Bring back the gazebo plugins (#1063)

The models and meshes are not included. We will need
to find an alternate way to reintegrate these and use them.

* Add simulation/gz_msgs back, and build with Gradle.

* Add back in the frc simulation plugins for gazebo.

* Add a new shared library, halsim_gazebo.

This library will become the interface between the
HAL sim layer and gazebo.

* Preserve the first channel number used in created Encoders in the Sim MockData.

This allows us to use the DIO channel number to connect with simulated encoders.

* Have the HAL Simulator set the reverse direction on creation.

This enables a simulator to be aware of the direction.

* Add a drive_motor plugin.

This is a bit of a 'magic' motor, which allows us to build robot
models that drive in a more realistic fashion.  It does this
by apply forces directly to the chassis, rather than relying on
the complex motion dynamics of a driven wheel.

This in turn allows the model to reduce wheel friction,
reducing scrub, and allowing for a more natural driving experience.
This commit is contained in:
Jeremy White
2018-06-30 02:45:21 -05:00
committed by Peter Johnson
parent 70960b0251
commit ebd41fe0bb
60 changed files with 5278 additions and 1 deletions

View File

@@ -81,7 +81,10 @@ HAL_EncoderHandle HAL_InitializeEncoder(
return HAL_kInvalidHandle;
}
int16_t index = getHandleIndex(handle);
SimEncoderData[index].SetDigitalChannelA(
getHandleIndex(digitalSourceHandleA));
SimEncoderData[index].SetInitialized(true);
SimEncoderData[index].SetReverseDirection(reverseDirection);
// TODO: Add encoding type to Sim data
encoder->index = index;
encoder->nativeHandle = nativeHandle;