mirror of
https://github.com/wpilibsuite/allwpilib
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[wpilib] Add BooleanEvent/Trigger factories on HID classes (#4247)
This commit is contained in:
@@ -0,0 +1,42 @@
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// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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package edu.wpi.first.wpilibj2.command.button;
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import edu.wpi.first.wpilibj.GenericHID;
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import edu.wpi.first.wpilibj.event.EventLoop;
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import edu.wpi.first.wpilibj2.command.CommandScheduler;
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/**
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* A subclass of {@link GenericHID} with {@link Trigger} factories for command-based.
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*
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* @see GenericHID
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*/
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public class CommandGenericHID extends GenericHID {
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/**
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* Construct an instance of a device.
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*
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* @param port The port index on the Driver Station that the device is plugged into.
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*/
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public CommandGenericHID(int port) {
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super(port);
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}
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@Override
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public Trigger button(int button, EventLoop loop) {
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return super.button(button, loop).castTo(Trigger::new);
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}
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/**
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* Constructs an event instance around this button's digital signal.
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*
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* @param button the button index
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* @return an event instance representing the button's digital signal attached to the {@link
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* CommandScheduler#getDefaultButtonLoop() default scheduler button loop}.
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* @see #button(int, EventLoop)
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*/
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public Trigger button(int button) {
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return button(button, CommandScheduler.getInstance().getDefaultButtonLoop());
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}
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}
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@@ -0,0 +1,74 @@
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// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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package edu.wpi.first.wpilibj2.command.button;
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import edu.wpi.first.wpilibj.Joystick;
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import edu.wpi.first.wpilibj.event.EventLoop;
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import edu.wpi.first.wpilibj2.command.CommandScheduler;
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/**
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* A subclass of {@link Joystick} with {@link Trigger} factories for command-based.
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*
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* @see Joystick
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*/
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public class CommandJoystick extends Joystick {
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/**
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* Construct an instance of a controller.
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*
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* @param port The port index on the Driver Station that the controller is plugged into.
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*/
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public CommandJoystick(int port) {
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super(port);
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}
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@Override
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public Trigger button(int button, EventLoop loop) {
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return super.button(button, loop).castTo(Trigger::new);
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}
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/**
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* Constructs an event instance around this button's digital signal.
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*
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* @param button the button index
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* @return an event instance representing the button's digital signal attached to the {@link
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* CommandScheduler#getDefaultButtonLoop() default scheduler button loop}.
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* @see #button(int, EventLoop)
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*/
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public Trigger button(int button) {
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return button(button, CommandScheduler.getInstance().getDefaultButtonLoop());
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}
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/**
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* Constructs an event instance around the trigger button's digital signal.
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*
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* @return an event instance representing the trigger button's digital signal attached to the
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* {@link CommandScheduler#getDefaultButtonLoop() default scheduler button loop}.
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* @see #trigger(EventLoop)
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*/
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public Trigger trigger() {
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return trigger(CommandScheduler.getInstance().getDefaultButtonLoop());
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}
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@Override
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public Trigger trigger(EventLoop loop) {
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return super.trigger(loop).castTo(Trigger::new);
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}
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/**
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* Constructs an event instance around the top button's digital signal.
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*
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* @return an event instance representing the top button's digital signal attached to the {@link
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* CommandScheduler#getDefaultButtonLoop() default scheduler button loop}.
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* @see #top(EventLoop)
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*/
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public Trigger top() {
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return top(CommandScheduler.getInstance().getDefaultButtonLoop());
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}
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@Override
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public Trigger top(EventLoop loop) {
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return super.top(loop).castTo(Trigger::new);
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}
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}
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@@ -0,0 +1,221 @@
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// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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package edu.wpi.first.wpilibj2.command.button;
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import edu.wpi.first.wpilibj.PS4Controller;
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import edu.wpi.first.wpilibj.event.EventLoop;
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import edu.wpi.first.wpilibj2.command.CommandScheduler;
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/**
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* A subclass of {@link PS4Controller} with {@link Trigger} factories for command-based.
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*
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* @see PS4Controller
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*/
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@SuppressWarnings("MethodName")
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public class CommandPS4Controller extends PS4Controller {
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/**
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* Construct an instance of a device.
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*
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* @param port The port index on the Driver Station that the device is plugged into.
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*/
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public CommandPS4Controller(int port) {
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super(port);
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}
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/**
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* Constructs an event instance around the L2 button's digital signal.
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*
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* @return an event instance representing the L2 button's digital signal attached to the {@link
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* CommandScheduler#getDefaultButtonLoop() default scheduler button loop}.
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*/
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public Trigger L2() {
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return L2(CommandScheduler.getInstance().getDefaultButtonLoop());
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}
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@Override
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public Trigger L2(EventLoop loop) {
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return super.L2(loop).castTo(Trigger::new);
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}
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/**
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* Constructs an event instance around the R2 button's digital signal.
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*
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* @return an event instance representing the R2 button's digital signal attached to the {@link
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* CommandScheduler#getDefaultButtonLoop() default scheduler button loop}.
