mirror of
https://github.com/wpilibsuite/allwpilib
synced 2026-06-20 00:51:42 +00:00
[commands] GenericHIDController: use composition in C++ (#6296)
This commit is contained in:
@@ -9,15 +9,29 @@
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#include "frc2/command/CommandScheduler.h"
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namespace frc2 {
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/**
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* A subclass of {@link GenericHID} with {@link Trigger} factories for
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* A version of {@link frc::GenericHID} with {@link Trigger} factories for
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* command-based.
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*
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* @see GenericHID
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*/
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class CommandGenericHID : public frc::GenericHID {
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class CommandGenericHID {
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public:
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using GenericHID::GenericHID;
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/**
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* Construct an instance of a device.
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*
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* @param port The port index on the Driver Station that the device is plugged
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* into.
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*/
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explicit CommandGenericHID(int port);
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/**
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* Get the underlying GenericHID object.
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*
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* @return the wrapped GenericHID object
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*/
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frc::GenericHID& GetHID();
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/**
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* Constructs an event instance around this button's digital signal.
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@@ -215,5 +229,8 @@ class CommandGenericHID : public frc::GenericHID {
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int axis, double threshold,
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frc::EventLoop* loop =
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CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
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private:
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frc::GenericHID m_hid;
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};
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} // namespace frc2
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@@ -7,30 +7,31 @@
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#include "Trigger.h"
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#include "frc2/command/CommandScheduler.h"
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#include "frc2/command/button/CommandGenericHID.h"
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namespace frc2 {
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/**
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* A version of {@link Joystick} with {@link Trigger} factories for
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* A version of {@link frc::Joystick} with {@link Trigger} factories for
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* command-based.
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*
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* @see Joystick
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* @see frc::Joystick
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*/
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class CommandJoystick : public frc::Joystick {
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class CommandJoystick : public CommandGenericHID {
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public:
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using Joystick::Joystick;
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/**
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* Construct an instance of a controller.
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*
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* @param port The port index on the Driver Station that the controller is
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* plugged into.
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*/
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explicit CommandJoystick(int port);
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/**
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* Constructs an event instance around this button's digital signal.
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* Get the underlying GenericHID object.
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*
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* @param button the button index
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the button's digital signal attached
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* to the given loop.
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* @return the wrapped GenericHID object
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*/
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class Trigger Button(
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int button, frc::EventLoop* loop = CommandScheduler::GetInstance()
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.GetDefaultButtonLoop()) const;
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frc::Joystick& GetHID();
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/**
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* Constructs an event instance around the trigger button's digital signal.
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@@ -54,5 +55,22 @@ class CommandJoystick : public frc::Joystick {
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*/
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class Trigger Top(frc::EventLoop* loop = CommandScheduler::GetInstance()
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.GetDefaultButtonLoop()) const;
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/**
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* Get the magnitude of the direction vector formed by the joystick's
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* current position relative to its origin.
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*
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* @return The magnitude of the direction vector
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*/
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double GetMagnitude() const;
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/**
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* Get the direction of the vector formed by the joystick and its origin.
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*
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* @return The direction of the vector.
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*/
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units::radian_t GetDirection() const;
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private:
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frc::Joystick m_hid;
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};
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} // namespace frc2
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@@ -7,17 +7,31 @@
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#include "Trigger.h"
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#include "frc2/command/CommandScheduler.h"
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#include "frc2/command/button/CommandGenericHID.h"
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namespace frc2 {
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/**
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* A version of {@link PS4Controller} with {@link Trigger} factories for
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* A version of {@link frc::PS4Controller} with {@link Trigger} factories for
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* command-based.
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*
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* @see PS4Controller
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* @see frc::PS4Controller
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*/
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class CommandPS4Controller : public frc::PS4Controller {
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class CommandPS4Controller : public frc2::CommandGenericHID {
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public:
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using PS4Controller::PS4Controller;
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/**
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* Construct an instance of a device.
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*
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* @param port The port index on the Driver Station that the device is plugged
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* into.
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*/
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explicit CommandPS4Controller(int port);
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/**
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* Get the underlying GenericHID object.
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*
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* @return the wrapped GenericHID object
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*/
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frc::PS4Controller& GetHID();
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/**
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* Constructs an event instance around this button's digital signal.
