Template C++ TrapezoidProfile and ProfiledPIDController on units (#2109)

This commit is contained in:
Oblarg
2019-11-20 23:11:46 -05:00
committed by Peter Johnson
parent f62e23f1af
commit fa85fbfc1c
16 changed files with 320 additions and 448 deletions

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2019 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <algorithm>
namespace frc {
template <class Distance>
TrapezoidProfile<Distance>::TrapezoidProfile(Constraints constraints,
State goal, State initial)
: m_direction{ShouldFlipAcceleration(initial, goal) ? -1 : 1},
m_constraints(constraints),
m_initial(Direct(initial)),
m_goal(Direct(goal)) {
if (m_initial.velocity > m_constraints.maxVelocity) {
m_initial.velocity = m_constraints.maxVelocity;
}
// Deal with a possibly truncated motion profile (with nonzero initial or
// final velocity) by calculating the parameters as if the profile began and
// ended at zero velocity
units::second_t cutoffBegin =
m_initial.velocity / m_constraints.maxAcceleration;
Distance_t cutoffDistBegin =
cutoffBegin * cutoffBegin * m_constraints.maxAcceleration / 2.0;
units::second_t cutoffEnd = m_goal.velocity / m_constraints.maxAcceleration;
Distance_t cutoffDistEnd =
cutoffEnd * cutoffEnd * m_constraints.maxAcceleration / 2.0;
// Now we can calculate the parameters as if it was a full trapezoid instead
// of a truncated one
Distance_t fullTrapezoidDist =
cutoffDistBegin + (m_goal.position - m_initial.position) + cutoffDistEnd;
units::second_t accelerationTime =
m_constraints.maxVelocity / m_constraints.maxAcceleration;
Distance_t fullSpeedDist =
fullTrapezoidDist -
accelerationTime * accelerationTime * m_constraints.maxAcceleration;
// Handle the case where the profile never reaches full speed
if (fullSpeedDist < Distance_t(0)) {
accelerationTime =
units::math::sqrt(fullTrapezoidDist / m_constraints.maxAcceleration);
fullSpeedDist = Distance_t(0);
}
m_endAccel = accelerationTime - cutoffBegin;
m_endFullSpeed = m_endAccel + fullSpeedDist / m_constraints.maxVelocity;
m_endDeccel = m_endFullSpeed + accelerationTime - cutoffEnd;
}
template <class Distance>
typename TrapezoidProfile<Distance>::State
TrapezoidProfile<Distance>::Calculate(units::second_t t) const {
State result = m_initial;
if (t < m_endAccel) {
result.velocity += t * m_constraints.maxAcceleration;
result.position +=
(m_initial.velocity + t * m_constraints.maxAcceleration / 2.0) * t;
} else if (t < m_endFullSpeed) {
result.velocity = m_constraints.maxVelocity;
result.position += (m_initial.velocity +
m_endAccel * m_constraints.maxAcceleration / 2.0) *
m_endAccel +
m_constraints.maxVelocity * (t - m_endAccel);
} else if (t <= m_endDeccel) {
result.velocity =
m_goal.velocity + (m_endDeccel - t) * m_constraints.maxAcceleration;
units::second_t timeLeft = m_endDeccel - t;
result.position =
m_goal.position -
(m_goal.velocity + timeLeft * m_constraints.maxAcceleration / 2.0) *
timeLeft;
} else {
result = m_goal;
}
return Direct(result);
}
template <class Distance>
units::second_t TrapezoidProfile<Distance>::TimeLeftUntil(
Distance_t target) const {
Distance_t position = m_initial.position * m_direction;
Velocity_t velocity = m_initial.velocity * m_direction;
units::second_t endAccel = m_endAccel * m_direction;
units::second_t endFullSpeed = m_endFullSpeed * m_direction - endAccel;
if (target < position) {
endAccel *= -1.0;
endFullSpeed *= -1.0;
velocity *= -1.0;
}
endAccel = units::math::max(endAccel, 0_s);
endFullSpeed = units::math::max(endFullSpeed, 0_s);
units::second_t endDeccel = m_endDeccel - endAccel - endFullSpeed;
endDeccel = units::math::max(endDeccel, 0_s);
const Acceleration_t acceleration = m_constraints.maxAcceleration;
const Acceleration_t decceleration = -m_constraints.maxAcceleration;
Distance_t distToTarget = units::math::abs(target - position);
if (distToTarget < Distance_t(1e-6)) {
return 0_s;
}
Distance_t accelDist =
velocity * endAccel + 0.5 * acceleration * endAccel * endAccel;
Velocity_t deccelVelocity;
if (endAccel > 0_s) {
deccelVelocity = units::math::sqrt(
units::math::abs(velocity * velocity + 2 * acceleration * accelDist));
} else {
deccelVelocity = velocity;
}
Distance_t deccelDist =
deccelVelocity * endDeccel + 0.5 * decceleration * endDeccel * endDeccel;
deccelDist = units::math::max(deccelDist, Distance_t(0));
Distance_t fullSpeedDist = m_constraints.maxVelocity * endFullSpeed;
if (accelDist > distToTarget) {
accelDist = distToTarget;
fullSpeedDist = Distance_t(0);
deccelDist = Distance_t(0);
} else if (accelDist + fullSpeedDist > distToTarget) {
fullSpeedDist = distToTarget - accelDist;
deccelDist = Distance_t(0);
} else {
deccelDist = distToTarget - fullSpeedDist - accelDist;
}
units::second_t accelTime =
(-velocity + units::math::sqrt(units::math::abs(
velocity * velocity + 2 * acceleration * accelDist))) /
acceleration;
units::second_t deccelTime =
(-deccelVelocity +
units::math::sqrt(units::math::abs(deccelVelocity * deccelVelocity +
2 * decceleration * deccelDist))) /
decceleration;
units::second_t fullSpeedTime = fullSpeedDist / m_constraints.maxVelocity;
return accelTime + fullSpeedTime + deccelTime;
}
} // namespace frc