[wpimath] Add Exponential motion profile (#5720)

This commit is contained in:
Jordan McMichael
2023-10-19 20:26:32 -04:00
committed by GitHub
parent 7c6fe56cf2
commit ecb7cfa9ef
24 changed files with 2663 additions and 2 deletions

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// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
package edu.wpi.first.math.trajectory;
import java.util.Objects;
/**
* A exponential curve-shaped velocity profile.
*
* <p>While this class can be used for a profiled movement from start to finish, the intended usage
* is to filter a reference's dynamics based on state-space model dynamics. To compute the reference
* obeying this constraint, do the following.
*
* <p>Initialization:
*
* <pre><code>
* ExponentialProfile.Constraints constraints =
* ExponentialProfile.Constraints.fromCharacteristics(kMaxV, kV, kA);
* ExponentialProfile.State previousProfiledReference =
* new ExponentialProfile.State(initialReference, 0.0);
* ExponentialProfile profile = new ExponentialProfile(constraints);
* </code></pre>
*
* <p>Run on update:
*
* <pre><code>
* previousProfiledReference =
* profile.calculate(timeSincePreviousUpdate, previousProfiledReference, unprofiledReference);
* </code></pre>
*
* <p>where `unprofiledReference` is free to change between calls. Note that when the unprofiled
* reference is within the constraints, `calculate()` returns the unprofiled reference unchanged.
*
* <p>Otherwise, a timer can be started to provide monotonic values for `calculate()` and to
* determine when the profile has completed via `isFinished()`.
*/
public class ExponentialProfile {
private final Constraints m_constraints;
public static class ProfileTiming {
public final double inflectionTime;
public final double totalTime;
protected ProfileTiming(double inflectionTime, double totalTime) {
this.inflectionTime = inflectionTime;
this.totalTime = totalTime;
}
/**
* Decides if the profile is finished by time t.
*
* @param t The time since the beginning of the profile.
* @return if the profile is finished at time t.
*/
public boolean isFinished(double t) {
return t > inflectionTime;
}
}
public static class Constraints {
public final double maxInput;
public final double A;
public final double B;
/**
* Construct constraints for an ExponentialProfile.
*
* @param maxInput maximum unsigned input voltage
* @param A The State-Space 1x1 system matrix.
* @param B The State-Space 1x1 input matrix.
*/
private Constraints(double maxInput, double A, double B) {
this.maxInput = maxInput;
this.A = A;
this.B = B;
}
/**
* Computes the max achievable velocity for an Exponential Profile.
*
* @return The seady-state velocity achieved by this profile.
*/
public double maxVelocity() {
return -maxInput * B / A;
}
/**
* Construct constraints for an ExponentialProfile from characteristics.
*
* @param maxInput maximum unsigned input voltage
* @param kV The velocity gain.
* @param kA The acceleration gain.
* @return The Constraints object.
*/
public static Constraints fromCharacteristics(double maxInput, double kV, double kA) {
return new Constraints(maxInput, -kV / kA, 1.0 / kA);
}
/**
* Construct constraints for an ExponentialProfile from State-Space parameters.
*
* @param maxInput maximum unsigned input voltage
* @param A The State-Space 1x1 system matrix.
* @param B The State-Space 1x1 input matrix.
* @return The Constraints object.
*/
public static Constraints fromStateSpace(double maxInput, double A, double B) {
return new Constraints(maxInput, A, B);
}
}
public static class State {
public final double position;
public final double velocity;
/**
* Construct a state within an exponential profile.
*
* @param position The position at this state.
* @param velocity The velocity at this state.
*/
public State(double position, double velocity) {
this.position = position;
this.velocity = velocity;
}
@Override
public boolean equals(Object other) {
if (other instanceof State) {
State rhs = (State) other;
return this.position == rhs.position && this.velocity == rhs.velocity;
} else {
return false;
}
}
@Override
public int hashCode() {
return Objects.hash(position, velocity);
}
}
/**
* Construct an ExponentialProfile.
