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https://github.com/wpilibsuite/allwpilib
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[commands] GenericHIDController: use composition in C++ (#6296)
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@@ -6,56 +6,83 @@
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using namespace frc2;
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Trigger CommandXboxController::Button(int button, frc::EventLoop* loop) const {
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return GenericHID::Button(button, loop).CastTo<Trigger>();
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CommandXboxController::CommandXboxController(int port)
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: CommandGenericHID(port), m_hid{frc::XboxController(port)} {}
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frc::XboxController& CommandXboxController::GetHID() {
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return m_hid;
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}
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Trigger CommandXboxController::LeftBumper(frc::EventLoop* loop) const {
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return XboxController::LeftBumper(loop).CastTo<Trigger>();
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return m_hid.LeftBumper(loop).CastTo<Trigger>();
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}
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Trigger CommandXboxController::RightBumper(frc::EventLoop* loop) const {
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return XboxController::RightBumper(loop).CastTo<Trigger>();
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return m_hid.RightBumper(loop).CastTo<Trigger>();
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}
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Trigger CommandXboxController::LeftStick(frc::EventLoop* loop) const {
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return XboxController::LeftStick(loop).CastTo<Trigger>();
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return m_hid.LeftStick(loop).CastTo<Trigger>();
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}
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Trigger CommandXboxController::RightStick(frc::EventLoop* loop) const {
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return XboxController::RightStick(loop).CastTo<Trigger>();
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return m_hid.RightStick(loop).CastTo<Trigger>();
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}
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Trigger CommandXboxController::A(frc::EventLoop* loop) const {
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return XboxController::A(loop).CastTo<Trigger>();
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return m_hid.A(loop).CastTo<Trigger>();
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}
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Trigger CommandXboxController::B(frc::EventLoop* loop) const {
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return XboxController::B(loop).CastTo<Trigger>();
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return m_hid.B(loop).CastTo<Trigger>();
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}
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Trigger CommandXboxController::X(frc::EventLoop* loop) const {
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return XboxController::X(loop).CastTo<Trigger>();
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return m_hid.X(loop).CastTo<Trigger>();
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}
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Trigger CommandXboxController::Y(frc::EventLoop* loop) const {
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return XboxController::Y(loop).CastTo<Trigger>();
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return m_hid.Y(loop).CastTo<Trigger>();
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}
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Trigger CommandXboxController::Back(frc::EventLoop* loop) const {
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return XboxController::Back(loop).CastTo<Trigger>();
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return m_hid.Back(loop).CastTo<Trigger>();
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}
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Trigger CommandXboxController::Start(frc::EventLoop* loop) const {
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return XboxController::Start(loop).CastTo<Trigger>();
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return m_hid.Start(loop).CastTo<Trigger>();
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}
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Trigger CommandXboxController::LeftTrigger(double threshold,
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frc::EventLoop* loop) const {
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return XboxController::LeftTrigger(threshold, loop).CastTo<Trigger>();
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return m_hid.LeftTrigger(threshold, loop).CastTo<Trigger>();
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}
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Trigger CommandXboxController::RightTrigger(double threshold,
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frc::EventLoop* loop) const {
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return XboxController::RightTrigger(threshold, loop).CastTo<Trigger>();
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return m_hid.RightTrigger(threshold, loop).CastTo<Trigger>();
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}
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double CommandXboxController::GetRightTriggerAxis() {
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return m_hid.GetRightTriggerAxis();
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}
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double CommandXboxController::GetLeftTriggerAxis() {
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return m_hid.GetLeftTriggerAxis();
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}
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double CommandXboxController::GetRightY() {
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return m_hid.GetRightY();
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}
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double CommandXboxController::GetLeftY() {
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return m_hid.GetLeftY();
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}
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double CommandXboxController::GetRightX() {
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return m_hid.GetRightX();
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}
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double CommandXboxController::GetLeftX() {
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return m_hid.GetLeftX();
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}
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