mirror of
https://github.com/wpilibsuite/allwpilib
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Update to 2018_v4 image and new build system. (#598)
* Revert "Force OpenCV to 3.1.0 (#602)"
This reverts commit 50ed55e8e2.
* Removes Simulation
* Removes old build system
* Removes old gtest
* Adds new gmock and gtest
* Updates to new ni-libraries
* removes MyRobot (to be replaced)
* moves files to new location
* Adds new sim backend and new test executables
* updates .styleguide and .gitignore
* Changes cpp WPILibVersion to a function
MSVC throws an AV with the old version.
* Disables USBCamera on all systems except for linux
* 2018 NI Libraries
* New build system
This commit is contained in:
committed by
Peter Johnson
parent
50ed55e8e2
commit
e1195e8b9d
36
wpilibc/src/main/native/include/Buttons/Button.h
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36
wpilibc/src/main/native/include/Buttons/Button.h
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) FIRST 2011-2017. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#pragma once
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#include "Buttons/Trigger.h"
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#include "Commands/Command.h"
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namespace frc {
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/**
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* This class provides an easy way to link commands to OI inputs.
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*
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* It is very easy to link a button to a command. For instance, you could
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* link the trigger button of a joystick to a "score" command.
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*
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* This class represents a subclass of Trigger that is specifically aimed at
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* buttons on an operator interface as a common use case of the more generalized
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* Trigger objects. This is a simple wrapper around Trigger with the method
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* names
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* renamed to fit the Button object use.
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*/
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class Button : public Trigger {
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public:
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virtual void WhenPressed(Command* command);
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virtual void WhileHeld(Command* command);
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virtual void WhenReleased(Command* command);
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virtual void CancelWhenPressed(Command* command);
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virtual void ToggleWhenPressed(Command* command);
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};
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} // namespace frc
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28
wpilibc/src/main/native/include/Buttons/ButtonScheduler.h
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28
wpilibc/src/main/native/include/Buttons/ButtonScheduler.h
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) FIRST 2011-2017. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#pragma once
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namespace frc {
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class Trigger;
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class Command;
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class ButtonScheduler {
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public:
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ButtonScheduler(bool last, Trigger* button, Command* orders);
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virtual ~ButtonScheduler() = default;
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virtual void Execute() = 0;
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void Start();
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protected:
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bool m_pressedLast;
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Trigger* m_button;
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Command* m_command;
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};
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} // namespace frc
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) FIRST 2011-2017. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#pragma once
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#include "Buttons/ButtonScheduler.h"
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namespace frc {
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class Trigger;
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class Command;
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class CancelButtonScheduler : public ButtonScheduler {
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public:
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CancelButtonScheduler(bool last, Trigger* button, Command* orders);
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virtual ~CancelButtonScheduler() = default;
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virtual void Execute();
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private:
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bool pressedLast;
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};
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} // namespace frc
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) FIRST 2011-2017. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#pragma once
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#include "Buttons/ButtonScheduler.h"
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namespace frc {
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class Trigger;
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class Command;
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class HeldButtonScheduler : public ButtonScheduler {
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public:
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HeldButtonScheduler(bool last, Trigger* button, Command* orders);
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virtual ~HeldButtonScheduler() = default;
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virtual void Execute();
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};
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} // namespace frc
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30
wpilibc/src/main/native/include/Buttons/InternalButton.h
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30
wpilibc/src/main/native/include/Buttons/InternalButton.h
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) FIRST 2011-2017. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#pragma once
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#include "Buttons/Button.h"
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namespace frc {
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class InternalButton : public Button {
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public:
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InternalButton() = default;
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explicit InternalButton(bool inverted);
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virtual ~InternalButton() = default;
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void SetInverted(bool inverted);
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void SetPressed(bool pressed);
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virtual bool Get();
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private:
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bool m_pressed = false;
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bool m_inverted = false;
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};
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} // namespace frc
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27
wpilibc/src/main/native/include/Buttons/JoystickButton.h
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27
wpilibc/src/main/native/include/Buttons/JoystickButton.h
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) FIRST 2011-2017. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#pragma once
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#include "Buttons/Button.h"
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#include "GenericHID.h"
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namespace frc {
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class JoystickButton : public Button {
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public:
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JoystickButton(GenericHID* joystick, int buttonNumber);
