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[wpimath] Add Exponential motion profile (#5720)
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// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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#pragma once
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#include "units/time.h"
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#include "wpimath/MathShared.h"
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namespace frc {
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/**
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* A Exponential-shaped velocity profile.
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*
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* While this class can be used for a profiled movement from start to finish,
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* the intended usage is to filter a reference's dynamics based on
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* ExponentialProfile velocity constraints. To compute the reference obeying
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* this constraint, do the following.
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*
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* Initialization:
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* @code{.cpp}
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* ExponentialProfile::Constraints constraints{kMaxV, kV, kA};
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* State previousProfiledReference = {initialReference, 0_mps};
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* @endcode
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*
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* Run on update:
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* @code{.cpp}
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* previousProfiledReference = profile.Calculate(timeSincePreviousUpdate,
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* previousProfiledReference, unprofiledReference);
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* @endcode
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*
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* where `unprofiledReference` is free to change between calls. Note that when
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* the unprofiled reference is within the constraints, `Calculate()` returns the
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* unprofiled reference unchanged.
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*
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* Otherwise, a timer can be started to provide monotonic values for
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* `Calculate()` and to determine when the profile has completed via
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* `IsFinished()`.
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*/
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template <class Distance, class Input>
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class ExponentialProfile {
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public:
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using Distance_t = units::unit_t<Distance>;
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using Velocity =
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units::compound_unit<Distance, units::inverse<units::seconds>>;
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using Velocity_t = units::unit_t<Velocity>;
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using Acceleration =
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units::compound_unit<Velocity, units::inverse<units::seconds>>;
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using Input_t = units::unit_t<Input>;
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using A_t = units::unit_t<units::inverse<units::seconds>>;
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using B_t =
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units::unit_t<units::compound_unit<Acceleration, units::inverse<Input>>>;
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using KV = units::compound_unit<Input, units::inverse<Velocity>>;
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using kV_t = units::unit_t<KV>;
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using KA = units::compound_unit<Input, units::inverse<Acceleration>>;
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using kA_t = units::unit_t<KA>;
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class Constraints {
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public:
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Constraints(Input_t maxInput, A_t A, B_t B)
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: maxInput{maxInput}, A{A}, B{B} {}
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Constraints(Input_t maxInput, kV_t kV, kA_t kA)
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: maxInput{maxInput}, A{-kV / kA}, B{1 / kA} {}
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Velocity_t MaxVelocity() const { return -maxInput * B / A; }
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Input_t maxInput{0};
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A_t A{0};
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B_t B{0};
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};
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class State {
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public:
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Distance_t position{0};
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Velocity_t velocity{0};
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bool operator==(const State&) const = default;
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};
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class ProfileTiming {
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public:
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units::second_t inflectionTime;
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units::second_t totalTime;
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bool IsFinished(const units::second_t& time) const {
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return time > totalTime;
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}
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};
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/**
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* Construct a ExponentialProfile.
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*
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* @param constraints The constraints on the profile, like maximum input.
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*/
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explicit ExponentialProfile(Constraints constraints);
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ExponentialProfile(const ExponentialProfile&) = default;
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ExponentialProfile& operator=(const ExponentialProfile&) = default;
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ExponentialProfile(ExponentialProfile&&) = default;
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ExponentialProfile& operator=(ExponentialProfile&&) = default;
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/**
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* Calculate the correct position and velocity for the profile at a time t
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* where the current state is at time t = 0.
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*/
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State Calculate(const units::second_t& t, const State& current,
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const State& goal) const;
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/**
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* Calculate the point after which the fastest way to reach the goal state is
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* to apply input in the opposite direction.
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*/
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State CalculateInflectionPoint(const State& current, const State& goal) const;
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/**
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* Calculate the time it will take for this profile to reach the goal state.
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*/
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units::second_t TimeLeftUntil(const State& current, const State& goal) const;
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/**
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* Calculate the time it will take for this profile to reach the inflection
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* point, and the time it will take for this profile to reach the goal state.
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*/
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ProfileTiming CalculateProfileTiming(const State& current,
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const State& goal) const;
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private:
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/**
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* Calculate the point after which the fastest way to reach the goal state is
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* to apply input in the opposite direction.
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*/
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State CalculateInflectionPoint(const State& current, const State& goal,
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const Input_t& input) const;
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/**
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* Calculate the time it will take for this profile to reach the inflection
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* point, and the time it will take for this profile to reach the goal state.
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*/
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ProfileTiming CalculateProfileTiming(const State& current,
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const State& inflectionPoint,
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const State& goal,
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const Input_t& input) const;
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/**
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* Calculate the velocity reached after t seconds when applying an input from
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* the initial state.
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*/
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Velocity_t ComputeVelocityFromTime(const units::second_t& time,
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const Input_t& input,
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const State& initial) const;
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/**
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* Calculate the position reached after t seconds when applying an input from
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* the initial state.
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*/
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Distance_t ComputeDistanceFromTime(const units::second_t& time,
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const Input_t& input,
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const State& initial) const;
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/**
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* Calculate the distance reached at the same time as the given velocity when
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* applying the given input from the initial state.
