[examples] Fix negations in event loop examples (#4334)

This commit is contained in:
Jeffrey Morris
2022-07-24 21:33:52 -05:00
committed by GitHub
parent d83e202f00
commit ebb836dacb
2 changed files with 4 additions and 3 deletions

View File

@@ -40,7 +40,7 @@ class Robot : public frc::TimedRobot {
.IfHigh([&intake = m_intake] { intake.Set(0.5); });
// if the thumb button is not held
(intakeButton
(!intakeButton
// or there is a ball in the kicker
|| isBallAtKicker)
// stop the intake
@@ -59,7 +59,7 @@ class Robot : public frc::TimedRobot {
ff.Calculate(SHOT_VELOCITY));
});
// if not, stop
shootTrigger.IfHigh([&shooter = m_shooter] { shooter.Set(0.0); });
(!shootTrigger).IfHigh([&shooter = m_shooter] { shooter.Set(0.0); });
frc::BooleanEvent atTargetVelocity =
frc::BooleanEvent(

View File

@@ -50,6 +50,7 @@ public class Robot extends TimedRobot {
// if the thumb button is not held
intakeButton
.negate()
// or there is a ball in the kicker
.or(isBallAtKicker)
// stop the intake
@@ -66,7 +67,7 @@ public class Robot extends TimedRobot {
m_controller.calculate(m_shooterEncoder.getRate(), SHOT_VELOCITY)
+ m_ff.calculate(SHOT_VELOCITY)));
// if not, stop
shootTrigger.ifHigh(m_shooter::stopMotor);
shootTrigger.negate().ifHigh(m_shooter::stopMotor);
BooleanEvent atTargetVelocity =
new BooleanEvent(m_loop, m_controller::atSetpoint)