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*/
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public Trigger R2() {
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return R2(CommandScheduler.getInstance().getDefaultButtonLoop());
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}
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@Override
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public Trigger R2(EventLoop loop) {
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return super.R2(loop).castTo(Trigger::new);
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}
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/**
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* Constructs an event instance around the L1 button's digital signal.
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*
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* @return an event instance representing the L1 button's digital signal attached to the {@link
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* CommandScheduler#getDefaultButtonLoop() default scheduler button loop}.
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*/
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public Trigger L1() {
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return L1(CommandScheduler.getInstance().getDefaultButtonLoop());
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}
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@Override
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public Trigger L1(EventLoop loop) {
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return super.L1(loop).castTo(Trigger::new);
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}
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/**
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* Constructs an event instance around the R1 button's digital signal.
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*
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* @return an event instance representing the R1 button's digital signal attached to the {@link
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* CommandScheduler#getDefaultButtonLoop() default scheduler button loop}.
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*/
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public Trigger R1() {
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return R1(CommandScheduler.getInstance().getDefaultButtonLoop());
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}
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@Override
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public Trigger R1(EventLoop loop) {
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return super.R1(loop).castTo(Trigger::new);
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}
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/**
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* Constructs an event instance around the L3 button's digital signal.
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*
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* @return an event instance representing the L3 button's digital signal attached to the {@link
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* CommandScheduler#getDefaultButtonLoop() default scheduler button loop}.
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*/
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public Trigger L3() {
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return L3(CommandScheduler.getInstance().getDefaultButtonLoop());
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}
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@Override
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public Trigger L3(EventLoop loop) {
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return super.L3(loop).castTo(Trigger::new);
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}
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/**
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* Constructs an event instance around the R3 button's digital signal.
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*
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* @return an event instance representing the R3 button's digital signal attached to the {@link
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* CommandScheduler#getDefaultButtonLoop() default scheduler button loop}.
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*/
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public Trigger R3() {
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return R3(CommandScheduler.getInstance().getDefaultButtonLoop());
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}
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@Override
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public Trigger R3(EventLoop loop) {
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return super.R3(loop).castTo(Trigger::new);
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}
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/**
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* Constructs an event instance around the square button's digital signal.
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*
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* @return an event instance representing the square button's digital signal attached to the
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* {@link CommandScheduler#getDefaultButtonLoop() default scheduler button loop}.
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*/
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public Trigger square() {
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return square(CommandScheduler.getInstance().getDefaultButtonLoop());
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}
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@Override
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public Trigger square(EventLoop loop) {
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return super.square(loop).castTo(Trigger::new);
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}
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/**
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* Constructs an event instance around the cross button's digital signal.
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*
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* @return an event instance representing the cross button's digital signal attached to the {@link
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* CommandScheduler#getDefaultButtonLoop() default scheduler button loop}.
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*/
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public Trigger cross() {
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return cross(CommandScheduler.getInstance().getDefaultButtonLoop());
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}
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@Override
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public Trigger cross(EventLoop loop) {
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return super.cross(loop).castTo(Trigger::new);
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}
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/**
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* Constructs an event instance around the circle button's digital signal.
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*
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* @return an event instance representing the circle button's digital signal attached to the
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* {@link CommandScheduler#getDefaultButtonLoop() default scheduler button loop}.
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*/
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public Trigger circle() {
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return circle(CommandScheduler.getInstance().getDefaultButtonLoop());
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}
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@Override
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public Trigger circle(EventLoop loop) {
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return super.circle(loop).castTo(Trigger::new);
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}
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/**
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* Constructs an event instance around the share button's digital signal.
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*
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* @return an event instance representing the share button's digital signal attached to the {@link
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* CommandScheduler#getDefaultButtonLoop() default scheduler button loop}.
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*/
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public Trigger share() {
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return share(CommandScheduler.getInstance().getDefaultButtonLoop());
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}
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@Override
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public Trigger share(EventLoop loop) {
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return super.share(loop).castTo(Trigger::new);
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}
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/**
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* Constructs an event instance around the PS button's digital signal.
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*
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* @return an event instance representing the PS button's digital signal attached to the {@link
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* CommandScheduler#getDefaultButtonLoop() default scheduler button loop}.
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*/
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public Trigger PS() {
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return PS(CommandScheduler.getInstance().getDefaultButtonLoop());
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}
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@Override
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public Trigger PS(EventLoop loop) {
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return super.PS(loop).castTo(Trigger::new);
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}
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/**
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* Constructs an event instance around the options button's digital signal.
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*
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* @return an event instance representing the options button's digital signal attached to the
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* {@link CommandScheduler#getDefaultButtonLoop() default scheduler button loop}.
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*/
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public Trigger options() {
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return options(CommandScheduler.getInstance().getDefaultButtonLoop());
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}
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@Override
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public Trigger options(EventLoop loop) {
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return super.options(loop).castTo(Trigger::new);
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}
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/**
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* Constructs an event instance around the touchpad's digital signal.
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*
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* @return an event instance representing the touchpad's digital signal attached to the {@link
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* CommandScheduler#getDefaultButtonLoop() default scheduler button loop}.
