wpiutil: Add C++ libuv wrappers (#1166)

- Provide an EventLoopRunner to run uv::Loop on a separate thread.

- Add raw_ostream wrapper for uv::Buffer.
This commit is contained in:
Peter Johnson
2018-07-17 01:06:24 -07:00
committed by GitHub
parent 340b26bada
commit e2314f3528
55 changed files with 5647 additions and 0 deletions

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2018 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#ifndef WPIUTIL_WPI_UV_IDLE_H_
#define WPIUTIL_WPI_UV_IDLE_H_
#include <uv.h>
#include <memory>
#include "wpi/Signal.h"
#include "wpi/uv/Handle.h"
namespace wpi {
namespace uv {
class Loop;
/**
* Idle handle.
*
* Idle handles will generate a signal once per loop iteration, right
* before the Prepare handles.
*
* The notable difference with Prepare handles is that when there are active
* idle handles, the loop will perform a zero timeout poll instead of blocking
* for I/O.
*
* @warning Despite the name, idle handles will signal every loop iteration,
* not when the loop is actually "idle". This also means they can easly become
* CPU hogs.
*/
class Idle final : public HandleImpl<Idle, uv_idle_t> {
struct private_init {};
public:
explicit Idle(const private_init&) {}
~Idle() noexcept override = default;
/**
* Create an idle handle.
*
* @param loop Loop object where this handle runs.
*/
static std::shared_ptr<Idle> Create(Loop& loop);
/**
* Create an idle handle.
*
* @param loop Loop object where this handle runs.
*/
static std::shared_ptr<Idle> Create(const std::shared_ptr<Loop>& loop) {
return Create(*loop);
}
/**
* Start the handle.
*/
void Start();
/**
* Stop the handle. The signal will no longer be generated.
*/
void Stop() { Invoke(&uv_idle_stop, GetRaw()); }
/**
* Signal generated once per loop iteration prior to Prepare signals.
*/
sig::Signal<> idle;
};
} // namespace uv
} // namespace wpi
#endif // WPIUTIL_WPI_UV_IDLE_H_