*
* @param constraints The constraints on the profile, like maximum input.
*/
public ExponentialProfile(Constraints constraints) {
m_constraints = constraints;
}
/**
* Calculate the correct position and velocity for the profile at a time t where the current state
* is at time t = 0.
*
* @param t The time since the beginning of the profile.
* @param current The current state.
* @param goal The desired state when the profile is complete.
* @return The position and velocity of the profile at time t.
*/
public State calculate(double t, State current, State goal) {
var direction = shouldFlipInput(current, goal) ? -1 : 1;
var u = direction * m_constraints.maxInput;
var inflectionPoint = calculateInflectionPoint(current, goal, u);
var timing = calculateProfileTiming(current, inflectionPoint, goal, u);
if (t < 0) {
return current;
} else if (t < timing.inflectionTime) {
return new State(
computeDistanceFromTime(t, u, current), computeVelocityFromTime(t, u, current));
} else if (t < timing.totalTime) {
return new State(
computeDistanceFromTime(t - timing.totalTime, -u, goal),
computeVelocityFromTime(t - timing.totalTime, -u, goal));
} else {
return goal;
}
}
/**
* Calculate the point after which the fastest way to reach the goal state is to apply input in
* the opposite direction.
*
* @param current The current state.
* @param goal The desired state when the profile is complete.
* @return The position and velocity of the profile at the inflection point.
*/
public State calculateInflectionPoint(State current, State goal) {
var direction = shouldFlipInput(current, goal) ? -1 : 1;
var u = direction * m_constraints.maxInput;
return calculateInflectionPoint(current, goal, u);
}
/**
* Calculate the point after which the fastest way to reach the goal state is to apply input in
* the opposite direction.
*
* @param current The current state.
* @param goal The desired state when the profile is complete.
* @param input The signed input applied to this profile from the current state.
* @return The position and velocity of the profile at the inflection point.
*/
private State calculateInflectionPoint(State current, State goal, double input) {
var u = input;
if (current.equals(goal)) {
return current;
}
var inflectionVelocity = solveForInflectionVelocity(u, current, goal);
var inflectionPosition = computeDistanceFromVelocity(inflectionVelocity, -u, goal);
return new State(inflectionPosition, inflectionVelocity);
}
/**
* Calculate the time it will take for this profile to reach the goal state.
*
* @param current The current state.
* @param goal The desired state when the profile is complete.
* @return The total duration of this profile.
*/
public double timeLeftUntil(State current, State goal) {
var timing = calculateProfileTiming(current, goal);
return timing.totalTime;
}
/**
* Calculate the time it will take for this profile to reach the inflection point, and the time it
* will take for this profile to reach the goal state.
*
* @param current The current state.
* @param goal The desired state when the profile is complete.
* @return The timing information for this profile.
*/
public ProfileTiming calculateProfileTiming(State current, State goal) {
var direction = shouldFlipInput(current, goal) ? -1 : 1;
var u = direction * m_constraints.maxInput;
var inflectionPoint = calculateInflectionPoint(current, goal, u);
return calculateProfileTiming(current, inflectionPoint, goal, u);
}
/**
* Calculate the time it will take for this profile to reach the inflection point, and the time it
* will take for this profile to reach the goal state.
*
* @param current The current state.
* @param inflectionPoint The inflection point of this profile.
* @param goal The desired state when the profile is complete.
* @param input The signed input applied to this profile from the current state.
* @return The timing information for this profile.
*/
private ProfileTiming calculateProfileTiming(
State current, State inflectionPoint, State goal, double input) {
var u = input;
double inflectionT_forward;
// We need to handle 5 cases here:
//
// - Approaching -maxVelocity from below
// - Approaching -maxVelocity from above
// - Approaching maxVelocity from below
// - Approaching maxVelocity from above
// - At +-maxVelocity
//
// For cases 1 and 3, we want to subtract epsilon from the inflection point velocity.