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*/
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public Trigger touchpad() {
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return touchpad(CommandScheduler.getInstance().getDefaultButtonLoop());
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}
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@Override
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public Trigger touchpad(EventLoop loop) {
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return super.touchpad(loop).castTo(Trigger::new);
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}
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}
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@@ -0,0 +1,186 @@
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// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
|
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// the WPILib BSD license file in the root directory of this project.
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||||
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package edu.wpi.first.wpilibj2.command.button;
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import edu.wpi.first.wpilibj.XboxController;
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import edu.wpi.first.wpilibj.event.EventLoop;
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import edu.wpi.first.wpilibj2.command.CommandScheduler;
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/**
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* A subclass of {@link XboxController} with {@link Trigger} factories for command-based.
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*
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* @see XboxController
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*/
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@SuppressWarnings("MethodName")
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public class CommandXboxController extends XboxController {
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/**
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* Construct an instance of a controller.
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*
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* @param port The port index on the Driver Station that the controller is plugged into.
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*/
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public CommandXboxController(int port) {
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super(port);
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}
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/**
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* Constructs an event instance around the left bumper's digital signal.
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*
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* @return an event instance representing the left bumper's digital signal attached to the {@link
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* CommandScheduler#getDefaultButtonLoop() default scheduler button loop}.
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* @see #leftBumper(EventLoop)
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*/
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public Trigger leftBumper() {
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return leftBumper(CommandScheduler.getInstance().getDefaultButtonLoop());
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}
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@Override
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public Trigger leftBumper(EventLoop loop) {
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return super.leftBumper(loop).castTo(Trigger::new);
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}
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/**
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* Constructs an event instance around the right bumper's digital signal.
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*
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* @return an event instance representing the right bumper's digital signal attached to the {@link
|
||||
* CommandScheduler#getDefaultButtonLoop() default scheduler button loop}.
|
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* @see #rightBumper(EventLoop)
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*/
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public Trigger rightBumper() {
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return rightBumper(CommandScheduler.getInstance().getDefaultButtonLoop());
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}
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@Override
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public Trigger rightBumper(EventLoop loop) {
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return super.rightBumper(loop).castTo(Trigger::new);
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}
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||||
|
||||
/**
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* Constructs an event instance around the left stick button's digital signal.
|
||||
*
|
||||
* @return an event instance representing the left stick button's digital signal attached to the
|
||||
* {@link CommandScheduler#getDefaultButtonLoop() default scheduler button loop}.
|
||||
* @see #leftStick(EventLoop)
|
||||
*/
|
||||
public Trigger leftStick() {
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||||
return leftStick(CommandScheduler.getInstance().getDefaultButtonLoop());
|
||||
}
|
||||
|
||||
@Override
|
||||
public Trigger leftStick(EventLoop loop) {
|
||||
return super.leftStick(loop).castTo(Trigger::new);
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs an event instance around the right stick button's digital signal.
|
||||
*
|
||||
* @return an event instance representing the right stick button's digital signal attached to the
|
||||
* {@link CommandScheduler#getDefaultButtonLoop() default scheduler button loop}.
|
||||
* @see #rightStick(EventLoop)
|
||||
*/
|
||||
public Trigger rightStick() {
|
||||
return rightStick(CommandScheduler.getInstance().getDefaultButtonLoop());
|
||||
}
|
||||
|
||||
@Override
|
||||
public Trigger rightStick(EventLoop loop) {
|
||||
return super.rightStick(loop).castTo(Trigger::new);
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs an event instance around the X button's digital signal.
|
||||
*
|
||||
* @return an event instance representing the X button's digital signal attached to the {@link
|
||||
* CommandScheduler#getDefaultButtonLoop() default scheduler button loop}.
|
||||
* @see #x(EventLoop)
|
||||
*/
|
||||
public Trigger x() {
|
||||
return x(CommandScheduler.getInstance().getDefaultButtonLoop());
|
||||
}
|
||||
|
||||
@Override
|
||||
public Trigger x(EventLoop loop) {
|
||||
return super.x(loop).castTo(Trigger::new);
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs an event instance around the Y button's digital signal.
|
||||
*
|
||||
* @return an event instance representing the Y button's digital signal attached to the {@link
|
||||
* CommandScheduler#getDefaultButtonLoop() default scheduler button loop}.
|
||||
* @see #y(EventLoop)
|
||||
*/
|
||||
public Trigger y() {
|
||||
return y(CommandScheduler.getInstance().getDefaultButtonLoop());
|
||||
}
|
||||
|
||||
@Override
|
||||
public Trigger y(EventLoop loop) {
|
||||
return super.y(loop).castTo(Trigger::new);
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs an event instance around the A button's digital signal.
|
||||
*
|
||||
* @return an event instance representing the A button's digital signal attached to the {@link
|
||||
* CommandScheduler#getDefaultButtonLoop() default scheduler button loop}.
