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Add geometry classes (#1766)
These classes introduce ways to represent poses and provide easy ways to transform, rotate, and translate poses across 2d space. This classes will be especially useful for a planned odometry and kinematics suite. Furthermore, these classes can also be used to simply represent waypoints on a field, do superstructure motion planning, etc.
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committed by
Peter Johnson
parent
48fe54271a
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ee24101696
25
wpilibc/src/main/native/cpp/geometry/Transform2d.cpp
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wpilibc/src/main/native/cpp/geometry/Transform2d.cpp
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) 2019 FIRST. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#include "frc/geometry/Transform2d.h"
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#include "frc/geometry/Pose2d.h"
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using namespace frc;
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Transform2d::Transform2d(Pose2d initial, Pose2d final) {
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// We are rotating the difference between the translations
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// using a clockwise rotation matrix. This transforms the global
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// delta into a local delta (relative to the initial pose).
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m_translation = (final.Translation() - initial.Translation())
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.RotateBy(-initial.Rotation());
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m_rotation = final.Rotation() - initial.Rotation();
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}
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Transform2d::Transform2d(Translation2d translation, Rotation2d rotation)
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: m_translation(translation), m_rotation(rotation) {}
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