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@@ -174,5 +188,52 @@ class CommandPS4Controller : public frc::PS4Controller {
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*/
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Trigger Touchpad(frc::EventLoop* loop = CommandScheduler::GetInstance()
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.GetDefaultButtonLoop()) const;
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/**
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* Get the R2 axis value of the controller. Note that this axis is bound to
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* the range of [0, 1] as opposed to the usual [-1, 1].
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*
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* @return the axis value.
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*/
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double GetR2Axis();
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/**
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* Get the L2 axis value of the controller. Note that this axis is bound to
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* the range of [0, 1] as opposed to the usual [-1, 1].
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*
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* @return the axis value.
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*/
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double GetL2Axis();
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/**
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* Get the Y axis value of right side of the controller.
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*
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* @return the axis value.
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*/
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double GetRightY();
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/**
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* Get the Y axis value of left side of the controller.
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*
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* @return the axis value.
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*/
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double GetLeftY();
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/**
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* Get the X axis value of right side of the controller.
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*
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* @return the axis value.
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*/
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double GetRightX();
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/**
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* Get the X axis value of left side of the controller.
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*
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* @return the axis value.
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*/
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double GetLeftX();
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private:
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frc::PS4Controller m_hid;
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};
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} // namespace frc2
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@@ -7,30 +7,31 @@
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#include "Trigger.h"
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#include "frc2/command/CommandScheduler.h"
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#include "frc2/command/button/CommandGenericHID.h"
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namespace frc2 {
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/**
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* A version of {@link PS5Controller} with {@link Trigger} factories for
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* A version of {@link frc::PS5Controller} with {@link Trigger} factories for
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* command-based.
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*
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* @see PS5Controller
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* @see frc::PS5Controller
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*/
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class CommandPS5Controller : public frc::PS5Controller {
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class CommandPS5Controller : public CommandGenericHID {
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public:
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using PS5Controller::PS5Controller;
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/**
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* Construct an instance of a device.
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*
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* @param port The port index on the Driver Station that the device is plugged
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* into.
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*/
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explicit CommandPS5Controller(int port);
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/**
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* Constructs an event instance around this button's digital signal.
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* Get the underlying GenericHID object.
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*
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* @param button the button index
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the button's digital signal attached
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* to the given loop.
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* @return the wrapped GenericHID object
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*/
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Trigger Button(int button,
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frc::EventLoop* loop = CommandScheduler::GetInstance()
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.GetDefaultButtonLoop()) const;
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frc::PS5Controller& GetHID();
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/**
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* Constructs an event instance around the square button's digital signal.
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@@ -174,5 +175,52 @@ class CommandPS5Controller : public frc::PS5Controller {
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*/
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Trigger Touchpad(frc::EventLoop* loop = CommandScheduler::GetInstance()
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.GetDefaultButtonLoop()) const;
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/**
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* Get the R2 axis value of the controller. Note that this axis is bound to
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* the range of [0, 1] as opposed to the usual [-1, 1].
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*
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* @return the axis value.
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*/
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double GetR2Axis();
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/**
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* Get the L2 axis value of the controller. Note that this axis is bound to
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* the range of [0, 1] as opposed to the usual [-1, 1].
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*
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* @return the axis value.
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*/
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double GetL2Axis();
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/**
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* Get the Y axis value of right side of the controller.
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*
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* @return the axis value.
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*/
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double GetRightY();
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/**
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* Get the Y axis value of left side of the controller.
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*
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* @return the axis value.
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*/
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double GetLeftY();
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/**
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* Get the X axis value of right side of the controller.
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*
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* @return the axis value.
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*/
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double GetRightX();
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/**
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* Get the X axis value of left side of the controller.
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*
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* @return the axis value.
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*/
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double GetLeftX();
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private:
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frc::PS5Controller m_hid;
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};
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} // namespace frc2
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@@ -7,30 +7,31 @@
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#include "Trigger.h"
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#include "frc2/command/CommandScheduler.h"
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#include "frc2/command/button/CommandGenericHID.h"
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namespace frc2 {
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/**
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* A version of {@link StadiaController} with {@link Trigger} factories for
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* A version of {@link frc::StadiaController} with {@link Trigger} factories for
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* command-based.