|
||||
* @see #a(EventLoop)
|
||||
*/
|
||||
public Trigger a() {
|
||||
return a(CommandScheduler.getInstance().getDefaultButtonLoop());
|
||||
}
|
||||
|
||||
@Override
|
||||
public Trigger a(EventLoop loop) {
|
||||
return super.a(loop).castTo(Trigger::new);
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs an event instance around the B button's digital signal.
|
||||
*
|
||||
* @return an event instance representing the B button's digital signal attached to the {@link
|
||||
* CommandScheduler#getDefaultButtonLoop() default scheduler button loop}.
|
||||
* @see #b(EventLoop)
|
||||
*/
|
||||
public Trigger b() {
|
||||
return b(CommandScheduler.getInstance().getDefaultButtonLoop());
|
||||
}
|
||||
|
||||
@Override
|
||||
public Trigger b(EventLoop loop) {
|
||||
return super.b(loop).castTo(Trigger::new);
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs an event instance around the start button's digital signal.
|
||||
*
|
||||
* @return an event instance representing the start button's digital signal attached to the {@link
|
||||
* CommandScheduler#getDefaultButtonLoop() default scheduler button loop}.
|
||||
* @see #start(EventLoop)
|
||||
*/
|
||||
public Trigger start() {
|
||||
return start(CommandScheduler.getInstance().getDefaultButtonLoop());
|
||||
}
|
||||
|
||||
@Override
|
||||
public Trigger start(EventLoop loop) {
|
||||
return super.start(loop).castTo(Trigger::new);
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs an event instance around the back button's digital signal.
|
||||
*
|
||||
* @return an event instance representing the back button's digital signal attached to the {@link
|
||||
* CommandScheduler#getDefaultButtonLoop() default scheduler button loop}.
|
||||
* @see #back(EventLoop)
|
||||
*/
|
||||
public Trigger back() {
|
||||
return back(CommandScheduler.getInstance().getDefaultButtonLoop());
|
||||
}
|
||||
|
||||
@Override
|
||||
public Trigger back(EventLoop loop) {
|
||||
return super.back(loop).castTo(Trigger::new);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
// Copyright (c) FIRST and other WPILib contributors.
|
||||
// Open Source Software; you can modify and/or share it under the terms of
|
||||
// the WPILib BSD license file in the root directory of this project.
|
||||
|
||||
#include "frc2/command/button/CommandGenericHID.h"
|
||||
|
||||
using namespace frc2;
|
||||
|
||||
Trigger CommandGenericHID::Button(int button, frc::EventLoop* loop) const {
|
||||
return GenericHID::Button(button, loop).CastTo<Trigger>();
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
// Copyright (c) FIRST and other WPILib contributors.
|
||||
// Open Source Software; you can modify and/or share it under the terms of
|
||||
// the WPILib BSD license file in the root directory of this project.
|
||||
|
||||
#include "frc2/command/button/CommandJoystick.h"
|
||||
|
||||
using namespace frc2;
|
||||
|
||||
Trigger CommandJoystick::Button(int button, frc::EventLoop* loop) const {
|
||||
return GenericHID::Button(button, loop).CastTo<class Trigger>();
|
||||
}
|
||||
|
||||
Trigger CommandJoystick::Trigger(frc::EventLoop* loop) const {
|
||||
return Joystick::Trigger(loop).CastTo<class Trigger>();
|
||||
}
|
||||
|
||||
Trigger CommandJoystick::Top(frc::EventLoop* loop) const {
|
||||
return Joystick::Top(loop).CastTo<class Trigger>();
|
||||
}
|
||||
@@ -0,0 +1,59 @@
|
||||
// Copyright (c) FIRST and other WPILib contributors.
|
||||
// Open Source Software; you can modify and/or share it under the terms of
|
||||
// the WPILib BSD license file in the root directory of this project.
|
||||
|
||||
#include "frc2/command/button/CommandPS4Controller.h"
|
||||
|
||||
using namespace frc2;
|
||||
|
||||
Trigger CommandPS4Controller::Square(frc::EventLoop* loop) const {
|
||||
return PS4Controller::Square(loop).CastTo<Trigger>();
|
||||
}
|
||||
|
||||
Trigger CommandPS4Controller::Cross(frc::EventLoop* loop) const {
|
||||
return PS4Controller::Cross(loop).CastTo<Trigger>();
|
||||
}
|
||||
|
||||
Trigger CommandPS4Controller::Circle(frc::EventLoop* loop) const {
|
||||
return PS4Controller::Circle(loop).CastTo<Trigger>();
|
||||
}
|
||||
|
||||
Trigger CommandPS4Controller::Triangle(frc::EventLoop* loop) const {
|
||||
return PS4Controller::Triangle(loop).CastTo<Trigger>();
|
||||
}
|
||||
|
||||
Trigger CommandPS4Controller::L1(frc::EventLoop* loop) const {
|
||||
return PS4Controller::L1(loop).CastTo<Trigger>();
|
||||
}
|
||||
|
||||
Trigger CommandPS4Controller::R1(frc::EventLoop* loop) const {
|
||||
return PS4Controller::R1(loop).CastTo<Trigger>();
|
||||
}
|
||||
|
||||
Trigger CommandPS4Controller::L2(frc::EventLoop* loop) const {
|
||||
return PS4Controller::L2(loop).CastTo<Trigger>();
|
||||
}
|
||||
|
||||
Trigger CommandPS4Controller::R2(frc::EventLoop* loop) const {
|
||||
return PS4Controller::R2(loop).CastTo<Trigger>();
|
||||
}
|
||||
|
||||
Trigger CommandPS4Controller::Options(frc::EventLoop* loop) const {
|
||||
return PS4Controller::Options(loop).CastTo<Trigger>();
|
||||
}
|
||||
|
||||
Trigger CommandPS4Controller::L3(frc::EventLoop* loop) const {
|
||||
return PS4Controller::L3(loop).CastTo<Trigger>();
|
||||
}
|
||||
|
||||
Trigger CommandPS4Controller::R3(frc::EventLoop* loop) const {
|
||||
return PS4Controller::R3(loop).CastTo<Trigger>();
|
||||
}
|
||||
|
||||
Trigger CommandPS4Controller::PS(frc::EventLoop* loop) const {
|
||||
return PS4Controller::PS(loop).CastTo<Trigger>();
|
||||
}
|
||||
|
||||
Trigger CommandPS4Controller::Touchpad(frc::EventLoop* loop) const {
|
||||
return PS4Controller::Touchpad(loop).CastTo<Trigger>();
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
// Copyright (c) FIRST and other WPILib contributors.