// For cases 2 and 4, we want to add epsilon to the inflection point velocity.
// For case 5, we have reached inflection point velocity.
double epsilon = 1e-9;
if (Math.abs(Math.signum(input) * m_constraints.maxVelocity() - inflectionPoint.velocity)
< epsilon) {
double solvableV = inflectionPoint.velocity;
double t_to_solvable_v;
double x_at_solvable_v;
if (Math.abs(current.velocity - inflectionPoint.velocity) < epsilon) {
t_to_solvable_v = 0;
x_at_solvable_v = current.position;
} else {
if (Math.abs(current.velocity) > m_constraints.maxVelocity()) {
solvableV += Math.signum(u) * epsilon;
} else {
solvableV -= Math.signum(u) * epsilon;
}
t_to_solvable_v = computeTimeFromVelocity(solvableV, u, current.velocity);
x_at_solvable_v = computeDistanceFromVelocity(solvableV, u, current);
}
inflectionT_forward =
t_to_solvable_v
+ Math.signum(input)
* (inflectionPoint.position - x_at_solvable_v)
/ m_constraints.maxVelocity();
} else {
inflectionT_forward = computeTimeFromVelocity(inflectionPoint.velocity, u, current.velocity);
}
var inflectionT_backward = computeTimeFromVelocity(inflectionPoint.velocity, -u, goal.velocity);
return new ProfileTiming(inflectionT_forward, inflectionT_forward - inflectionT_backward);
}
/**
* Calculate the position reached after t seconds when applying an input from the initial state.
*
* @param t The time since the initial state.
* @param input The signed input applied to this profile from the initial state.
* @param initial The initial state.
* @return The distance travelled by this profile.
*/
private double computeDistanceFromTime(double t, double input, State initial) {
var A = m_constraints.A;
var B = m_constraints.B;
var u = input;
return initial.position
+ (-B * u * t + (initial.velocity + B * u / A) * (Math.exp(A * t) - 1)) / A;
}
/**
* Calculate the velocity reached after t seconds when applying an input from the initial state.
*
* @param t The time since the initial state.
* @param input The signed input applied to this profile from the initial state.
* @param initial The initial state.
* @return The distance travelled by this profile.
*/
private double computeVelocityFromTime(double t, double input, State initial) {
var A = m_constraints.A;
var B = m_constraints.B;
var u = input;
return (initial.velocity + B * u / A) * Math.exp(A * t) - B * u / A;
}
/**
* Calculate the time required to reach a specified velocity given the initial velocity.
*
* @param velocity The goal velocity.
* @param input The signed input applied to this profile from the initial state.
* @param initial The initial velocity.
* @return The time required to reach the goal velocity.
*/
private double computeTimeFromVelocity(double velocity, double input, double initial) {
var A = m_constraints.A;
var B = m_constraints.B;
var u = input;
return Math.log((A * velocity + B * u) / (A * initial + B * u)) / A;
}
/**
* Calculate the distance reached at the same time as the given velocity when applying the given
* input from the initial state.
*
* @param velocity The velocity reached by this profile
* @param input The signed input applied to this profile from the initial state.
* @param initial The initial state.
* @return The distance reached when the given velocity is reached.
*/
private double computeDistanceFromVelocity(double velocity, double input, State initial) {
var A = m_constraints.A;
var B = m_constraints.B;
var u = input;
return initial.position
+ (velocity - initial.velocity) / A
- B * u / (A * A) * Math.log((A * velocity + B * u) / (A * initial.velocity + B * u));
}
/**
* Calculate the velocity at which input should be reversed in order to reach the goal state from
* the current state.
*
* @param input The signed input applied to this profile from the current state.
* @param current The current state.
* @param goal The goal state.
* @return The inflection velocity.