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*/
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Distance_t ComputeDistanceFromVelocity(const Velocity_t& velocity,
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const Input_t& input,
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const State& initial) const;
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/**
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* Calculate the time required to reach a specified velocity given the initial
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* velocity.
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*/
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units::second_t ComputeTimeFromVelocity(const Velocity_t& velocity,
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const Input_t& input,
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const Velocity_t& initial) const;
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/**
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* Calculate the velocity at which input should be reversed in order to reach
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* the goal state from the current state.
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*/
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Velocity_t SolveForInflectionVelocity(const Input_t& input,
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const State& current,
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const State& goal) const;
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/**
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* Returns true if the profile should be inverted.
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*
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* <p>The profile is inverted if we should first apply negative input in order
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* to reach the goal state.
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*/
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bool ShouldFlipInput(const State& current, const State& goal) const;
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Constraints m_constraints;
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};
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} // namespace frc
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#include "ExponentialProfile.inc"
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@@ -0,0 +1,253 @@
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// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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#pragma once
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#include <algorithm>
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#include <fmt/core.h>
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#include "frc/trajectory/ExponentialProfile.h"
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#include "units/math.h"
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namespace frc {
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template <class Distance, class Input>
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ExponentialProfile<Distance, Input>::ExponentialProfile(Constraints constraints)
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: m_constraints(constraints) {}
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template <class Distance, class Input>
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typename ExponentialProfile<Distance, Input>::State
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ExponentialProfile<Distance, Input>::Calculate(const units::second_t& t,
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const State& current,
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const State& goal) const {
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auto direction = ShouldFlipInput(current, goal) ? -1 : 1;
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auto u = direction * m_constraints.maxInput;
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auto inflectionPoint = CalculateInflectionPoint(current, goal, u);
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auto timing = CalculateProfileTiming(current, inflectionPoint, goal, u);
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if (t < 0_s) {
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return current;
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} else if (t < timing.inflectionTime) {
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return {ComputeDistanceFromTime(t, u, current),
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ComputeVelocityFromTime(t, u, current)};
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} else if (t < timing.totalTime) {
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return {ComputeDistanceFromTime(t - timing.totalTime, -u, goal),
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ComputeVelocityFromTime(t - timing.totalTime, -u, goal)};
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} else {
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return goal;
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}
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}
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template <class Distance, class Input>
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typename ExponentialProfile<Distance, Input>::State
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ExponentialProfile<Distance, Input>::CalculateInflectionPoint(
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const State& current, const State& goal) const {
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auto direction = ShouldFlipInput(current, goal) ? -1 : 1;
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auto u = direction * m_constraints.maxInput;
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return CalculateInflectionPoint(current, goal, u);
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}
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template <class Distance, class Input>
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typename ExponentialProfile<Distance, Input>::State
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ExponentialProfile<Distance, Input>::CalculateInflectionPoint(
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const State& current, const State& goal, const Input_t& input) const {
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auto u = input;
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if (current == goal) {
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return current;
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}
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auto inflectionVelocity = SolveForInflectionVelocity(u, current, goal);
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auto inflectionPosition =
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ComputeDistanceFromVelocity(inflectionVelocity, -u, goal);
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return {inflectionPosition, inflectionVelocity};
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}
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template <class Distance, class Input>
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units::second_t ExponentialProfile<Distance, Input>::TimeLeftUntil(
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const State& current, const State& goal) const {
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auto timing = CalculateProfileTiming(current, goal);
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return timing.totalTime;
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}
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template <class Distance, class Input>
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typename ExponentialProfile<Distance, Input>::ProfileTiming
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ExponentialProfile<Distance, Input>::CalculateProfileTiming(
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const State& current, const State& goal) const {
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auto direction = ShouldFlipInput(current, goal) ? -1 : 1;
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auto u = direction * m_constraints.maxInput;
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auto inflectionPoint = CalculateInflectionPoint(current, goal, u);
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return CalculateProfileTiming(current, inflectionPoint, goal, u);
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}
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template <class Distance, class Input>
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typename ExponentialProfile<Distance, Input>::ProfileTiming
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ExponentialProfile<Distance, Input>::CalculateProfileTiming(
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const State& current, const State& inflectionPoint, const State& goal,
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const Input_t& input) const {
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auto u = input;
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auto u_dir = units::math::abs(u) / u;
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units::second_t inflectionT_forward;
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// We need to handle 5 cases here:
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//
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// - Approaching -maxVelocity from below
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// - Approaching -maxVelocity from above
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// - Approaching maxVelocity from below
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// - Approaching maxVelocity from above
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// - At +-maxVelocity
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//
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// For cases 1 and 3, we want to subtract epsilon from the inflection point
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// velocity For cases 2 and 4, we want to add epsilon to the inflection point
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// velocity. For case 5, we have reached inflection point velocity.
