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Add kinematics suite (#1787)
Co-authored-by: Tyler Veness <calcmogul@gmail.com> Co-authored-by: Matt <matthew.morley.ca@gmail.com>
This commit is contained in:
committed by
Peter Johnson
parent
561cbbd144
commit
f405582f86
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) 2019 FIRST. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#include "frc/kinematics/DifferentialDriveKinematics.h"
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using namespace frc;
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DifferentialDriveKinematics::DifferentialDriveKinematics(
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units::meter_t trackWidth)
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: m_trackWidth(trackWidth) {}
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ChassisSpeeds DifferentialDriveKinematics::ToChassisSpeeds(
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const DifferentialDriveWheelSpeeds& wheelSpeeds) const {
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return {(wheelSpeeds.left + wheelSpeeds.right) / 2.0, 0_mps,
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(wheelSpeeds.right - wheelSpeeds.left) / m_trackWidth * 1_rad};
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}
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DifferentialDriveWheelSpeeds DifferentialDriveKinematics::ToWheelSpeeds(
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const ChassisSpeeds& chassisSpeeds) const {
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return {chassisSpeeds.vx - m_trackWidth / 2 * chassisSpeeds.omega / 1_rad,
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chassisSpeeds.vx + m_trackWidth / 2 * chassisSpeeds.omega / 1_rad};
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}
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) 2019 FIRST. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#include "frc/kinematics/DifferentialDriveOdometry.h"
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using namespace frc;
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DifferentialDriveOdometry::DifferentialDriveOdometry(
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DifferentialDriveKinematics kinematics, const Pose2d& initialPose)
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: m_kinematics(kinematics), m_pose(initialPose) {
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m_previousAngle = m_pose.Rotation();
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}
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const Pose2d& DifferentialDriveOdometry::UpdateWithTime(
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units::second_t currentTime, const Rotation2d& angle,
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const DifferentialDriveWheelSpeeds& wheelSpeeds) {
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units::second_t deltaTime =
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(m_previousTime >= 0_s) ? currentTime - m_previousTime : 0_s;
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m_previousTime = currentTime;
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auto [dx, dy, dtheta] = m_kinematics.ToChassisSpeeds(wheelSpeeds);
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static_cast<void>(dtheta);
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auto newPose = m_pose.Exp(
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{dx * deltaTime, dy * deltaTime, (angle - m_previousAngle).Radians()});
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m_previousAngle = angle;
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m_pose = {newPose.Translation(), angle};
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return m_pose;
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}
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) 2019 FIRST. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#include "frc/kinematics/DifferentialDriveWheelSpeeds.h"
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using namespace frc;
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void DifferentialDriveWheelSpeeds::Normalize(
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units::meters_per_second_t attainableMaxSpeed) {
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auto realMaxSpeed =
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units::math::max(units::math::abs(left), units::math::abs(right));
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if (realMaxSpeed > attainableMaxSpeed) {
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left = left / realMaxSpeed * attainableMaxSpeed;
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right = right / realMaxSpeed * attainableMaxSpeed;
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}
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}
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) 2019 FIRST. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#include "frc/kinematics/MecanumDriveKinematics.h"
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using namespace frc;
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MecanumDriveWheelSpeeds MecanumDriveKinematics::ToWheelSpeeds(
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const ChassisSpeeds& chassisSpeeds, const Translation2d& centerOfRotation) {
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// We have a new center of rotation. We need to compute the matrix again.