*/
private double solveForInflectionVelocity(double input, State current, State goal) {
var A = m_constraints.A;
var B = m_constraints.B;
var u = input;
var U_dir = Math.signum(u);
var position_delta = goal.position - current.position;
var velocity_delta = goal.velocity - current.velocity;
var scalar = (A * current.velocity + B * u) * (A * goal.velocity - B * u);
var power = -A / B / u * (A * position_delta - velocity_delta);
var a = -A * A;
var c = (B * B) * (u * u) + scalar * Math.exp(power);
if (-1e-9 < c && c < 0) {
// Numerical stability issue - the heuristic gets it right but c is around -1e-13
return 0;
}
return U_dir * Math.sqrt(-c / a);
}
/**
* Returns true if the profile should be inverted.
*
* <p>The profile is inverted if we should first apply negative input in order to reach the goal
* state.
*
* @param current The initial state (usually the current state).
* @param goal The desired state when the profile is complete.
*/
@SuppressWarnings("UnnecessaryParentheses")
private boolean shouldFlipInput(State current, State goal) {
var u = m_constraints.maxInput;
var xf = goal.position;
var v0 = current.velocity;
var vf = goal.velocity;
var x_forward = computeDistanceFromVelocity(vf, u, current);
var x_reverse = computeDistanceFromVelocity(vf, -u, current);
if (v0 >= m_constraints.maxVelocity()) {
return xf < x_reverse;
}
if (v0 <= -m_constraints.maxVelocity()) {
return xf < x_forward;
}
var a = v0 >= 0;
var b = vf >= 0;
var c = xf >= x_forward;
var d = xf >= x_reverse;
return (a && !d) || (b && !c) || (!c && !d);
}
}

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// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
#pragma once
#include "units/time.h"
#include "wpimath/MathShared.h"
namespace frc {
/**
* A Exponential-shaped velocity profile.
*
* While this class can be used for a profiled movement from start to finish,
* the intended usage is to filter a reference's dynamics based on
* ExponentialProfile velocity constraints. To compute the reference obeying
* this constraint, do the following.
*
* Initialization:
* @code{.cpp}
* ExponentialProfile::Constraints constraints{kMaxV, kV, kA};
* State previousProfiledReference = {initialReference, 0_mps};
* @endcode
*
* Run on update:
* @code{.cpp}
* previousProfiledReference = profile.Calculate(timeSincePreviousUpdate,
* previousProfiledReference, unprofiledReference);
* @endcode
*
* where `unprofiledReference` is free to change between calls. Note that when
* the unprofiled reference is within the constraints, `Calculate()` returns the
* unprofiled reference unchanged.
*
* Otherwise, a timer can be started to provide monotonic values for
* `Calculate()` and to determine when the profile has completed via
* `IsFinished()`.
*/
template <class Distance, class Input>
class ExponentialProfile {
public:
using Distance_t = units::unit_t<Distance>;
using Velocity =
units::compound_unit<Distance, units::inverse<units::seconds>>;
using Velocity_t = units::unit_t<Velocity>;
using Acceleration =
units::compound_unit<Velocity, units::inverse<units::seconds>>;
using Input_t = units::unit_t<Input>;
using A_t = units::unit_t<units::inverse<units::seconds>>;
using B_t =
units::unit_t<units::compound_unit<Acceleration, units::inverse<Input>>>;
using KV = units::compound_unit<Input, units::inverse<Velocity>>;
using kV_t = units::unit_t<KV>;
using KA = units::compound_unit<Input, units::inverse<Acceleration>>;
using kA_t = units::unit_t<KA>;
class Constraints {
public:
Constraints(Input_t maxInput, A_t A, B_t B)
: maxInput{maxInput}, A{A}, B{B} {}
Constraints(Input_t maxInput, kV_t kV, kA_t kA)
: maxInput{maxInput}, A{-kV / kA}, B{1 / kA} {}
Velocity_t MaxVelocity() const { return -maxInput * B / A; }
Input_t maxInput{0};
A_t A{0};
B_t B{0};
};
class State {
public:
Distance_t position{0};
Velocity_t velocity{0};
bool operator==(const State&) const = default;
};
class ProfileTiming {
public:
units::second_t inflectionTime;
units::second_t totalTime;
bool IsFinished(const units::second_t& time) const {
return time > totalTime;
}
};
/**
* Construct a ExponentialProfile.
