Bring back the gazebo plugins (#1063)

The models and meshes are not included. We will need
to find an alternate way to reintegrate these and use them.

* Add simulation/gz_msgs back, and build with Gradle.

* Add back in the frc simulation plugins for gazebo.

* Add a new shared library, halsim_gazebo.

This library will become the interface between the
HAL sim layer and gazebo.

* Preserve the first channel number used in created Encoders in the Sim MockData.

This allows us to use the DIO channel number to connect with simulated encoders.

* Have the HAL Simulator set the reverse direction on creation.

This enables a simulator to be aware of the direction.

* Add a drive_motor plugin.

This is a bit of a 'magic' motor, which allows us to build robot
models that drive in a more realistic fashion.  It does this
by apply forces directly to the chassis, rather than relying on
the complex motion dynamics of a driven wheel.

This in turn allows the model to reduce wheel friction,
reducing scrub, and allowing for a more natural driving experience.
This commit is contained in:
Jeremy White
2018-06-30 02:45:21 -05:00
committed by Peter Johnson
parent 70960b0251
commit ebd41fe0bb
60 changed files with 5278 additions and 1 deletions

View File

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2016-2018 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#include "pneumatic_piston.h"
#include <boost/algorithm/string/replace.hpp>
#include <gazebo/physics/physics.hh>
#include <gazebo/transport/transport.hh>
#ifdef _WIN32
// Ensure that Winsock2.h is included before Windows.h, which can get
// pulled in by anybody (e.g., Boost).
#include <Winsock2.h>
#endif
GZ_REGISTER_MODEL_PLUGIN(PneumaticPiston)
void PneumaticPiston::Load(gazebo::physics::ModelPtr model,
sdf::ElementPtr sdf) {
this->model = model;
forward_signal = reverse_signal = false;
// Parse SDF properties
joint = model->GetJoint(sdf->Get<std::string>("joint"));
if (sdf->HasElement("topic")) {
topic = sdf->Get<std::string>("topic");
} else {
topic = "~/" + sdf->GetAttribute("name")->GetAsString();
}
if (sdf->HasElement("reverse-topic")) {
reverse_topic = sdf->Get<std::string>("reverse-topic");
} else {
reverse_topic.clear();
}
forward_force = sdf->Get<double>("forward-force");
if (sdf->HasElement("reverse-force"))
reverse_force = -1.0 * sdf->Get<double>("reverse-force");
if (sdf->HasElement("direction") &&
sdf->Get<std::string>("direction") == "reversed") {
forward_force = -forward_force;
reverse_force = -reverse_force;
}
gzmsg << "Initializing piston: " << topic << " joint=" << joint->GetName()
<< " forward_force=" << forward_force
<< " reverse_force=" << reverse_force << std::endl;
if (!reverse_topic.empty())
gzmsg << "Reversing on topic " << reverse_topic << std::endl;
// Connect to Gazebo transport for messaging
std::string scoped_name =
model->GetWorld()->GetName() + "::" + model->GetScopedName();
boost::replace_all(scoped_name, "::", "/");
node = gazebo::transport::NodePtr(new gazebo::transport::Node());
node->Init(scoped_name);
sub = node->Subscribe(topic, &PneumaticPiston::ForwardCallback, this);
if (!reverse_topic.empty())
sub_reverse =
node->Subscribe(reverse_topic, &PneumaticPiston::ReverseCallback, this);
// Connect to the world update event.
// This will trigger the Update function every Gazebo iteration
updateConn = gazebo::event::Events::ConnectWorldUpdateBegin(
boost::bind(&PneumaticPiston::Update, this, _1));
}
void PneumaticPiston::Update(const gazebo::common::UpdateInfo& info) {
double force = 0.0;
if (forward_signal) {
force = forward_force;
} else {
/* For DoubleSolenoids, the second signal must be present
for us to apply the reverse force. For SingleSolenoids,
the lack of the forward signal suffices.
Note that a true simulation would not allow a SingleSolenoid to
have reverse force, but we put that in the hands of the model builder.*/
if (reverse_topic.empty() || reverse_signal) force = reverse_force;
}
joint->SetForce(0, force);
}
void PneumaticPiston::ForwardCallback(const gazebo::msgs::ConstBoolPtr& msg) {
forward_signal = msg->data();
}
void PneumaticPiston::ReverseCallback(const gazebo::msgs::ConstBoolPtr& msg) {
reverse_signal = msg->data();
}