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if (centerOfRotation.X() != m_previousCoR.X() ||
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centerOfRotation.Y() != m_previousCoR.Y()) {
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auto fl = m_frontLeftWheel - centerOfRotation;
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auto fr = m_frontRightWheel - centerOfRotation;
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auto rl = m_rearLeftWheel - centerOfRotation;
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auto rr = m_rearRightWheel - centerOfRotation;
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SetInverseKinematics(fl, fr, rl, rr);
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m_previousCoR = centerOfRotation;
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}
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Eigen::Vector3d chassisSpeedsVector;
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chassisSpeedsVector << chassisSpeeds.vx.to<double>(),
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chassisSpeeds.vy.to<double>(), chassisSpeeds.omega.to<double>();
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Eigen::Matrix<double, 4, 1> wheelsMatrix =
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m_inverseKinematics * chassisSpeedsVector;
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MecanumDriveWheelSpeeds wheelSpeeds;
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wheelSpeeds.frontLeft = units::meters_per_second_t{wheelsMatrix(0, 0)};
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wheelSpeeds.frontRight = units::meters_per_second_t{wheelsMatrix(1, 0)};
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wheelSpeeds.rearLeft = units::meters_per_second_t{wheelsMatrix(2, 0)};
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wheelSpeeds.rearRight = units::meters_per_second_t{wheelsMatrix(3, 0)};
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return wheelSpeeds;
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}
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ChassisSpeeds MecanumDriveKinematics::ToChassisSpeeds(
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const MecanumDriveWheelSpeeds& wheelSpeeds) {
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Eigen::Matrix<double, 4, 1> wheelSpeedsMatrix;
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// clang-format off
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wheelSpeedsMatrix << wheelSpeeds.frontLeft.to<double>(), wheelSpeeds.frontRight.to<double>(),
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wheelSpeeds.rearLeft.to<double>(), wheelSpeeds.rearRight.to<double>();
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// clang-format on
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Eigen::Vector3d chassisSpeedsVector =
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m_forwardKinematics.solve(wheelSpeedsMatrix);
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return {units::meters_per_second_t{chassisSpeedsVector(0)},
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units::meters_per_second_t{chassisSpeedsVector(1)},
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units::radians_per_second_t{chassisSpeedsVector(2)}};
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}
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void MecanumDriveKinematics::SetInverseKinematics(Translation2d fl,
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Translation2d fr,
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Translation2d rl,
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Translation2d rr) {
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// clang-format off
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m_inverseKinematics << 1, -1, (-(fl.X() + fl.Y())).template to<double>(),
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1, 1, (fr.X() - fr.Y()).template to<double>(),
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1, 1, (rl.X() - rl.Y()).template to<double>(),
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1, -1, (-(rr.X() + rr.Y())).template to<double>();
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// clang-format on
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m_inverseKinematics /= std::sqrt(2);
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}
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@@ -0,0 +1,35 @@
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) 2019 FIRST. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#include "frc/kinematics/MecanumDriveOdometry.h"
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using namespace frc;
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MecanumDriveOdometry::MecanumDriveOdometry(MecanumDriveKinematics kinematics,
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const Pose2d& initialPose)
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: m_kinematics(kinematics), m_pose(initialPose) {
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m_previousAngle = m_pose.Rotation();
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}
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const Pose2d& MecanumDriveOdometry::UpdateWithTime(
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units::second_t currentTime, const Rotation2d& angle,
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MecanumDriveWheelSpeeds wheelSpeeds) {
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units::second_t deltaTime =
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(m_previousTime >= 0_s) ? currentTime - m_previousTime : 0_s;
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m_previousTime = currentTime;
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auto [dx, dy, dtheta] = m_kinematics.ToChassisSpeeds(wheelSpeeds);
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static_cast<void>(dtheta);
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auto newPose = m_pose.Exp(
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{dx * deltaTime, dy * deltaTime, (angle - m_previousAngle).Radians()});
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m_previousAngle = angle;
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m_pose = {newPose.Translation(), angle};
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return m_pose;
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}
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@@ -0,0 +1,34 @@
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) 2019 FIRST. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#include "frc/kinematics/MecanumDriveWheelSpeeds.h"
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#include <algorithm>
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#include <array>
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#include <cmath>
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using namespace frc;
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void MecanumDriveWheelSpeeds::Normalize(
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units::meters_per_second_t attainableMaxSpeed) {
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std::array<units::meters_per_second_t, 4> wheelSpeeds{frontLeft, frontRight,
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rearLeft, rearRight};
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units::meters_per_second_t realMaxSpeed = *std::max_element(
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wheelSpeeds.begin(), wheelSpeeds.end(), [](const auto& a, const auto& b) {
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return units::math::abs(a) < units::math::abs(b);
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});
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if (realMaxSpeed > attainableMaxSpeed) {
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for (int i = 0; i < 4; ++i) {
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wheelSpeeds[i] = wheelSpeeds[i] / realMaxSpeed * attainableMaxSpeed;
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}
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frontLeft = wheelSpeeds[0];
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frontRight = wheelSpeeds[1];
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rearLeft = wheelSpeeds[2];
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rearRight = wheelSpeeds[3];
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}
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}
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