*
* @param constraints The constraints on the profile, like maximum input.
*/
explicit ExponentialProfile(Constraints constraints);
ExponentialProfile(const ExponentialProfile&) = default;
ExponentialProfile& operator=(const ExponentialProfile&) = default;
ExponentialProfile(ExponentialProfile&&) = default;
ExponentialProfile& operator=(ExponentialProfile&&) = default;
/**
* Calculate the correct position and velocity for the profile at a time t
* where the current state is at time t = 0.
*/
State Calculate(const units::second_t& t, const State& current,
const State& goal) const;
/**
* Calculate the point after which the fastest way to reach the goal state is
* to apply input in the opposite direction.
*/
State CalculateInflectionPoint(const State& current, const State& goal) const;
/**
* Calculate the time it will take for this profile to reach the goal state.
*/
units::second_t TimeLeftUntil(const State& current, const State& goal) const;
/**
* Calculate the time it will take for this profile to reach the inflection
* point, and the time it will take for this profile to reach the goal state.
*/
ProfileTiming CalculateProfileTiming(const State& current,
const State& goal) const;
private:
/**
* Calculate the point after which the fastest way to reach the goal state is
* to apply input in the opposite direction.
*/
State CalculateInflectionPoint(const State& current, const State& goal,
const Input_t& input) const;
/**
* Calculate the time it will take for this profile to reach the inflection
* point, and the time it will take for this profile to reach the goal state.
*/
ProfileTiming CalculateProfileTiming(const State& current,
const State& inflectionPoint,
const State& goal,
const Input_t& input) const;
/**
* Calculate the velocity reached after t seconds when applying an input from
* the initial state.
*/
Velocity_t ComputeVelocityFromTime(const units::second_t& time,
const Input_t& input,
const State& initial) const;
/**
* Calculate the position reached after t seconds when applying an input from
* the initial state.
*/
Distance_t ComputeDistanceFromTime(const units::second_t& time,
const Input_t& input,
const State& initial) const;
/**
* Calculate the distance reached at the same time as the given velocity when
* applying the given input from the initial state.
*/
Distance_t ComputeDistanceFromVelocity(const Velocity_t& velocity,
const Input_t& input,
const State& initial) const;
/**
* Calculate the time required to reach a specified velocity given the initial
* velocity.
*/
units::second_t ComputeTimeFromVelocity(const Velocity_t& velocity,
const Input_t& input,
const Velocity_t& initial) const;
/**
* Calculate the velocity at which input should be reversed in order to reach
* the goal state from the current state.
*/
Velocity_t SolveForInflectionVelocity(const Input_t& input,
const State& current,
const State& goal) const;
/**
* Returns true if the profile should be inverted.
*
* <p>The profile is inverted if we should first apply negative input in order
* to reach the goal state.
