Update to 2018_v4 image and new build system. (#598)

* Revert "Force OpenCV to 3.1.0 (#602)"

This reverts commit 50ed55e8e2.

* Removes Simulation

* Removes old build system

* Removes old gtest

* Adds new gmock and gtest

* Updates to new ni-libraries

* removes MyRobot (to be replaced)

* moves files to new location

* Adds new sim backend and new test executables

* updates .styleguide and .gitignore

* Changes cpp WPILibVersion to a function

MSVC throws an AV with the old version.

* Disables USBCamera on all systems except for linux

* 2018 NI Libraries

* New build system
This commit is contained in:
Thad House
2017-08-18 21:35:53 -07:00
committed by Peter Johnson
parent 50ed55e8e2
commit e1195e8b9d
1024 changed files with 64481 additions and 61340 deletions

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/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2011-2017. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <memory>
#include <set>
#include <string>
#include "ErrorBase.h"
#include "SmartDashboard/NamedSendable.h"
#include "tables/ITableListener.h"
namespace frc {
class CommandGroup;
class Subsystem;
/**
* The Command class is at the very core of the entire command framework.
* Every command can be started with a call to {@link Command#Start() Start()}.
* Once a command is started it will call {@link Command#Initialize()
* Initialize()}, and then will repeatedly call
* {@link Command#Execute() Execute()} until the
* {@link Command#IsFinished() IsFinished()} returns true. Once it does,
* {@link Command#End() End()} will be called.
*
* <p>However, if at any point while it is running {@link Command#Cancel()
* Cancel()} is called, then the command will be stopped and
* {@link Command#Interrupted() Interrupted()} will be called.</p>
*
* <p>If a command uses a {@link Subsystem}, then it should specify that it does
* so by calling the {@link Command#Requires(Subsystem) Requires(...)} method
* in its constructor. Note that a Command may have multiple requirements, and
* {@link Command#Requires(Subsystem) Requires(...)} should be called for each
* one.</p>
*
* <p>If a command is running and a new command with shared requirements is
* started, then one of two things will happen. If the active command is
* interruptible, then {@link Command#Cancel() Cancel()} will be called and the
* command will be removed to make way for the new one. If the active command
* is not interruptible, the other one will not even be started, and the active
* one will continue functioning.</p>
*
* @see CommandGroup
* @see Subsystem
*/
class Command : public ErrorBase, public NamedSendable, public ITableListener {
friend class CommandGroup;
friend class Scheduler;
public:
Command();
explicit Command(const std::string& name);
explicit Command(double timeout);
Command(const std::string& name, double timeout);
virtual ~Command();
double TimeSinceInitialized() const;
void Requires(Subsystem* s);
bool IsCanceled() const;
void Start();
bool Run();
void Cancel();
bool IsRunning() const;
bool IsInterruptible() const;
void SetInterruptible(bool interruptible);
bool DoesRequire(Subsystem* subsystem) const;
typedef std::set<Subsystem*> SubsystemSet;
SubsystemSet GetRequirements() const;
CommandGroup* GetGroup() const;
void SetRunWhenDisabled(bool run);
bool WillRunWhenDisabled() const;
int GetID() const;
protected:
void SetTimeout(double timeout);
bool IsTimedOut() const;
bool AssertUnlocked(const std::string& message);
void SetParent(CommandGroup* parent);
void ClearRequirements();
virtual void Initialize();
virtual void Execute();
/**
* Returns whether this command is finished.
* If it is, then the command will be removed and {@link Command#end() end()}
* will be called.
*
* <p>It may be useful for a team to reference the {@link Command#isTimedOut()
* isTimedOut()} method for time-sensitive commands.</p>
*
* <p>Returning false will result in the command never ending automatically.
* It may still be cancelled manually or interrupted by another command.
* Returning true will result in the command executing once and finishing
* immediately. We recommend using {@link InstantCommand} for this.</p>
*
* @return whether this command is finished.
* @see Command#isTimedOut() isTimedOut()
*/
virtual bool IsFinished() = 0;
virtual void End();
virtual void Interrupted();
virtual void _Initialize();
virtual void _Interrupted();
virtual void _Execute();
virtual void _End();
virtual void _Cancel();
friend class ConditionalCommand;
private:
void LockChanges();
/*synchronized*/ void Removed();
void StartRunning();
void StartTiming();
/** The name of this command */
std::string m_name;
/** The time since this command was initialized */
double m_startTime = -1;
/** The time (in seconds) before this command "times out" (or -1 if no
* timeout) */
double m_timeout;
/** Whether or not this command has been initialized */
bool m_initialized = false;
/** The requirements (or null if no requirements) */
SubsystemSet m_requirements;
/** Whether or not it is running */
bool m_running = false;
/** Whether or not it is interruptible*/
bool m_interruptible = true;
/** Whether or not it has been canceled */
bool m_canceled = false;
/** Whether or not it has been locked */
bool m_locked = false;
/** Whether this command should run when the robot is disabled */
bool m_runWhenDisabled = false;
/** The {@link CommandGroup} this is in */
CommandGroup* m_parent = nullptr;
int m_commandID = m_commandCounter++;
static int m_commandCounter;
public:
std::string GetName() const override;
void InitTable(std::shared_ptr<ITable> subtable) override;
std::shared_ptr<ITable> GetTable() const override;
std::string GetSmartDashboardType() const override;
void ValueChanged(ITable* source, llvm::StringRef key,
std::shared_ptr<nt::Value> value, bool isNew) override;
protected:
std::shared_ptr<ITable> m_table;
};
} // namespace frc

