[wpimath] Merge .inc files into headers (#7209)

Splitting the files didn't help readability or save compilation time and
it confused contributors. Merging them is also in line with how C++
modules will be written.
This commit is contained in:
Tyler Veness
2024-10-14 16:08:10 -07:00
committed by GitHub
parent bedfc09268
commit ee281ea448
55 changed files with 1646 additions and 2531 deletions

View File

@@ -6,46 +6,8 @@
#include <wpi/json.h>
#include "units/length.h"
#include "units/math.h"
using namespace frc;
Translation3d::Translation3d(units::meter_t distance, const Rotation3d& angle) {
auto rectangular = Translation3d{distance, 0_m, 0_m}.RotateBy(angle);
m_x = rectangular.X();
m_y = rectangular.Y();
m_z = rectangular.Z();
}
Translation3d::Translation3d(const Eigen::Vector3d& vector)
: m_x{units::meter_t{vector.x()}},
m_y{units::meter_t{vector.y()}},
m_z{units::meter_t{vector.z()}} {}
units::meter_t Translation3d::Distance(const Translation3d& other) const {
return units::math::sqrt(units::math::pow<2>(other.m_x - m_x) +
units::math::pow<2>(other.m_y - m_y) +
units::math::pow<2>(other.m_z - m_z));
}
units::meter_t Translation3d::Norm() const {
return units::math::sqrt(m_x * m_x + m_y * m_y + m_z * m_z);
}
Translation3d Translation3d::RotateBy(const Rotation3d& other) const {
Quaternion p{0.0, m_x.value(), m_y.value(), m_z.value()};
auto qprime = other.GetQuaternion() * p * other.GetQuaternion().Inverse();
return Translation3d{units::meter_t{qprime.X()}, units::meter_t{qprime.Y()},
units::meter_t{qprime.Z()}};
}
bool Translation3d::operator==(const Translation3d& other) const {
return units::math::abs(m_x - other.m_x) < 1E-9_m &&
units::math::abs(m_y - other.m_y) < 1E-9_m &&
units::math::abs(m_z - other.m_z) < 1E-9_m;
}
void frc::to_json(wpi::json& json, const Translation3d& translation) {
json = wpi::json{{"x", translation.X().value()},
{"y", translation.Y().value()},