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*
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* @see StadiaController
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* @see frc::StadiaController
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*/
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class CommandStadiaController : public frc::StadiaController {
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class CommandStadiaController : public CommandGenericHID {
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public:
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using StadiaController::StadiaController;
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/**
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* Construct an instance of a controller.
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*
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* @param port The port index on the Driver Station that the controller is
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* plugged into.
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*/
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explicit CommandStadiaController(int port);
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/**
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* Constructs an event instance around this button's digital signal.
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* Get the underlying GenericHID object.
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*
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* @param button the button index
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the button's digital signal attached
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* to the given loop.
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* @return the wrapped GenericHID object
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*/
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Trigger Button(int button,
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frc::EventLoop* loop = CommandScheduler::GetInstance()
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.GetDefaultButtonLoop()) const;
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frc::StadiaController& GetHID();
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/**
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* Constructs an event instance around the left bumper's digital signal.
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@@ -197,5 +198,36 @@ class CommandStadiaController : public frc::StadiaController {
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Trigger RightTrigger(
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frc::EventLoop* loop =
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CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
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/**
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* Get the X axis value of left side of the controller.
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*
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* @return the axis value
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*/
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double GetLeftX() const;
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/**
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* Get the X axis value of right side of the controller.
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*
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* @return the axis value
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*/
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double GetRightX() const;
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/**
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* Get the Y axis value of left side of the controller.
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*
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* @return the axis value
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*/
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double GetLeftY() const;
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/**
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* Get the Y axis value of right side of the controller.
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*
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* @return the axis value
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*/
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double GetRightY() const;
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private:
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frc::StadiaController m_hid;
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};
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} // namespace frc2
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@@ -7,30 +7,31 @@
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#include "Trigger.h"
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#include "frc2/command/CommandScheduler.h"
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#include "frc2/command/button/CommandGenericHID.h"
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namespace frc2 {
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/**
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* A version of {@link XboxController} with {@link Trigger} factories for
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* A version of {@link frc::XboxController} with {@link Trigger} factories for
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* command-based.
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*
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* @see XboxController
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* @see frc::XboxController
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*/
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class CommandXboxController : public frc::XboxController {
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class CommandXboxController : CommandGenericHID {
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public:
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using XboxController::XboxController;
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/**
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* Construct an instance of a controller.
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*
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* @param port The port index on the Driver Station that the controller is
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* plugged into.
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*/
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explicit CommandXboxController(int port);
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/**
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* Constructs an event instance around this button's digital signal.
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* Get the underlying GenericHID object.
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*
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* @param button the button index
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the button's digital signal attached
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* to the given loop.
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* @return the wrapped GenericHID object
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*/
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Trigger Button(int button,
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frc::EventLoop* loop = CommandScheduler::GetInstance()
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.GetDefaultButtonLoop()) const;
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frc::XboxController& GetHID();
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/**
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* Constructs an event instance around the left bumper's digital signal.
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@@ -176,5 +177,52 @@ class CommandXboxController : public frc::XboxController {
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double threshold = 0.5,
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frc::EventLoop* loop =
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CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
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/**
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* Get the right trigger (RT) axis value of the controller. Note that this
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* axis is bound to the range of [0, 1] as opposed to the usual [-1, 1].
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*
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* @return The axis value.
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*/
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double GetRightTriggerAxis();
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/**
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* Get the left trigger (LT) axis value of the controller. Note that this axis
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* is bound to the range of [0, 1] as opposed to the usual [-1, 1].
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*
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* @return The axis value.
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*/
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double GetLeftTriggerAxis();
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/**
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* Get the Y axis value of right side of the controller.
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*
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* @return The axis value.
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*/
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double GetRightY();
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/**
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* Get the Y axis value of left side of the controller.
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*
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* @return The axis value.
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*/
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double GetLeftY();
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/**
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* Get the X axis value of right side of the controller.
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*
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* @return The axis value.
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*/
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double GetRightX();
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/**
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* Get the X axis value of left side of the controller.
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*
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* @return The axis value.
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*/
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double GetLeftX();
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private:
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frc::XboxController m_hid;
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};
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} // namespace frc2
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