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/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2011-2017. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <list>
#include <string>
#include <vector>
#include "Commands/Command.h"
#include "Commands/CommandGroupEntry.h"
namespace frc {
/**
* A {@link CommandGroup} is a list of commands which are executed in sequence.
*
* <p>Commands in a {@link CommandGroup} are added using the {@link
* CommandGroup#AddSequential(Command) AddSequential(...)} method and are
* called sequentially. {@link CommandGroup CommandGroups} are themselves
* {@link Command Commands} and can be given to other
* {@link CommandGroup CommandGroups}.</p>
*
* <p>{@link CommandGroup CommandGroups} will carry all of the requirements of
* their {@link Command subcommands}. Additional requirements can be specified
* by calling {@link CommandGroup#Requires(Subsystem) Requires(...)} normally
* in the constructor.</P>
*
* <p>CommandGroups can also execute commands in parallel, simply by adding them
* using {@link CommandGroup#AddParallel(Command) AddParallel(...)}.</p>
*
* @see Command
* @see Subsystem
*/
class CommandGroup : public Command {
public:
CommandGroup() = default;
explicit CommandGroup(const std::string& name);
virtual ~CommandGroup() = default;
void AddSequential(Command* command);
void AddSequential(Command* command, double timeout);
void AddParallel(Command* command);
void AddParallel(Command* command, double timeout);
bool IsInterruptible() const;
int GetSize() const;
protected:
virtual void Initialize();
virtual void Execute();
virtual bool IsFinished();
virtual void End();
virtual void Interrupted();
virtual void _Initialize();
virtual void _Interrupted();
virtual void _Execute();
virtual void _End();
private:
void CancelConflicts(Command* command);
/** The commands in this group (stored in entries) */
std::vector<CommandGroupEntry> m_commands;
/** The active children in this group (stored in entries) */
std::list<CommandGroupEntry> m_children;
/** The current command, -1 signifies that none have been run */
int m_currentCommandIndex = -1;
};
} // namespace frc

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/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2011-2017. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
namespace frc {
class Command;
class CommandGroupEntry {
public:
typedef enum {
kSequence_InSequence,
kSequence_BranchPeer,
kSequence_BranchChild
} Sequence;
CommandGroupEntry() = default;
CommandGroupEntry(Command* command, Sequence state, double timeout = -1.0);
bool IsTimedOut() const;
double m_timeout = -1.0;
Command* m_command = nullptr;
Sequence m_state = kSequence_InSequence;
};
} // namespace frc

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/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2017. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <string>
#include "Commands/Command.h"
#include "Commands/InstantCommand.h"
namespace frc {
/**
* A {@link ConditionalCommand} is a {@link Command} that starts one of two
* commands.
*
* <p>
* A {@link ConditionalCommand} uses m_condition to determine whether it should
* run m_onTrue or m_onFalse.
* </p>
*
* <p>
* A {@link ConditionalCommand} adds the proper {@link Command} to the {@link
* Scheduler} during {@link ConditionalCommand#initialize()} and then {@link
* ConditionalCommand#isFinished()} will return true once that {@link Command}
* has finished executing.
* </p>
*
* <p>
* If no {@link Command} is specified for m_onFalse, the occurrence of that
* condition will be a no-op.
* </p>
*
* @see Command
* @see Scheduler
*/
class ConditionalCommand : public Command {
public:
explicit ConditionalCommand(Command* onTrue, Command* onFalse = nullptr);
ConditionalCommand(const std::string& name, Command* onTrue,
Command* onFalse = nullptr);
virtual ~ConditionalCommand() = default;
protected:
/**
* The Condition to test to determine which Command to run.
*
* @return true if m_onTrue should be run or false if m_onFalse should be run.
*/
virtual bool Condition() = 0;
void _Initialize() override;
void _Cancel() override;
bool IsFinished() override;
void Interrupted() override;
private:
/**
* The Command to execute if {@link ConditionalCommand#Condition()} returns
* true
*/
Command* m_onTrue;
/**
* The Command to execute if {@link ConditionalCommand#Condition()} returns
* false
*/
Command* m_onFalse;
/**
* Stores command chosen by condition
*/
Command* m_chosenCommand = nullptr;
};
} // namespace frc