|
||||
// Open Source Software; you can modify and/or share it under the terms of
|
||||
// the WPILib BSD license file in the root directory of this project.
|
||||
|
||||
#include "frc2/command/button/CommandXboxController.h"
|
||||
|
||||
using namespace frc2;
|
||||
|
||||
Trigger CommandXboxController::LeftBumper(frc::EventLoop* loop) const {
|
||||
return XboxController::LeftBumper(loop).CastTo<Trigger>();
|
||||
}
|
||||
|
||||
Trigger CommandXboxController::RightBumper(frc::EventLoop* loop) const {
|
||||
return XboxController::RightBumper(loop).CastTo<Trigger>();
|
||||
}
|
||||
|
||||
Trigger CommandXboxController::LeftStick(frc::EventLoop* loop) const {
|
||||
return XboxController::LeftStick(loop).CastTo<Trigger>();
|
||||
}
|
||||
|
||||
Trigger CommandXboxController::RightStick(frc::EventLoop* loop) const {
|
||||
return XboxController::RightStick(loop).CastTo<Trigger>();
|
||||
}
|
||||
|
||||
Trigger CommandXboxController::A(frc::EventLoop* loop) const {
|
||||
return XboxController::A(loop).CastTo<Trigger>();
|
||||
}
|
||||
|
||||
Trigger CommandXboxController::B(frc::EventLoop* loop) const {
|
||||
return XboxController::B(loop).CastTo<Trigger>();
|
||||
}
|
||||
|
||||
Trigger CommandXboxController::X(frc::EventLoop* loop) const {
|
||||
return XboxController::X(loop).CastTo<Trigger>();
|
||||
}
|
||||
|
||||
Trigger CommandXboxController::Y(frc::EventLoop* loop) const {
|
||||
return XboxController::Y(loop).CastTo<Trigger>();
|
||||
}
|
||||
|
||||
Trigger CommandXboxController::Back(frc::EventLoop* loop) const {
|
||||
return XboxController::Back(loop).CastTo<Trigger>();
|
||||
}
|
||||
|
||||
Trigger CommandXboxController::Start(frc::EventLoop* loop) const {
|
||||
return XboxController::Start(loop).CastTo<Trigger>();
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
// Copyright (c) FIRST and other WPILib contributors.
|
||||
// Open Source Software; you can modify and/or share it under the terms of
|
||||
// the WPILib BSD license file in the root directory of this project.
|
||||
|
||||
#pragma once
|
||||
#include <frc/GenericHID.h>
|
||||
|
||||
#include "Trigger.h"
|
||||
#include "frc2/command/CommandScheduler.h"
|
||||
|
||||
namespace frc2 {
|
||||
/**
|
||||
* A subclass of {@link GenericHID} with {@link Trigger} factories for
|
||||
* command-based.
|
||||
*
|
||||
* @see GenericHID
|
||||
*/
|
||||
class CommandGenericHID : public frc::GenericHID {
|
||||
public:
|
||||
using GenericHID::GenericHID;
|
||||
|
||||
/**
|
||||
* Constructs an event instance around this button's digital signal.
|
||||
*
|
||||
* @param button the button index
|
||||
* @param loop the event loop instance to attach the event to. Defaults to the
|
||||
* CommandScheduler's default loop.
|
||||
* @return an event instance representing the button's digital signal attached
|
||||
* to the given loop.
|
||||
*/
|
||||
Trigger Button(int button,
|
||||
frc::EventLoop* loop = CommandScheduler::GetInstance()
|
||||
.GetDefaultButtonLoop()) const;
|
||||
};
|
||||
} // namespace frc2
|
||||
@@ -0,0 +1,58 @@
|
||||
// Copyright (c) FIRST and other WPILib contributors.
