Update to 2018_v4 image and new build system. (#598)

* Revert "Force OpenCV to 3.1.0 (#602)"

This reverts commit 50ed55e8e2.

* Removes Simulation

* Removes old build system

* Removes old gtest

* Adds new gmock and gtest

* Updates to new ni-libraries

* removes MyRobot (to be replaced)

* moves files to new location

* Adds new sim backend and new test executables

* updates .styleguide and .gitignore

* Changes cpp WPILibVersion to a function

MSVC throws an AV with the old version.

* Disables USBCamera on all systems except for linux

* 2018 NI Libraries

* New build system
This commit is contained in:
Thad House
2017-08-18 21:35:53 -07:00
committed by Peter Johnson
parent 50ed55e8e2
commit e1195e8b9d
1024 changed files with 64481 additions and 61340 deletions

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/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2016-2017. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
namespace cv {
class Mat;
}
namespace frc {
/**
* A vision pipeline is responsible for running a group of
* OpenCV algorithms to extract data from an image.
*
* @see VisionRunner
*/
class VisionPipeline {
public:
virtual ~VisionPipeline() = default;
/**
* Processes the image input and sets the result objects.
* Implementations should make these objects accessible.
*/
virtual void Process(cv::Mat& mat) = 0;
};
} // namespace frc

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/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2016-2017. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <functional>
#include <memory>
#include "ErrorBase.h"
#include "cscore.h"
#include "vision/VisionPipeline.h"
namespace frc {
/**
* Non-template base class for VisionRunner.
*/
class VisionRunnerBase : public ErrorBase {
public:
explicit VisionRunnerBase(cs::VideoSource videoSource);
~VisionRunnerBase() override;
VisionRunnerBase(const VisionRunnerBase&) = delete;
VisionRunnerBase& operator=(const VisionRunnerBase&) = delete;
void RunOnce();
void RunForever();
protected:
virtual void DoProcess(cv::Mat& image) = 0;
private:
std::unique_ptr<cv::Mat> m_image;
cs::CvSink m_cvSink;
};
/**
* A vision runner is a convenient wrapper object to make it easy to run vision
* pipelines from robot code. The easiest way to use this is to run it in a
* std::thread and use the listener to take snapshots of the pipeline's outputs.
*
* @see VisionPipeline
*/
template <typename T>
class VisionRunner : public VisionRunnerBase {
public:
VisionRunner(cs::VideoSource videoSource, T* pipeline,
std::function<void(T&)> listener);
virtual ~VisionRunner() = default;
protected:
void DoProcess(cv::Mat& image) override;
private:
T* m_pipeline;
std::function<void(T&)> m_listener;
};
} // namespace frc
#include "VisionRunner.inc"

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/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2016-2017. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
namespace frc {
/**
* Creates a new vision runner. It will take images from the {@code
* videoSource}, send them to the {@code pipeline}, and call the {@code
* listener} when the pipeline has finished to alert user code when it is safe
* to access the pipeline's outputs.
*
* @param videoSource the video source to use to supply images for the pipeline
* @param pipeline the vision pipeline to run
* @param listener a function to call after the pipeline has finished
* running
*/
template <typename T>
VisionRunner<T>::VisionRunner(cs::VideoSource videoSource, T* pipeline,
std::function<void(T&)> listener)
: VisionRunnerBase(videoSource),
m_pipeline(pipeline),
m_listener(listener) {}
template <typename T>
void VisionRunner<T>::DoProcess(cv::Mat& image) {
m_pipeline->Process(image);
m_listener(*m_pipeline);
}
} // namespace frc