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/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2016-2017. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <string>
#include "Commands/Command.h"
namespace frc {
/**
* This command will execute once, then finish immediately afterward.
*
* <p>Subclassing {@link InstantCommand} is shorthand for returning true from
* {@link Command isFinished}.
*/
class InstantCommand : public Command {
public:
explicit InstantCommand(const std::string& name);
InstantCommand() = default;
virtual ~InstantCommand() = default;
protected:
bool IsFinished() override;
};
} // namespace frc

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/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2011-2017. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <memory>
#include <string>
#include "Commands/Command.h"
#include "PIDController.h"
#include "PIDOutput.h"
#include "PIDSource.h"
namespace frc {
class PIDCommand : public Command, public PIDOutput, public PIDSource {
public:
PIDCommand(const std::string& name, double p, double i, double d);
PIDCommand(const std::string& name, double p, double i, double d,
double period);
PIDCommand(const std::string& name, double p, double i, double d, double f,
double period);
PIDCommand(double p, double i, double d);
PIDCommand(double p, double i, double d, double period);
PIDCommand(double p, double i, double d, double f, double period);
virtual ~PIDCommand() = default;
void SetSetpointRelative(double deltaSetpoint);
// PIDOutput interface
virtual void PIDWrite(double output);
// PIDSource interface
virtual double PIDGet();
protected:
std::shared_ptr<PIDController> GetPIDController() const;
virtual void _Initialize();
virtual void _Interrupted();
virtual void _End();
void SetSetpoint(double setpoint);
double GetSetpoint() const;
double GetPosition();
virtual double ReturnPIDInput() = 0;
virtual void UsePIDOutput(double output) = 0;
private:
/** The internal {@link PIDController} */
std::shared_ptr<PIDController> m_controller;
public:
void InitTable(std::shared_ptr<ITable> subtable) override;
std::string GetSmartDashboardType() const override;
};
} // namespace frc

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/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2011-2017. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <memory>
#include <string>
#include "Commands/Subsystem.h"
#include "PIDController.h"
#include "PIDOutput.h"
#include "PIDSource.h"
namespace frc {
/**
* This class is designed to handle the case where there is a {@link Subsystem}
* which uses a single {@link PIDController} almost constantly (for instance,
* an elevator which attempts to stay at a constant height).
*
* <p>It provides some convenience methods to run an internal {@link
* PIDController}. It also allows access to the internal {@link PIDController}
* in order to give total control to the programmer.</p>
*
*/
class PIDSubsystem : public Subsystem, public PIDOutput, public PIDSource {
public:
PIDSubsystem(const std::string& name, double p, double i, double d);
PIDSubsystem(const std::string& name, double p, double i, double d, double f);
PIDSubsystem(const std::string& name, double p, double i, double d, double f,
double period);
PIDSubsystem(double p, double i, double d);
PIDSubsystem(double p, double i, double d, double f);
PIDSubsystem(double p, double i, double d, double f, double period);
virtual ~PIDSubsystem() = default;
void Enable();
void Disable();
// PIDOutput interface
virtual void PIDWrite(double output);
// PIDSource interface
virtual double PIDGet();
void SetSetpoint(double setpoint);
void SetSetpointRelative(double deltaSetpoint);
void SetInputRange(double minimumInput, double maximumInput);
void SetOutputRange(double minimumOutput, double maximumOutput);
double GetSetpoint();
double GetPosition();
double GetRate();
virtual void SetAbsoluteTolerance(double absValue);
virtual void SetPercentTolerance(double percent);
virtual bool OnTarget() const;
protected:
std::shared_ptr<PIDController> GetPIDController();
virtual double ReturnPIDInput() = 0;
virtual void UsePIDOutput(double output) = 0;
private:
/** The internal {@link PIDController} */
std::shared_ptr<PIDController> m_controller;
public:
void InitTable(std::shared_ptr<ITable> subtable) override;
std::string GetSmartDashboardType() const override;
};
} // namespace frc

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/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2011-2017. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <string>
#include "Commands/InstantCommand.h"
namespace frc {
class PrintCommand : public InstantCommand {
public:
explicit PrintCommand(const std::string& message);
virtual ~PrintCommand() = default;
protected:
virtual void Initialize();
private:
std::string m_message;
};
} // namespace frc

