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[examples] Fix negations in event loop examples (#4334)
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@@ -40,7 +40,7 @@ class Robot : public frc::TimedRobot {
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.IfHigh([&intake = m_intake] { intake.Set(0.5); });
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// if the thumb button is not held
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(intakeButton
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(!intakeButton
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// or there is a ball in the kicker
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|| isBallAtKicker)
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// stop the intake
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@@ -59,7 +59,7 @@ class Robot : public frc::TimedRobot {
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ff.Calculate(SHOT_VELOCITY));
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});
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// if not, stop
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shootTrigger.IfHigh([&shooter = m_shooter] { shooter.Set(0.0); });
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(!shootTrigger).IfHigh([&shooter = m_shooter] { shooter.Set(0.0); });
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frc::BooleanEvent atTargetVelocity =
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frc::BooleanEvent(
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@@ -50,6 +50,7 @@ public class Robot extends TimedRobot {
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// if the thumb button is not held
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intakeButton
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.negate()
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// or there is a ball in the kicker
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.or(isBallAtKicker)
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// stop the intake
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@@ -66,7 +67,7 @@ public class Robot extends TimedRobot {
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m_controller.calculate(m_shooterEncoder.getRate(), SHOT_VELOCITY)
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+ m_ff.calculate(SHOT_VELOCITY)));
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// if not, stop
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shootTrigger.ifHigh(m_shooter::stopMotor);
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shootTrigger.negate().ifHigh(m_shooter::stopMotor);
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BooleanEvent atTargetVelocity =
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new BooleanEvent(m_loop, m_controller::atSetpoint)
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