Add format script which invokes clang-format on the C++ source code (#41)

On Windows machines, clang-format.exe must be in the PATH environment variable.
This commit is contained in:
Tyler Veness
2016-05-20 17:30:37 -07:00
committed by Peter Johnson
parent 68690643d2
commit e14e45da76
383 changed files with 13787 additions and 13198 deletions

View File

@@ -6,8 +6,8 @@
/*----------------------------------------------------------------------------*/
#include "HAL/cpp/Resource.hpp"
#include "HAL/Errors.hpp"
#include <cstddef>
#include "HAL/Errors.hpp"
#include "HAL/cpp/priority_mutex.h"
namespace hal {
@@ -16,8 +16,9 @@ priority_recursive_mutex Resource::m_createLock;
/**
* Allocate storage for a new instance of Resource.
* Allocate a bool array of values that will get initialized to indicate that no resources
* have been allocated yet. The indicies of the resources are [0 .. elements - 1].
* Allocate a bool array of values that will get initialized to indicate that no
* resources have been allocated yet. The indicies of the resources are [0 ..
* elements - 1].
*/
Resource::Resource(uint32_t elements) {
std::lock_guard<priority_recursive_mutex> sync(m_createLock);
@@ -34,78 +35,69 @@ Resource::Resource(uint32_t elements) {
* track, that is, it will allocate resource numbers in the range
* [0 .. elements - 1].
*/
/*static*/ void Resource::CreateResourceObject(Resource **r, uint32_t elements)
{
std::lock_guard<priority_recursive_mutex> sync(m_createLock);
if (*r == NULL)
{
*r = new Resource(elements);
}
/*static*/ void Resource::CreateResourceObject(Resource** r,
uint32_t elements) {
std::lock_guard<priority_recursive_mutex> sync(m_createLock);
if (*r == NULL) {
*r = new Resource(elements);
}
}
/**
* Allocate a resource.
* When a resource is requested, mark it allocated. In this case, a free resource value
* When a resource is requested, mark it allocated. In this case, a free
* resource value
* within the range is located and returned after it is marked allocated.
*/
uint32_t Resource::Allocate(const char *resourceDesc)
{
std::lock_guard<priority_recursive_mutex> sync(m_allocateLock);
for (uint32_t i=0; i < m_isAllocated.size(); i++)
{
if (!m_isAllocated[i])
{
m_isAllocated[i] = true;
return i;
}
}
// TODO: wpi_setWPIErrorWithContext(NoAvailableResources, resourceDesc);
return ~0ul;
uint32_t Resource::Allocate(const char* resourceDesc) {
std::lock_guard<priority_recursive_mutex> sync(m_allocateLock);
for (uint32_t i = 0; i < m_isAllocated.size(); i++) {
if (!m_isAllocated[i]) {
m_isAllocated[i] = true;
return i;
}
}
// TODO: wpi_setWPIErrorWithContext(NoAvailableResources, resourceDesc);
return ~0ul;
}
/**
* Allocate a specific resource value.
* The user requests a specific resource value, i.e. channel number and it is verified
* unallocated, then returned.
* The user requests a specific resource value, i.e. channel number and it is
* verified unallocated, then returned.
*/
uint32_t Resource::Allocate(uint32_t index, const char *resourceDesc)
{
std::lock_guard<priority_recursive_mutex> sync(m_allocateLock);
if (index >= m_isAllocated.size())
{
// TODO: wpi_setWPIErrorWithContext(ChannelIndexOutOfRange, resourceDesc);
return ~0ul;
}
if ( m_isAllocated[index] )
{
// TODO: wpi_setWPIErrorWithContext(ResourceAlreadyAllocated, resourceDesc);
return ~0ul;
}
m_isAllocated[index] = true;
return index;
uint32_t Resource::Allocate(uint32_t index, const char* resourceDesc) {
std::lock_guard<priority_recursive_mutex> sync(m_allocateLock);
if (index >= m_isAllocated.size()) {
// TODO: wpi_setWPIErrorWithContext(ChannelIndexOutOfRange, resourceDesc);
return ~0ul;
}
if (m_isAllocated[index]) {
// TODO: wpi_setWPIErrorWithContext(ResourceAlreadyAllocated, resourceDesc);
return ~0ul;
}
m_isAllocated[index] = true;
return index;
}
/**
* Free an allocated resource.
* After a resource is no longer needed, for example a destructor is called for a channel assignment
* class, Free will release the resource value so it can be reused somewhere else in the program.
* After a resource is no longer needed, for example a destructor is called for
* a channel assignment class, Free will release the resource value so it can
* be reused somewhere else in the program.
*/
void Resource::Free(uint32_t index)
{
std::lock_guard<priority_recursive_mutex> sync(m_allocateLock);
if (index == ~0ul) return;
if (index >= m_isAllocated.size())
{
// TODO: wpi_setWPIError(NotAllocated);
return;
}
if (!m_isAllocated[index])
{
// TODO: wpi_setWPIError(NotAllocated);
return;
}
m_isAllocated[index] = false;
void Resource::Free(uint32_t index) {
std::lock_guard<priority_recursive_mutex> sync(m_allocateLock);
if (index == ~0ul) return;
if (index >= m_isAllocated.size()) {
// TODO: wpi_setWPIError(NotAllocated);
return;
}
if (!m_isAllocated[index]) {
// TODO: wpi_setWPIError(NotAllocated);
return;
}
m_isAllocated[index] = false;
}
} // namespace hal