[commands] Rename Command.repeat to repeatedly (#4379)

This commit is contained in:
OmegaMetor
2022-08-29 17:20:17 -05:00
committed by GitHub
parent 9e24c6eac0
commit f2a8d38d2a
8 changed files with 10 additions and 10 deletions

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@@ -288,7 +288,7 @@ public interface Command {
*
* @return the decorated command
*/
default RepeatCommand repeat() {
default RepeatCommand repeatedly() {
return new RepeatCommand(this);
}

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@@ -64,7 +64,7 @@ public class RepeatCommand extends CommandBase {
}
@Override
public RepeatCommand repeat() {
public RepeatCommand repeatedly() {
return this;
}
}

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@@ -116,7 +116,7 @@ EndlessCommand Command::Endlessly() && {
return EndlessCommand(std::move(*this).TransferOwnership());
}
RepeatCommand Command::Repeat() && {
RepeatCommand Command::Repeatedly() && {
return RepeatCommand(std::move(*this).TransferOwnership());
}

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@@ -40,6 +40,6 @@ bool RepeatCommand::RunsWhenDisabled() const {
return m_command->RunsWhenDisabled();
}
RepeatCommand RepeatCommand::Repeat() && {
RepeatCommand RepeatCommand::Repeatedly() && {
return std::move(*this);
}

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@@ -206,7 +206,7 @@ class Command {
*
* @return the decorated command
*/
virtual RepeatCommand Repeat() &&;
virtual RepeatCommand Repeatedly() &&;
/**
* Decorates this command to run "by proxy" by wrapping it in a

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@@ -69,7 +69,7 @@ class RepeatCommand : public CommandHelper<CommandBase, RepeatCommand> {
bool RunsWhenDisabled() const override;
RepeatCommand Repeat() && override;
RepeatCommand Repeatedly() && override;
private:
std::unique_ptr<Command> m_command;

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@@ -26,15 +26,15 @@ class RepeatCommandTest {
var isFinishedHook = new AtomicBoolean(false);
final var command =
new RepeatCommand(
new FunctionalCommand(
new FunctionalCommand(
initCounter::incrementAndGet,
exeCounter::incrementAndGet,
interrupted -> endCounter.incrementAndGet(),
() -> {
isFinishedCounter.incrementAndGet();
return isFinishedHook.get();
}));
})
.repeatedly();
assertEquals(0, initCounter.get());
assertEquals(0, exeCounter.get());

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@@ -26,7 +26,7 @@ TEST_F(RepeatCommandTest, CallsMethodsCorrectly) {
isFinishedCounter++;
return isFinishedHook;
})
.Repeat();
.Repeatedly();
EXPECT_EQ(0, initCounter);
EXPECT_EQ(0, exeCounter);