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auto epsilon = Velocity_t(1e-9);
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if (units::math::abs(u_dir * m_constraints.MaxVelocity() -
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inflectionPoint.velocity) < epsilon) {
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auto solvableV = inflectionPoint.velocity;
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units::second_t t_to_solvable_v;
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Distance_t x_at_solvable_v;
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if (units::math::abs(current.velocity - inflectionPoint.velocity) <
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epsilon) {
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t_to_solvable_v = 0_s;
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x_at_solvable_v = current.position;
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} else {
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if (units::math::abs(current.velocity) > m_constraints.MaxVelocity()) {
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solvableV += u_dir * epsilon;
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} else {
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solvableV -= u_dir * epsilon;
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}
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t_to_solvable_v = ComputeTimeFromVelocity(solvableV, u, current.velocity);
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x_at_solvable_v = ComputeDistanceFromVelocity(solvableV, u, current);
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}
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inflectionT_forward =
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t_to_solvable_v + u_dir * (inflectionPoint.position - x_at_solvable_v) /
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m_constraints.MaxVelocity();
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} else {
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inflectionT_forward =
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ComputeTimeFromVelocity(inflectionPoint.velocity, u, current.velocity);
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}
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auto inflectionT_backward =
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ComputeTimeFromVelocity(inflectionPoint.velocity, -u, goal.velocity);
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return {inflectionT_forward, inflectionT_forward - inflectionT_backward};
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}
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template <class Distance, class Input>
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typename ExponentialProfile<Distance, Input>::Distance_t
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ExponentialProfile<Distance, Input>::ComputeDistanceFromTime(
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const units::second_t& time, const Input_t& input,
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const State& initial) const {
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auto A = m_constraints.A;
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auto B = m_constraints.B;
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auto u = input;
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return initial.position +
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(-B * u * time +
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(initial.velocity + B * u / A) * (units::math::exp(A * time) - 1)) /
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A;
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}
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template <class Distance, class Input>
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typename ExponentialProfile<Distance, Input>::Velocity_t
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ExponentialProfile<Distance, Input>::ComputeVelocityFromTime(
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const units::second_t& time, const Input_t& input,
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const State& initial) const {
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auto A = m_constraints.A;
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auto B = m_constraints.B;
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auto u = input;
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return (initial.velocity + B * u / A) * units::math::exp(A * time) -
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B * u / A;
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}
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template <class Distance, class Input>
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units::second_t ExponentialProfile<Distance, Input>::ComputeTimeFromVelocity(
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const Velocity_t& velocity, const Input_t& input,
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const Velocity_t& initial) const {
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auto A = m_constraints.A;
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auto B = m_constraints.B;
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auto u = input;
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return units::math::log((A * velocity + B * u) / (A * initial + B * u)) / A;
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}
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template <class Distance, class Input>
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typename ExponentialProfile<Distance, Input>::Distance_t
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ExponentialProfile<Distance, Input>::ComputeDistanceFromVelocity(
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const Velocity_t& velocity, const Input_t& input,
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const State& initial) const {
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auto A = m_constraints.A;
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auto B = m_constraints.B;
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auto u = input;
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return initial.position + (velocity - initial.velocity) / A -
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B * u / (A * A) *
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units::math::log((A * velocity + B * u) /
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(A * initial.velocity + B * u));
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}
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template <class Distance, class Input>
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typename ExponentialProfile<Distance, Input>::Velocity_t
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ExponentialProfile<Distance, Input>::SolveForInflectionVelocity(
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const Input_t& input, const State& current, const State& goal) const {
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auto A = m_constraints.A;
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auto B = m_constraints.B;
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auto u = input;
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auto u_dir = u / units::math::abs(u);
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auto position_delta = goal.position - current.position;
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auto velocity_delta = goal.velocity - current.velocity;
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auto scalar = (A * current.velocity + B * u) * (A * goal.velocity - B * u);
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auto power = -A / B / u * (A * position_delta - velocity_delta);
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auto a = -A * A;
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auto c = B * B * u * u + scalar * units::math::exp(power);
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if (-1e-9 < c.value() && c.value() < 0) {
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// numeric instability - the heuristic gets it right but c is around -1e-13
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return Velocity_t(0);
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}
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return u_dir * units::math::sqrt(-c / a);
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}
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template <class Distance, class Input>
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bool ExponentialProfile<Distance, Input>::ShouldFlipInput(
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const State& current, const State& goal) const {
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auto u = m_constraints.maxInput;
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auto v0 = current.velocity;
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auto xf = goal.position;
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auto vf = goal.velocity;
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auto x_forward = ComputeDistanceFromVelocity(vf, u, current);
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auto x_reverse = ComputeDistanceFromVelocity(vf, -u, current);
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if (v0 >= m_constraints.MaxVelocity()) {
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return xf < x_reverse;
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}
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if (v0 <= -m_constraints.MaxVelocity()) {
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return xf < x_forward;
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}
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auto a = v0 >= Velocity_t(0);
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auto b = vf >= Velocity_t(0);
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auto c = xf >= x_forward;
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auto d = xf >= x_reverse;
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return (a && !d) || (b && !c) || (!c && !d);
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}
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} // namespace frc
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