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virtual ~JoystickButton() = default;
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virtual bool Get();
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private:
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GenericHID* m_joystick;
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int m_buttonNumber;
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};
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} // namespace frc
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30
wpilibc/src/main/native/include/Buttons/NetworkButton.h
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30
wpilibc/src/main/native/include/Buttons/NetworkButton.h
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) FIRST 2011-2017. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#pragma once
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#include <memory>
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#include <string>
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#include "Buttons/Button.h"
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namespace frc {
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class NetworkButton : public Button {
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public:
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NetworkButton(const std::string& tableName, const std::string& field);
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NetworkButton(std::shared_ptr<ITable> table, const std::string& field);
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virtual ~NetworkButton() = default;
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virtual bool Get();
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private:
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std::shared_ptr<ITable> m_netTable;
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std::string m_field;
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};
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} // namespace frc
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@@ -0,0 +1,24 @@
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) FIRST 2011-2017. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#pragma once
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#include "Buttons/ButtonScheduler.h"
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namespace frc {
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class Trigger;
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class Command;
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class PressedButtonScheduler : public ButtonScheduler {
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public:
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PressedButtonScheduler(bool last, Trigger* button, Command* orders);
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virtual ~PressedButtonScheduler() = default;
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virtual void Execute();
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};
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} // namespace frc
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@@ -0,0 +1,24 @@
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) FIRST 2011-2017. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#pragma once
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#include "Buttons/ButtonScheduler.h"
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namespace frc {
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class Trigger;
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class Command;
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class ReleasedButtonScheduler : public ButtonScheduler {
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public:
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ReleasedButtonScheduler(bool last, Trigger* button, Command* orders);
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virtual ~ReleasedButtonScheduler() = default;
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virtual void Execute();
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};
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} // namespace frc
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@@ -0,0 +1,27 @@
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) FIRST 2011-2017. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#pragma once
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#include "Buttons/ButtonScheduler.h"
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namespace frc {
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class Trigger;
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class Command;
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class ToggleButtonScheduler : public ButtonScheduler {
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public:
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ToggleButtonScheduler(bool last, Trigger* button, Command* orders);
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virtual ~ToggleButtonScheduler() = default;
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virtual void Execute();
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private:
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bool pressedLast;
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};
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} // namespace frc
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54
wpilibc/src/main/native/include/Buttons/Trigger.h
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54
wpilibc/src/main/native/include/Buttons/Trigger.h
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@@ -0,0 +1,54 @@
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) FIRST 2011-2017. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#pragma once
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#include <memory>
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#include <string>
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#include "SmartDashboard/Sendable.h"
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namespace frc {
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class Command;
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/**
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* This class provides an easy way to link commands to inputs.
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*
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* It is very easy to link a polled input to a command. For instance, you could
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* link the trigger button of a joystick to a "score" command or an encoder
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* reaching
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* a particular value.
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*
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* It is encouraged that teams write a subclass of Trigger if they want to have
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* something unusual (for instance, if they want to react to the user holding
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* a button while the robot is reading a certain sensor input). For this, they
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* only have to write the {@link Trigger#Get()} method to get the full
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* functionality
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* of the Trigger class.
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*/
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class Trigger : public Sendable {
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public:
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Trigger() = default;
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virtual ~Trigger() = default;
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bool Grab();
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virtual bool Get() = 0;
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void WhenActive(Command* command);
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void WhileActive(Command* command);
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void WhenInactive(Command* command);
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void CancelWhenActive(Command* command);
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void ToggleWhenActive(Command* command);
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void InitTable(std::shared_ptr<ITable> subtable) override;
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std::shared_ptr<ITable> GetTable() const override;
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std::string GetSmartDashboardType() const override;
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protected:
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std::shared_ptr<ITable> m_table;
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};
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} // namespace frc
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