|
||||
// Open Source Software; you can modify and/or share it under the terms of
|
||||
// the WPILib BSD license file in the root directory of this project.
|
||||
|
||||
#pragma once
|
||||
#include <frc/Joystick.h>
|
||||
|
||||
#include "Trigger.h"
|
||||
#include "frc2/command/CommandScheduler.h"
|
||||
|
||||
namespace frc2 {
|
||||
/**
|
||||
* A subclass of {@link Joystick} with {@link Trigger} factories for
|
||||
* command-based.
|
||||
*
|
||||
* @see Joystick
|
||||
*/
|
||||
class CommandJoystick : public frc::Joystick {
|
||||
public:
|
||||
using Joystick::Joystick;
|
||||
|
||||
/**
|
||||
* Constructs an event instance around this button's digital signal.
|
||||
*
|
||||
* @param button the button index
|
||||
* @param loop the event loop instance to attach the event to. Defaults to the
|
||||
* CommandScheduler's default loop.
|
||||
* @return an event instance representing the button's digital signal attached
|
||||
* to the given loop.
|
||||
*/
|
||||
class Trigger Button(
|
||||
int button, frc::EventLoop* loop = CommandScheduler::GetInstance()
|
||||
.GetDefaultButtonLoop()) const;
|
||||
|
||||
/**
|
||||
* Constructs an event instance around the trigger button's digital signal.
|
||||
*
|
||||
* @param loop the event loop instance to attach the event to. Defaults to the
|
||||
* CommandScheduler's default loop.
|
||||
* @return an event instance representing the trigger button's digital signal
|
||||
* attached to the given loop.
|
||||
*/
|
||||
class Trigger Trigger(
|
||||
frc::EventLoop* loop =
|
||||
CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
|
||||
|
||||
/**
|
||||
* Constructs an event instance around the top button's digital signal.
|
||||
*
|
||||
* @param loop the event loop instance to attach the event to. Defaults to the
|
||||
* CommandScheduler's default loop.
|
||||
* @return an event instance representing the top button's digital signal
|
||||
* attached to the given loop.
|
||||
*/
|
||||
class Trigger Top(frc::EventLoop* loop = CommandScheduler::GetInstance()
|
||||
.GetDefaultButtonLoop()) const;
|
||||
};
|
||||
} // namespace frc2
|
||||
@@ -0,0 +1,165 @@
|
||||
// Copyright (c) FIRST and other WPILib contributors.
|
||||
// Open Source Software; you can modify and/or share it under the terms of
|
||||
// the WPILib BSD license file in the root directory of this project.
|
||||
|
||||
#pragma once
|
||||
#include <frc/PS4Controller.h>
|
||||
|
||||
#include "Trigger.h"
|
||||
#include "frc2/command/CommandScheduler.h"
|
||||
|
||||
namespace frc2 {
|
||||
/**
|
||||
* A subclass of {@link PS4Controller} with {@link Trigger} factories for
|
||||
* command-based.
|
||||
*
|
||||
* @see PS4Controller
|
||||
*/
|
||||
class CommandPS4Controller : public frc::PS4Controller {
|
||||
public:
|
||||
using PS4Controller::PS4Controller;
|
||||
|
||||
/**
|
||||
* Constructs an event instance around the square button's digital signal.
|
||||
*
|
||||
* @param loop the event loop instance to attach the event to. Defaults to the
|
||||
* CommandScheduler's default loop.
|
||||
* @return an event instance representing the square button's digital signal
|
||||
* attached to the given loop.
|
||||
*/
|
||||
Trigger Square(frc::EventLoop* loop = CommandScheduler::GetInstance()
|
||||
.GetDefaultButtonLoop()) const;
|
||||
|
||||
/**
|
||||
* Constructs an event instance around the cross button's digital signal.
|
||||
*
|
||||
* @param loop the event loop instance to attach the event to. Defaults to the
|
||||
* CommandScheduler's default loop.
|
||||
* @return an event instance representing the cross button's digital signal
|
||||
* attached to the given loop.
|
||||
*/
|
||||
Trigger Cross(frc::EventLoop* loop = CommandScheduler::GetInstance()
|
||||
.GetDefaultButtonLoop()) const;
|
||||
|
||||
/**
|
||||
* Constructs an event instance around the circle button's digital signal.
|
||||
*
|
||||
* @param loop the event loop instance to attach the event to. Defaults to the
|
||||
* CommandScheduler's default loop.
|
||||
* @return an event instance representing the circle button's digital signal
|
||||
* attached to the given loop.
|
||||
*/
|
||||
Trigger Circle(frc::EventLoop* loop = CommandScheduler::GetInstance()
|
||||
.GetDefaultButtonLoop()) const;
|
||||
|
||||
/**
|
||||
* Constructs an event instance around the triangle button's digital signal.
|
||||
*
|
||||
* @param loop the event loop instance to attach the event to. Defaults to the
|
||||
* CommandScheduler's default loop.
|
||||
* @return an event instance representing the triangle button's digital signal
|
||||
* attached to the given loop.
