[wpimath] Implement Translation3d.RotateAround (#7661)

This commit is contained in:
HarryXChen
2025-01-09 23:31:34 -05:00
committed by GitHub
parent 995bc98ccf
commit e37c35746a
5 changed files with 94 additions and 1 deletions

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@@ -57,6 +57,33 @@ TEST(Translation3dTest, RotateBy) {
EXPECT_NEAR(rotated3.Z().value(), 3.0, kEpsilon);
}
TEST(Translation3dTest, RotateAround) {
Eigen::Vector3d xAxis{1.0, 0.0, 0.0};
Eigen::Vector3d yAxis{0.0, 1.0, 0.0};
Eigen::Vector3d zAxis{0.0, 0.0, 1.0};
const Translation3d translation{1_m, 2_m, 3_m};
const Translation3d around{3_m, 2_m, 1_m};
const auto rotated1 =
translation.RotateAround(around, Rotation3d{xAxis, 90_deg});
EXPECT_NEAR(rotated1.X().value(), 1.0, kEpsilon);
EXPECT_NEAR(rotated1.Y().value(), 0.0, kEpsilon);
EXPECT_NEAR(rotated1.Z().value(), 1.0, kEpsilon);
const auto rotated2 =
translation.RotateAround(around, Rotation3d{yAxis, 90_deg});
EXPECT_NEAR(rotated2.X().value(), 5.0, kEpsilon);
EXPECT_NEAR(rotated2.Y().value(), 2.0, kEpsilon);
EXPECT_NEAR(rotated2.Z().value(), 3.0, kEpsilon);
const auto rotated3 =
translation.RotateAround(around, Rotation3d{zAxis, 90_deg});
EXPECT_NEAR(rotated3.X().value(), 3.0, kEpsilon);
EXPECT_NEAR(rotated3.Y().value(), 0.0, kEpsilon);
EXPECT_NEAR(rotated3.Z().value(), 3.0, kEpsilon);
}
TEST(Translation3dTest, ToTranslation2d) {
Translation3d translation{1_m, 2_m, 3_m};
Translation2d expected{1_m, 2_m};