[wpimath] Add 3D geometry classes (#4175)

Also clean up 2D geometry documentation.
This commit is contained in:
Tyler Veness
2022-05-06 08:41:23 -07:00
committed by GitHub
parent 708a4bc3bc
commit f20a20f3f1
48 changed files with 4299 additions and 255 deletions

View File

@@ -0,0 +1,87 @@
// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
#pragma once
#include <wpi/SymbolExports.h>
#include "frc/geometry/Rotation3d.h"
#include "units/angle.h"
#include "units/length.h"
#include "units/math.h"
namespace frc {
/**
* A change in distance along a 3D arc since the last pose update. We can use
* ideas from differential calculus to create new Pose3ds from a Twist3d and
* vise versa.
*
* A Twist can be used to represent a difference between two poses.
*/
struct WPILIB_DLLEXPORT Twist3d {
/**
* Linear "dx" component
*/
units::meter_t dx = 0_m;
/**
* Linear "dy" component
*/
units::meter_t dy = 0_m;
/**
* Linear "dz" component
*/
units::meter_t dz = 0_m;
/**
* Rotation vector x component.
*/
units::radian_t rx = 0_rad;
/**
* Rotation vector y component.
*/
units::radian_t ry = 0_rad;
/**
* Rotation vector z component.
*/
units::radian_t rz = 0_rad;
/**
* Checks equality between this Twist3d and another object.
*
* @param other The other object.
* @return Whether the two objects are equal.
*/
bool operator==(const Twist3d& other) const {
return units::math::abs(dx - other.dx) < 1E-9_m &&
units::math::abs(dy - other.dy) < 1E-9_m &&
units::math::abs(dz - other.dz) < 1E-9_m &&
units::math::abs(rx - other.rx) < 1E-9_rad &&
units::math::abs(ry - other.ry) < 1E-9_rad &&
units::math::abs(rz - other.rz) < 1E-9_rad;
}
/**
* Checks inequality between this Twist3d and another object.
*
* @param other The other object.
* @return Whether the two objects are not equal.
*/
bool operator!=(const Twist3d& other) const { return !operator==(other); }
/**
* Scale this by a given factor.
*
* @param factor The factor by which to scale.
* @return The scaled Twist3d.
*/
Twist3d operator*(double factor) const {
return Twist3d{dx * factor, dy * factor, dz * factor,
rx * factor, ry * factor, rz * factor};
}
};
} // namespace frc