*/
bool ShouldFlipInput(const State& current, const State& goal) const;
Constraints m_constraints;
};
} // namespace frc
#include "ExponentialProfile.inc"

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// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
#pragma once
#include <algorithm>
#include <fmt/core.h>
#include "frc/trajectory/ExponentialProfile.h"
#include "units/math.h"
namespace frc {
template <class Distance, class Input>
ExponentialProfile<Distance, Input>::ExponentialProfile(Constraints constraints)
: m_constraints(constraints) {}
template <class Distance, class Input>
typename ExponentialProfile<Distance, Input>::State
ExponentialProfile<Distance, Input>::Calculate(const units::second_t& t,
const State& current,
const State& goal) const {
auto direction = ShouldFlipInput(current, goal) ? -1 : 1;
auto u = direction * m_constraints.maxInput;
auto inflectionPoint = CalculateInflectionPoint(current, goal, u);
auto timing = CalculateProfileTiming(current, inflectionPoint, goal, u);
if (t < 0_s) {
return current;
} else if (t < timing.inflectionTime) {
return {ComputeDistanceFromTime(t, u, current),
ComputeVelocityFromTime(t, u, current)};
} else if (t < timing.totalTime) {
return {ComputeDistanceFromTime(t - timing.totalTime, -u, goal),
ComputeVelocityFromTime(t - timing.totalTime, -u, goal)};
} else {
return goal;
}
}
template <class Distance, class Input>
typename ExponentialProfile<Distance, Input>::State
ExponentialProfile<Distance, Input>::CalculateInflectionPoint(
const State& current, const State& goal) const {
auto direction = ShouldFlipInput(current, goal) ? -1 : 1;
auto u = direction * m_constraints.maxInput;
return CalculateInflectionPoint(current, goal, u);
}
template <class Distance, class Input>
typename ExponentialProfile<Distance, Input>::State
ExponentialProfile<Distance, Input>::CalculateInflectionPoint(
const State& current, const State& goal, const Input_t& input) const {
auto u = input;
if (current == goal) {
return current;
}
auto inflectionVelocity = SolveForInflectionVelocity(u, current, goal);
auto inflectionPosition =
ComputeDistanceFromVelocity(inflectionVelocity, -u, goal);
return {inflectionPosition, inflectionVelocity};
}
template <class Distance, class Input>
units::second_t ExponentialProfile<Distance, Input>::TimeLeftUntil(
const State& current, const State& goal) const {
auto timing = CalculateProfileTiming(current, goal);
return timing.totalTime;
}
template <class Distance, class Input>
typename ExponentialProfile<Distance, Input>::ProfileTiming
ExponentialProfile<Distance, Input>::CalculateProfileTiming(
const State& current, const State& goal) const {
auto direction = ShouldFlipInput(current, goal) ? -1 : 1;
auto u = direction * m_constraints.maxInput;
auto inflectionPoint = CalculateInflectionPoint(current, goal, u);
return CalculateProfileTiming(current, inflectionPoint, goal, u);
}
template <class Distance, class Input>
typename ExponentialProfile<Distance, Input>::ProfileTiming
ExponentialProfile<Distance, Input>::CalculateProfileTiming(
const State& current, const State& inflectionPoint, const State& goal,
const Input_t& input) const {
auto u = input;
auto u_dir = units::math::abs(u) / u;
units::second_t inflectionT_forward;
// We need to handle 5 cases here:
//
// - Approaching -maxVelocity from below
// - Approaching -maxVelocity from above
// - Approaching maxVelocity from below
// - Approaching maxVelocity from above
// - At +-maxVelocity
//
// For cases 1 and 3, we want to subtract epsilon from the inflection point
// velocity For cases 2 and 4, we want to add epsilon to the inflection point
// velocity. For case 5, we have reached inflection point velocity.
