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Bring back the gazebo plugins (#1063)
The models and meshes are not included. We will need to find an alternate way to reintegrate these and use them. * Add simulation/gz_msgs back, and build with Gradle. * Add back in the frc simulation plugins for gazebo. * Add a new shared library, halsim_gazebo. This library will become the interface between the HAL sim layer and gazebo. * Preserve the first channel number used in created Encoders in the Sim MockData. This allows us to use the DIO channel number to connect with simulated encoders. * Have the HAL Simulator set the reverse direction on creation. This enables a simulator to be aware of the direction. * Add a drive_motor plugin. This is a bit of a 'magic' motor, which allows us to build robot models that drive in a more realistic fashion. It does this by apply forces directly to the chassis, rather than relying on the complex motion dynamics of a driven wheel. This in turn allows the model to reduce wheel friction, reducing scrub, and allowing for a more natural driving experience.
This commit is contained in:
committed by
Peter Johnson
parent
70960b0251
commit
ebd41fe0bb
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) 2016-2018 FIRST. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#pragma once
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#include <boost/pointer_cast.hpp>
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#include <gazebo/gazebo.hh>
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#include <gazebo/sensors/sensors.hh>
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#ifdef _WIN32
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#include <Winsock2.h>
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#endif
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#include "switch.h"
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class ExternalLimitSwitch : public Switch {
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public:
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explicit ExternalLimitSwitch(sdf::ElementPtr sdf);
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/// \brief Returns true when the switch is triggered.
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virtual bool Get();
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private:
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gazebo::sensors::ContactSensorPtr sensor;
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};
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) 2016-2018 FIRST. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#pragma once
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#include <gazebo/gazebo.hh>
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#include <gazebo/physics/physics.hh>
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#ifdef _WIN32
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#include <Winsock2.h>
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#endif
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#include "switch.h"
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class InternalLimitSwitch : public Switch {
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public:
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InternalLimitSwitch(gazebo::physics::ModelPtr model, sdf::ElementPtr sdf);
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/// \brief Returns true when the switch is triggered.
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virtual bool Get();
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private:
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gazebo::physics::JointPtr joint;
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double min, max;
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bool radians;
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};
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) 2016-2018 FIRST. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#pragma once
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#include <string>
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#include <gazebo/gazebo.hh>
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#include <gazebo/physics/physics.hh>
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#include <gazebo/transport/transport.hh>
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#include "external_limit_switch.h"
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#include "internal_limit_switch.h"
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#include "simulation/gz_msgs/msgs.h"
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#include "switch.h"
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/**
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* \brief Plugin for reading limit switches.
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*
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* This plugin publishes whether or not the limit switch has been
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* triggered every physics update. There are two types of limit switches:
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*
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* - Internal: Measure joint limits. Triggerd if the joint is within
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* some range.
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* - External: Measure interactions with the outside world. Triggerd
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* if some link is in collision.
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*
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* To add a limit swithch to your robot, add the following XML to your
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* robot model.
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*
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* Internal:
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*
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* <plugin name="my_limit_switch" filename="liblimit_switch.so">
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* <topic>~/my/topic</topic>
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* <type>internal</type>
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* <joint>Joint Name</joint>
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* <units>{degrees, radians}</units>
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* <min>Number</min>
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* <max>Number</max>
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* </plugin>
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*
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* External:
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*
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* <plugin name="my_limit_switch" filename="liblimit_switch.so">
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* <topic>~/my/topic</topic>
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* <type>external</type>
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* <sensor>Sensor Name</sensor>
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* </plugin>
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*
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* Common:
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* - `topic`: Optional. Message will be published as a gazebo.msgs.Bool.
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* Recommended values are of the form:
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* /gazebo/frc/simulator/dio/n
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* - `type`: Required. The type of limit switch that this is
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* - `invert`: Optional. If given, the output meaning will be inverted
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*
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* Internal
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* - `joint`: Name of the joint this potentiometer is attached to.
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* - `units`: Optional. Defaults to radians.
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* - `min`: Minimum angle considered triggered.
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* - `max`: Maximum angle considered triggered.
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*
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* External
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* - `sensor`: Name of the contact sensor that this limit switch uses.
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*/
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class LimitSwitch : public gazebo::ModelPlugin {
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public:
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/// \brief Load the limit switch and configures it according to the sdf.
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void Load(gazebo::physics::ModelPtr model, sdf::ElementPtr sdf);
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/// \brief Sends out the limit switch reading each timestep.
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void Update(const gazebo::common::UpdateInfo& info);
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private:
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/// \brief Publish the limit switch value on this topic.
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std::string topic;
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/// \brief LimitSwitch object, currently internal or external.
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Switch* ls;
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/// \brief Indicate if we should invert the output
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bool invert;
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/// \brief The model to which this is attached.
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gazebo::physics::ModelPtr model;
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/// \brief Pointer to the world update function.
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gazebo::event::ConnectionPtr updateConn;
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/// \brief The node on which we're advertising.
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gazebo::transport::NodePtr node;
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/// \brief Publisher handle.
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gazebo::transport::PublisherPtr pub;
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};
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@@ -0,0 +1,16 @@
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) 2016-2018 FIRST. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#pragma once
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class Switch {
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public:
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virtual ~Switch() = default;
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/// \brief Returns true when the switch is triggered.
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virtual bool Get() = 0;
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};
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