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/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2011-2017. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <list>
#include <map>
#include <memory>
#include <set>
#include <string>
#include <vector>
#include "Commands/Command.h"
#include "ErrorBase.h"
#include "HAL/cpp/priority_mutex.h"
#include "SmartDashboard/NamedSendable.h"
#include "SmartDashboard/SmartDashboard.h"
#include "networktables/NetworkTable.h"
namespace frc {
class ButtonScheduler;
class Subsystem;
class Scheduler : public ErrorBase, public NamedSendable {
public:
static Scheduler* GetInstance();
void AddCommand(Command* command);
void AddButton(ButtonScheduler* button);
void RegisterSubsystem(Subsystem* subsystem);
void Run();
void Remove(Command* command);
void RemoveAll();
void ResetAll();
void SetEnabled(bool enabled);
void UpdateTable();
std::string GetSmartDashboardType() const;
void InitTable(std::shared_ptr<ITable> subTable);
std::shared_ptr<ITable> GetTable() const;
std::string GetName() const;
std::string GetType() const;
private:
Scheduler();
virtual ~Scheduler() = default;
void ProcessCommandAddition(Command* command);
Command::SubsystemSet m_subsystems;
hal::priority_mutex m_buttonsLock;
typedef std::vector<ButtonScheduler*> ButtonVector;
ButtonVector m_buttons;
typedef std::vector<Command*> CommandVector;
hal::priority_mutex m_additionsLock;
CommandVector m_additions;
typedef std::set<Command*> CommandSet;
CommandSet m_commands;
bool m_adding = false;
bool m_enabled = true;
std::vector<std::string> commands;
std::vector<double> ids;
std::vector<double> toCancel;
std::shared_ptr<ITable> m_table;
bool m_runningCommandsChanged = false;
};
} // namespace frc

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/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2011-2017. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include "Commands/InstantCommand.h"
namespace frc {
class StartCommand : public InstantCommand {
public:
explicit StartCommand(Command* commandToStart);
virtual ~StartCommand() = default;
protected:
virtual void Initialize();
private:
Command* m_commandToFork;
};
} // namespace frc

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/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2011-2017. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <memory>
#include <string>
#include "ErrorBase.h"
#include "SmartDashboard/NamedSendable.h"
namespace frc {
class Command;
class Subsystem : public ErrorBase, public NamedSendable {
friend class Scheduler;
public:
explicit Subsystem(const std::string& name);
virtual ~Subsystem() = default;
void SetDefaultCommand(Command* command);
Command* GetDefaultCommand();
void SetCurrentCommand(Command* command);
Command* GetCurrentCommand() const;
virtual void Periodic();
virtual void InitDefaultCommand();
private:
void ConfirmCommand();
Command* m_currentCommand = nullptr;
bool m_currentCommandChanged = true;
Command* m_defaultCommand = nullptr;
std::string m_name;
bool m_initializedDefaultCommand = false;
public:
std::string GetName() const override;
void InitTable(std::shared_ptr<ITable> subtable) override;
std::shared_ptr<ITable> GetTable() const override;
std::string GetSmartDashboardType() const override;
protected:
std::shared_ptr<ITable> m_table;
};
} // namespace frc

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/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2016-2017. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <string>
#include "Commands/Command.h"
namespace frc {
/**
* A {@link TimedCommand} will wait for a timeout before finishing.
* {@link TimedCommand} is used to execute a command for a given amount of time.
*/
class TimedCommand : public Command {
public:
TimedCommand(const std::string& name, double timeout);
explicit TimedCommand(double timeout);
virtual ~TimedCommand() = default;
protected:
bool IsFinished() override;
};
} // namespace frc

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/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2011-2017. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <string>
#include "Commands/TimedCommand.h"
namespace frc {
class WaitCommand : public TimedCommand {
public:
explicit WaitCommand(double timeout);
WaitCommand(const std::string& name, double timeout);
virtual ~WaitCommand() = default;
};
} // namespace frc

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/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2011-2017. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <string>
#include "Commands/Command.h"
namespace frc {
class WaitForChildren : public Command {
public:
explicit WaitForChildren(double timeout);
WaitForChildren(const std::string& name, double timeout);
virtual ~WaitForChildren() = default;
protected:
virtual bool IsFinished();
};
} // namespace frc

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/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2011-2017. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <string>
#include "Commands/Command.h"
namespace frc {
class WaitUntilCommand : public Command {
public:
explicit WaitUntilCommand(double time);
WaitUntilCommand(const std::string& name, double time);
virtual ~WaitUntilCommand() = default;
protected:
virtual bool IsFinished();
private:
double m_time;
};
} // namespace frc