|
||||
*/
|
||||
Trigger Triangle(frc::EventLoop* loop = CommandScheduler::GetInstance()
|
||||
.GetDefaultButtonLoop()) const;
|
||||
|
||||
/**
|
||||
* Constructs an event instance around the L1 button's digital signal.
|
||||
*
|
||||
* @param loop the event loop instance to attach the event to. Defaults to the
|
||||
* CommandScheduler's default loop.
|
||||
* @return an event instance representing the L1 button's digital signal
|
||||
* attached to the given loop.
|
||||
*/
|
||||
Trigger L1(frc::EventLoop* loop =
|
||||
CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
|
||||
|
||||
/**
|
||||
* Constructs an event instance around the R1 button's digital signal.
|
||||
*
|
||||
* @param loop the event loop instance to attach the event to. Defaults to the
|
||||
* CommandScheduler's default loop.
|
||||
* @return an event instance representing the R1 button's digital signal
|
||||
* attached to the given loop.
|
||||
*/
|
||||
Trigger R1(frc::EventLoop* loop =
|
||||
CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
|
||||
|
||||
/**
|
||||
* Constructs an event instance around the L2 button's digital signal.
|
||||
*
|
||||
* @param loop the event loop instance to attach the event to. Defaults to the
|
||||
* CommandScheduler's default loop.
|
||||
* @return an event instance representing the L2 button's digital signal
|
||||
* attached to the given loop.
|
||||
*/
|
||||
Trigger L2(frc::EventLoop* loop =
|
||||
CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
|
||||
|
||||
/**
|
||||
* Constructs an event instance around the R2 button's digital signal.
|
||||
*
|
||||
* @param loop the event loop instance to attach the event to. Defaults to the
|
||||
* CommandScheduler's default loop.
|
||||
* @return an event instance representing the R2 button's digital signal
|
||||
* attached to the given loop.
|
||||
*/
|
||||
Trigger R2(frc::EventLoop* loop =
|
||||
CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
|
||||
|
||||
/**
|
||||
* Constructs an event instance around the options button's digital signal.
|
||||
*
|
||||
* @param loop the event loop instance to attach the event to. Defaults to the
|
||||
* CommandScheduler's default loop.
|
||||
* @return an event instance representing the options button's digital signal
|
||||
* attached to the given loop.
|
||||
*/
|
||||
Trigger Options(frc::EventLoop* loop = CommandScheduler::GetInstance()
|
||||
.GetDefaultButtonLoop()) const;
|
||||
|
||||
/**
|
||||
* Constructs an event instance around the L3 button's digital signal.
|
||||
*
|
||||
* @param loop the event loop instance to attach the event to. Defaults to the
|
||||
* CommandScheduler's default loop.
|
||||
* @return an event instance representing the L3 button's digital signal
|
||||
* attached to the given loop.
|
||||
*/
|
||||
Trigger L3(frc::EventLoop* loop =
|
||||
CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
|
||||
|
||||
/**
|
||||
* Constructs an event instance around the R3 button's digital signal.
|
||||
*
|
||||
* @param loop the event loop instance to attach the event to. Defaults to the
|
||||
* CommandScheduler's default loop.
|
||||
* @return an event instance representing the R3 button's digital signal
|
||||
* attached to the given loop.
|
||||
*/
|
||||
Trigger R3(frc::EventLoop* loop =
|
||||
CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
|
||||
|
||||
/**
|
||||
* Constructs an event instance around the PS button's digital signal.
|
||||
*
|
||||
* @param loop the event loop instance to attach the event to. Defaults to the
|
||||
* CommandScheduler's default loop.
|
||||
* @return an event instance representing the PS button's digital signal
|
||||
* attached to the given loop.
|
||||
*/
|
||||
Trigger PS(frc::EventLoop* loop =
|
||||
CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
|
||||
|
||||
/**
|
||||
* Constructs an event instance around the touchpad's digital signal.
|
||||
*
|
||||
* @param loop the event loop instance to attach the event to. Defaults to the
|
||||
* CommandScheduler's default loop.
|
||||
* @return an event instance representing the touchpad's digital signal
|
||||
* attached to the given loop.
|
||||
*/
|
||||
Trigger Touchpad(frc::EventLoop* loop = CommandScheduler::GetInstance()
|
||||
.GetDefaultButtonLoop()) const;
|
||||
};
|
||||
} // namespace frc2
|
||||
@@ -0,0 +1,132 @@
|
||||
// Copyright (c) FIRST and other WPILib contributors.
|
||||
// Open Source Software; you can modify and/or share it under the terms of
|
||||
// the WPILib BSD license file in the root directory of this project.
|
||||
|
||||
#pragma once
|
||||
#include <frc/XboxController.h>
|
||||
|
||||
#include "Trigger.h"
|
||||
#include "frc2/command/CommandScheduler.h"
|
||||
|
||||
namespace frc2 {
|
||||
/**
|
||||
* A subclass of {@link XboxController} with {@link Trigger} factories for
|
||||
* command-based.
