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[wpimath] Add 3D geometry classes (#4175)
Also clean up 2D geometry documentation.
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@@ -16,12 +16,12 @@ class json;
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namespace frc {
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/**
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* Represents a translation in 2d space.
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* Represents a translation in 2D space.
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* This object can be used to represent a point or a vector.
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*
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* This assumes that you are using conventional mathematical axes.
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* When the robot is placed on the origin, facing toward the X direction,
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* moving forward increases the X, whereas moving to the left increases the Y.
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* When the robot is at the origin facing in the positive X direction, forward
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* is positive X and left is positive Y.
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*/
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class WPILIB_DLLEXPORT Translation2d {
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public:
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@@ -49,10 +49,9 @@ class WPILIB_DLLEXPORT Translation2d {
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Translation2d(units::meter_t distance, const Rotation2d& angle);
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/**
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* Calculates the distance between two translations in 2d space.
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* Calculates the distance between two translations in 2D space.
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*
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* This function uses the pythagorean theorem to calculate the distance.
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* distance = std::sqrt((x2 - x1)^2 + (y2 - y1)^2)
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* The distance between translations is defined as √((x₂−x₁)²+(y₂−y₁)²).
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*
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* @param other The translation to compute the distance to.
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*
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@@ -63,14 +62,14 @@ class WPILIB_DLLEXPORT Translation2d {
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/**
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* Returns the X component of the translation.
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*
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* @return The x component of the translation.
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* @return The X component of the translation.
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*/
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units::meter_t X() const { return m_x; }
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/**
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* Returns the Y component of the translation.
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*
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* @return The y component of the translation.
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* @return The Y component of the translation.
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*/
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units::meter_t Y() const { return m_y; }
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@@ -82,16 +81,18 @@ class WPILIB_DLLEXPORT Translation2d {
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units::meter_t Norm() const;
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/**
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* Applies a rotation to the translation in 2d space.
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* Applies a rotation to the translation in 2D space.
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*
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* This multiplies the translation vector by a counterclockwise rotation
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* matrix of the given angle.
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*
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* <pre>
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* [x_new] [other.cos, -other.sin][x]
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* [y_new] = [other.sin, other.cos][y]
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* </pre>
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*
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* For example, rotating a Translation2d of {2, 0} by 90 degrees will return a
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* Translation2d of {0, 2}.
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* For example, rotating a Translation2d of <2, 0> by 90 degrees will
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* return a Translation2d of <0, 2>.
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*
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* @param other The rotation to rotate the translation by.
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*
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@@ -100,11 +101,10 @@ class WPILIB_DLLEXPORT Translation2d {
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Translation2d RotateBy(const Rotation2d& other) const;
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/**
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* Adds two translations in 2d space and returns the sum. This is similar to
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* vector addition.
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* Returns the sum of two translations in 2D space.
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*
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* For example, Translation2d{1.0, 2.5} + Translation2d{2.0, 5.5} =
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* Translation2d{3.0, 8.0}
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* For example, Translation3d{1.0, 2.5} + Translation3d{2.0, 5.5} =
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* Translation3d{3.0, 8.0}.
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*
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* @param other The translation to add.
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*
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@@ -113,11 +113,10 @@ class WPILIB_DLLEXPORT Translation2d {
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Translation2d operator+(const Translation2d& other) const;
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/**
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* Subtracts the other translation from the other translation and returns the
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* difference.
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* Returns the difference between two translations.
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*
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* For example, Translation2d{5.0, 4.0} - Translation2d{1.0, 2.0} =
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* Translation2d{4.0, 2.0}
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* Translation2d{4.0, 2.0}.
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*
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* @param other The translation to subtract.
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*
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@@ -127,17 +126,17 @@ class WPILIB_DLLEXPORT Translation2d {
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/**
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* Returns the inverse of the current translation. This is equivalent to
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* rotating by 180 degrees, flipping the point over both axes, or simply
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* negating both components of the translation.
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* rotating by 180 degrees, flipping the point over both axes, or negating all
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* components of the translation.
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*
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* @return The inverse of the current translation.
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*/
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Translation2d operator-() const;
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/**
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* Multiplies the translation by a scalar and returns the new translation.
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* Returns the translation multiplied by a scalar.
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*
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* For example, Translation2d{2.0, 2.5} * 2 = Translation2d{4.0, 5.0}
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* For example, Translation2d{2.0, 2.5} * 2 = Translation2d{4.0, 5.0}.
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*
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* @param scalar The scalar to multiply by.
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*
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@@ -146,9 +145,9 @@ class WPILIB_DLLEXPORT Translation2d {
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Translation2d operator*(double scalar) const;
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/**
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* Divides the translation by a scalar and returns the new translation.
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* Returns the translation divided by a scalar.
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*
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* For example, Translation2d{2.0, 2.5} / 2 = Translation2d{1.0, 1.25}
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* For example, Translation2d{2.0, 2.5} / 2 = Translation2d{1.0, 1.25}.
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*
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* @param scalar The scalar to divide by.
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*
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