auto epsilon = Velocity_t(1e-9);
if (units::math::abs(u_dir * m_constraints.MaxVelocity() -
inflectionPoint.velocity) < epsilon) {
auto solvableV = inflectionPoint.velocity;
units::second_t t_to_solvable_v;
Distance_t x_at_solvable_v;
if (units::math::abs(current.velocity - inflectionPoint.velocity) <
epsilon) {
t_to_solvable_v = 0_s;
x_at_solvable_v = current.position;
} else {
if (units::math::abs(current.velocity) > m_constraints.MaxVelocity()) {
solvableV += u_dir * epsilon;
} else {
solvableV -= u_dir * epsilon;
}
t_to_solvable_v = ComputeTimeFromVelocity(solvableV, u, current.velocity);
x_at_solvable_v = ComputeDistanceFromVelocity(solvableV, u, current);
}
inflectionT_forward =
t_to_solvable_v + u_dir * (inflectionPoint.position - x_at_solvable_v) /
m_constraints.MaxVelocity();
} else {
inflectionT_forward =
ComputeTimeFromVelocity(inflectionPoint.velocity, u, current.velocity);
}
auto inflectionT_backward =
ComputeTimeFromVelocity(inflectionPoint.velocity, -u, goal.velocity);
return {inflectionT_forward, inflectionT_forward - inflectionT_backward};
}
template <class Distance, class Input>
typename ExponentialProfile<Distance, Input>::Distance_t
ExponentialProfile<Distance, Input>::ComputeDistanceFromTime(
const units::second_t& time, const Input_t& input,
const State& initial) const {
auto A = m_constraints.A;
auto B = m_constraints.B;
auto u = input;
return initial.position +
(-B * u * time +
(initial.velocity + B * u / A) * (units::math::exp(A * time) - 1)) /
A;
}
template <class Distance, class Input>
typename ExponentialProfile<Distance, Input>::Velocity_t
ExponentialProfile<Distance, Input>::ComputeVelocityFromTime(
const units::second_t& time, const Input_t& input,
const State& initial) const {
auto A = m_constraints.A;
auto B = m_constraints.B;
auto u = input;
return (initial.velocity + B * u / A) * units::math::exp(A * time) -
B * u / A;
}
template <class Distance, class Input>
units::second_t ExponentialProfile<Distance, Input>::ComputeTimeFromVelocity(
const Velocity_t& velocity, const Input_t& input,
const Velocity_t& initial) const {
auto A = m_constraints.A;
auto B = m_constraints.B;
auto u = input;
return units::math::log((A * velocity + B * u) / (A * initial + B * u)) / A;
}
template <class Distance, class Input>
typename ExponentialProfile<Distance, Input>::Distance_t
ExponentialProfile<Distance, Input>::ComputeDistanceFromVelocity(
const Velocity_t& velocity, const Input_t& input,
const State& initial) const {
auto A = m_constraints.A;
auto B = m_constraints.B;
auto u = input;
return initial.position + (velocity - initial.velocity) / A -
B * u / (A * A) *
units::math::log((A * velocity + B * u) /
(A * initial.velocity + B * u));
}
template <class Distance, class Input>
typename ExponentialProfile<Distance, Input>::Velocity_t
ExponentialProfile<Distance, Input>::SolveForInflectionVelocity(
const Input_t& input, const State& current, const State& goal) const {
auto A = m_constraints.A;
auto B = m_constraints.B;
auto u = input;
auto u_dir = u / units::math::abs(u);
auto position_delta = goal.position - current.position;
auto velocity_delta = goal.velocity - current.velocity;
auto scalar = (A * current.velocity + B * u) * (A * goal.velocity - B * u);
auto power = -A / B / u * (A * position_delta - velocity_delta);
auto a = -A * A;
auto c = B * B * u * u + scalar * units::math::exp(power);
if (-1e-9 < c.value() && c.value() < 0) {
// numeric instability - the heuristic gets it right but c is around -1e-13
return Velocity_t(0);
}
return u_dir * units::math::sqrt(-c / a);
}
template <class Distance, class Input>
bool ExponentialProfile<Distance, Input>::ShouldFlipInput(
const State& current, const State& goal) const {
auto u = m_constraints.maxInput;
auto v0 = current.velocity;
auto xf = goal.position;
auto vf = goal.velocity;
auto x_forward = ComputeDistanceFromVelocity(vf, u, current);
auto x_reverse = ComputeDistanceFromVelocity(vf, -u, current);
if (v0 >= m_constraints.MaxVelocity()) {
return xf < x_reverse;
}
if (v0 <= -m_constraints.MaxVelocity()) {
return xf < x_forward;
}
auto a = v0 >= Velocity_t(0);
auto b = vf >= Velocity_t(0);
auto c = xf >= x_forward;
auto d = xf >= x_reverse;
return (a && !d) || (b && !c) || (!c && !d);
}
} // namespace frc