|
||||
*
|
||||
* @see XboxController
|
||||
*/
|
||||
class CommandXboxController : public frc::XboxController {
|
||||
public:
|
||||
using XboxController::XboxController;
|
||||
|
||||
/**
|
||||
* Constructs an event instance around the left bumper's digital signal.
|
||||
*
|
||||
* @param loop the event loop instance to attach the event to. Defaults to the
|
||||
* CommandScheduler's default loop.
|
||||
* @return an event instance representing the left bumper's digital signal
|
||||
* attached to the given loop.
|
||||
*/
|
||||
Trigger LeftBumper(frc::EventLoop* loop = CommandScheduler::GetInstance()
|
||||
.GetDefaultButtonLoop()) const;
|
||||
|
||||
/**
|
||||
* Constructs an event instance around the right bumper's digital signal.
|
||||
*
|
||||
* @param loop the event loop instance to attach the event to. Defaults to the
|
||||
* CommandScheduler's default loop.
|
||||
* @return an event instance representing the right bumper's digital signal
|
||||
* attached to the given loop.
|
||||
*/
|
||||
Trigger RightBumper(frc::EventLoop* loop = CommandScheduler::GetInstance()
|
||||
.GetDefaultButtonLoop()) const;
|
||||
|
||||
/**
|
||||
* Constructs an event instance around the left stick's digital signal.
|
||||
*
|
||||
* @param loop the event loop instance to attach the event to. Defaults to the
|
||||
* CommandScheduler's default loop.
|
||||
* @return an event instance representing the left stick's digital signal
|
||||
* attached to the given loop.
|
||||
*/
|
||||
Trigger LeftStick(frc::EventLoop* loop = CommandScheduler::GetInstance()
|
||||
.GetDefaultButtonLoop()) const;
|
||||
|
||||
/**
|
||||
* Constructs an event instance around the right stick's digital signal.
|
||||
*
|
||||
* @param loop the event loop instance to attach the event to. Defaults to the
|
||||
* CommandScheduler's default loop.
|
||||
* @return an event instance representing the right stick's digital signal
|
||||
* attached to the given loop.
|
||||
*/
|
||||
Trigger RightStick(frc::EventLoop* loop = CommandScheduler::GetInstance()
|
||||
.GetDefaultButtonLoop()) const;
|
||||
|
||||
/**
|
||||
* Constructs an event instance around the A button's digital signal.
|
||||
*
|
||||
* @param loop the event loop instance to attach the event to. Defaults to the
|
||||
* CommandScheduler's default loop.
|
||||
* @return an event instance representing the A button's digital signal
|
||||
* attached to the given loop.
|
||||
*/
|
||||
Trigger A(frc::EventLoop* loop =
|
||||
CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
|
||||
|
||||
/**
|
||||
* Constructs an event instance around the B button's digital signal.
|
||||
*
|
||||
* @param loop the event loop instance to attach the event to. Defaults to the
|
||||
* CommandScheduler's default loop.
|
||||
* @return an event instance representing the B button's digital signal
|
||||
* attached to the given loop.
|
||||
*/
|
||||
Trigger B(frc::EventLoop* loop =
|
||||
CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
|
||||
|
||||
/**
|
||||
* Constructs an event instance around the X button's digital signal.
|
||||
*
|
||||
* @param loop the event loop instance to attach the event to. Defaults to the
|
||||
* CommandScheduler's default loop.
|
||||
* @return an event instance representing the X button's digital signal
|
||||
* attached to the given loop.
|
||||
*/
|
||||
Trigger X(frc::EventLoop* loop =
|
||||
CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
|
||||
|
||||
/**
|
||||
* Constructs an event instance around the Y button's digital signal.
|
||||
*
|
||||
* @param loop the event loop instance to attach the event to. Defaults to the
|
||||
* CommandScheduler's default loop.
|
||||
* @return an event instance representing the Y button's digital signal
|
||||
* attached to the given loop.
|
||||
*/
|
||||
Trigger Y(frc::EventLoop* loop =
|
||||
CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
|
||||
|
||||
/**
|
||||
* Constructs an event instance around the back button's digital signal.
|
||||
*
|
||||
* @param loop the event loop instance to attach the event to. Defaults to the
|
||||
* CommandScheduler's default loop.
|
||||
* @return an event instance representing the back button's digital signal
|
||||
* attached to the given loop.
|
||||
*/
|
||||
Trigger Back(frc::EventLoop* loop = CommandScheduler::GetInstance()
|
||||
.GetDefaultButtonLoop()) const;
|
||||
|
||||
/**
|
||||
* Constructs an event instance around the start button's digital signal.
|
||||
*
|
||||
* @param loop the event loop instance to attach the event to. Defaults to the
|
||||
* CommandScheduler's default loop.
|
||||
* @return an event instance representing the start button's digital signal
|
||||
* attached to the given loop.
|
||||
*/
|
||||
Trigger Start(frc::EventLoop* loop = CommandScheduler::GetInstance()
|
||||
.GetDefaultButtonLoop()) const;
|
||||
};
|
||||
} // namespace frc2
|
||||
Reference in New Issue
Block a user