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[wpimath] Add 3D geometry classes (#4175)
Also clean up 2D geometry documentation.
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74
wpimath/src/test/native/cpp/geometry/Pose3dTest.cpp
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74
wpimath/src/test/native/cpp/geometry/Pose3dTest.cpp
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// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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#include <cmath>
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#include "frc/geometry/Pose3d.h"
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#include "gtest/gtest.h"
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using namespace frc;
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TEST(Pose3dTest, TransformBy) {
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Eigen::Vector3d zAxis{0.0, 0.0, 1.0};
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const Pose3d initial{1_m, 2_m, 0_m, Rotation3d{zAxis, 45.0_deg}};
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const Transform3d transform{Translation3d{5_m, 0_m, 0_m},
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Rotation3d{zAxis, 5_deg}};
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const auto transformed = initial + transform;
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EXPECT_DOUBLE_EQ(1.0 + 5.0 / std::sqrt(2.0), transformed.X().value());
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EXPECT_DOUBLE_EQ(2.0 + 5.0 / std::sqrt(2.0), transformed.Y().value());
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EXPECT_DOUBLE_EQ(transformed.Rotation().Z().value(),
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units::radian_t{50_deg}.value());
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}
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TEST(Pose3dTest, RelativeTo) {
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Eigen::Vector3d zAxis{0.0, 0.0, 1.0};
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const Pose3d initial{0_m, 0_m, 0_m, Rotation3d{zAxis, 45_deg}};
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const Pose3d final{5_m, 5_m, 0_m, Rotation3d{zAxis, 45_deg}};
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const auto finalRelativeToInitial = final.RelativeTo(initial);
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EXPECT_DOUBLE_EQ(5.0 * std::sqrt(2.0), finalRelativeToInitial.X().value());
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EXPECT_DOUBLE_EQ(0.0, finalRelativeToInitial.Y().value());
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EXPECT_DOUBLE_EQ(0.0, finalRelativeToInitial.Rotation().Z().value());
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}
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TEST(Pose3dTest, Equality) {
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Eigen::Vector3d zAxis{0.0, 0.0, 1.0};
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const Pose3d a{0_m, 5_m, 0_m, Rotation3d{zAxis, 43_deg}};
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const Pose3d b{0_m, 5_m, 0_m, Rotation3d{zAxis, 43_deg}};
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EXPECT_TRUE(a == b);
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}
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TEST(Pose3dTest, Inequality) {
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Eigen::Vector3d zAxis{0.0, 0.0, 1.0};
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const Pose3d a{0_m, 5_m, 0_m, Rotation3d{zAxis, 43_deg}};
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const Pose3d b{0_m, 5_ft, 0_m, Rotation3d{zAxis, 43_deg}};
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EXPECT_TRUE(a != b);
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}
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TEST(Pose3dTest, Minus) {
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Eigen::Vector3d zAxis{0.0, 0.0, 1.0};
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const Pose3d initial{0_m, 0_m, 0_m, Rotation3d{zAxis, 45_deg}};
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const Pose3d final{5_m, 5_m, 0_m, Rotation3d{zAxis, 45_deg}};
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const auto transform = final - initial;
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EXPECT_DOUBLE_EQ(5.0 * std::sqrt(2.0), transform.X().value());
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EXPECT_DOUBLE_EQ(0.0, transform.Y().value());
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EXPECT_DOUBLE_EQ(0.0, transform.Rotation().Z().value());
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}
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TEST(Pose3dTest, ToPose2d) {
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Pose3d pose{1_m, 2_m, 3_m, Rotation3d{20_deg, 30_deg, 40_deg}};
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Pose2d expected{1_m, 2_m, 40_deg};
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EXPECT_EQ(expected, pose.ToPose2d());
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}
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