[wpilib] Add BooleanEvent/Trigger factories on HID classes (#4247)

This commit is contained in:
Starlight220
2022-06-14 08:48:16 +03:00
committed by GitHub
parent 9b1bf5c7f1
commit fd884581e4
24 changed files with 1717 additions and 1 deletions

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// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
#include "frc2/command/button/CommandGenericHID.h"
using namespace frc2;
Trigger CommandGenericHID::Button(int button, frc::EventLoop* loop) const {
return GenericHID::Button(button, loop).CastTo<Trigger>();
}

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// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
#include "frc2/command/button/CommandJoystick.h"
using namespace frc2;
Trigger CommandJoystick::Button(int button, frc::EventLoop* loop) const {
return GenericHID::Button(button, loop).CastTo<class Trigger>();
}
Trigger CommandJoystick::Trigger(frc::EventLoop* loop) const {
return Joystick::Trigger(loop).CastTo<class Trigger>();
}
Trigger CommandJoystick::Top(frc::EventLoop* loop) const {
return Joystick::Top(loop).CastTo<class Trigger>();
}

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// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
#include "frc2/command/button/CommandPS4Controller.h"
using namespace frc2;
Trigger CommandPS4Controller::Square(frc::EventLoop* loop) const {
return PS4Controller::Square(loop).CastTo<Trigger>();
}
Trigger CommandPS4Controller::Cross(frc::EventLoop* loop) const {
return PS4Controller::Cross(loop).CastTo<Trigger>();
}
Trigger CommandPS4Controller::Circle(frc::EventLoop* loop) const {
return PS4Controller::Circle(loop).CastTo<Trigger>();
}
Trigger CommandPS4Controller::Triangle(frc::EventLoop* loop) const {
return PS4Controller::Triangle(loop).CastTo<Trigger>();
}
Trigger CommandPS4Controller::L1(frc::EventLoop* loop) const {
return PS4Controller::L1(loop).CastTo<Trigger>();
}
Trigger CommandPS4Controller::R1(frc::EventLoop* loop) const {
return PS4Controller::R1(loop).CastTo<Trigger>();
}
Trigger CommandPS4Controller::L2(frc::EventLoop* loop) const {
return PS4Controller::L2(loop).CastTo<Trigger>();
}
Trigger CommandPS4Controller::R2(frc::EventLoop* loop) const {
return PS4Controller::R2(loop).CastTo<Trigger>();
}
Trigger CommandPS4Controller::Options(frc::EventLoop* loop) const {
return PS4Controller::Options(loop).CastTo<Trigger>();
}
Trigger CommandPS4Controller::L3(frc::EventLoop* loop) const {
return PS4Controller::L3(loop).CastTo<Trigger>();
}
Trigger CommandPS4Controller::R3(frc::EventLoop* loop) const {
return PS4Controller::R3(loop).CastTo<Trigger>();
}
Trigger CommandPS4Controller::PS(frc::EventLoop* loop) const {
return PS4Controller::PS(loop).CastTo<Trigger>();
}
Trigger CommandPS4Controller::Touchpad(frc::EventLoop* loop) const {
return PS4Controller::Touchpad(loop).CastTo<Trigger>();
}

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// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
#include "frc2/command/button/CommandXboxController.h"
using namespace frc2;
Trigger CommandXboxController::LeftBumper(frc::EventLoop* loop) const {
return XboxController::LeftBumper(loop).CastTo<Trigger>();
}
Trigger CommandXboxController::RightBumper(frc::EventLoop* loop) const {
return XboxController::RightBumper(loop).CastTo<Trigger>();
}
Trigger CommandXboxController::LeftStick(frc::EventLoop* loop) const {
return XboxController::LeftStick(loop).CastTo<Trigger>();
}
Trigger CommandXboxController::RightStick(frc::EventLoop* loop) const {
return XboxController::RightStick(loop).CastTo<Trigger>();
}
Trigger CommandXboxController::A(frc::EventLoop* loop) const {
return XboxController::A(loop).CastTo<Trigger>();
}
Trigger CommandXboxController::B(frc::EventLoop* loop) const {
return XboxController::B(loop).CastTo<Trigger>();
}
Trigger CommandXboxController::X(frc::EventLoop* loop) const {
return XboxController::X(loop).CastTo<Trigger>();
}
Trigger CommandXboxController::Y(frc::EventLoop* loop) const {
return XboxController::Y(loop).CastTo<Trigger>();
}
Trigger CommandXboxController::Back(frc::EventLoop* loop) const {
return XboxController::Back(loop).CastTo<Trigger>();
}
Trigger CommandXboxController::Start(frc::EventLoop* loop) const {
return XboxController::Start(loop).CastTo<Trigger>();
}