,0 +1,30 @@
/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2011-2017. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include "Buttons/Button.h"
namespace frc {
class InternalButton : public Button {
public:
InternalButton() = default;
explicit InternalButton(bool inverted);
virtual ~InternalButton() = default;
void SetInverted(bool inverted);
void SetPressed(bool pressed);
virtual bool Get();
private:
bool m_pressed = false;
bool m_inverted = false;
};
} // namespace frc

View File

@@ -0,0 +1,27 @@
/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2011-2017. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include "Buttons/Button.h"
#include "GenericHID.h"
namespace frc {
class JoystickButton : public Button {
public:
JoystickButton(GenericHID* joystick, int buttonNumber);
virtual ~JoystickButton() = default;
virtual bool Get();
private:
GenericHID* m_joystick;
int m_buttonNumber;
};
} // namespace frc

View File

@@ -0,0 +1,30 @@
/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2011-2017. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <memory>
#include <string>
#include "Buttons/Button.h"
namespace frc {
class NetworkButton : public Button {
public:
NetworkButton(const std::string& tableName, const std::string& field);
NetworkButton(std::shared_ptr<ITable> table, const std::string& field);
virtual ~NetworkButton() = default;
virtual bool Get();
private:
std::shared_ptr<ITable> m_netTable;
std::string m_field;
};
} // namespace frc

View File

@@ -0,0 +1,24 @@
/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2011-2017. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include "Buttons/ButtonScheduler.h"
namespace frc {
class Trigger;
class Command;
class PressedButtonScheduler : public ButtonScheduler {
public:
PressedButtonScheduler(bool last, Trigger* button, Command* orders);
virtual ~PressedButtonScheduler() = default;
virtual void Execute();
};
} // namespace frc

View File

@@ -0,0 +1,24 @@
/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2011-2017. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include "Buttons/ButtonScheduler.h"
namespace frc {
class Trigger;
class Command;
class ReleasedButtonScheduler : public ButtonScheduler {
public:
ReleasedButtonScheduler(bool last, Trigger* button, Command* orders);
virtual ~ReleasedButtonScheduler() = default;
virtual void Execute();
};
} // namespace frc

View File

@@ -0,0 +1,27 @@
/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2011-2017. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include "Buttons/ButtonScheduler.h"
namespace frc {
class Trigger;
class Command;
class ToggleButtonScheduler : public ButtonScheduler {
public:
ToggleButtonScheduler(bool last, Trigger* button, Command* orders);
virtual ~ToggleButtonScheduler() = default;
virtual void Execute();
private:
bool pressedLast;
};
} // namespace frc

View File

@@ -0,0 +1,54 @@
/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2011-2017. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <memory>
#include <string>
#include "SmartDashboard/Sendable.h"
namespace frc {
class Command;
/**
* This class provides an easy way to link commands to inputs.
*
* It is very easy to link a polled input to a command. For instance, you could
* link the trigger button of a joystick to a "score" command or an encoder
* reaching
* a particular value.
*
* It is encouraged that teams write a subclass of Trigger if they want to have
* something unusual (for instance, if they want to react to the user holding
* a button while the robot is reading a certain sensor input). For this, they
* only have to write the {@link Trigger#Get()} method to get the full
* functionality
* of the Trigger class.
*/
class Trigger : public Sendable {
public:
Trigger() = default;
virtual ~Trigger() = default;
bool Grab();
virtual bool Get() = 0;
void WhenActive(Command* command);
void WhileActive(Command* command);
void WhenInactive(Command* command);
void CancelWhenActive(Command* command);
void ToggleWhenActive(Command* command);
void InitTable(std::shared_ptr<ITable> subtable) override;
std::shared_ptr<ITable> GetTable() const override;
std::string GetSmartDashboardType() const override;
protected:
std::shared_ptr<ITable> m_table;
};
} // namespace frc