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[wpilib] Add BooleanEvent/Trigger factories on HID classes (#4247)
This commit is contained in:
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// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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#pragma once
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#include <frc/GenericHID.h>
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#include "Trigger.h"
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#include "frc2/command/CommandScheduler.h"
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namespace frc2 {
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/**
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* A subclass of {@link GenericHID} with {@link Trigger} factories for
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* command-based.
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*
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* @see GenericHID
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*/
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class CommandGenericHID : public frc::GenericHID {
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public:
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using GenericHID::GenericHID;
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/**
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* Constructs an event instance around this button's digital signal.
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*
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* @param button the button index
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the button's digital signal attached
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* to the given loop.
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*/
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Trigger Button(int button,
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frc::EventLoop* loop = CommandScheduler::GetInstance()
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.GetDefaultButtonLoop()) const;
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};
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} // namespace frc2
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@@ -0,0 +1,58 @@
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// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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#pragma once
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#include <frc/Joystick.h>
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#include "Trigger.h"
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#include "frc2/command/CommandScheduler.h"
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namespace frc2 {
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/**
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* A subclass of {@link Joystick} with {@link Trigger} factories for
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* command-based.
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*
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* @see Joystick
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*/
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class CommandJoystick : public frc::Joystick {
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public:
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using Joystick::Joystick;
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/**
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* Constructs an event instance around this button's digital signal.
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*
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* @param button the button index
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the button's digital signal attached
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* to the given loop.
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*/
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class Trigger Button(
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int button, frc::EventLoop* loop = CommandScheduler::GetInstance()
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.GetDefaultButtonLoop()) const;
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/**
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* Constructs an event instance around the trigger button's digital signal.
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*
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the trigger button's digital signal
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* attached to the given loop.
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*/
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class Trigger Trigger(
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frc::EventLoop* loop =
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CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
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/**
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* Constructs an event instance around the top button's digital signal.
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*
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the top button's digital signal
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* attached to the given loop.
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*/
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class Trigger Top(frc::EventLoop* loop = CommandScheduler::GetInstance()
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.GetDefaultButtonLoop()) const;
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};
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} // namespace frc2
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@@ -0,0 +1,165 @@
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// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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#pragma once
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#include <frc/PS4Controller.h>
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#include "Trigger.h"
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#include "frc2/command/CommandScheduler.h"
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namespace frc2 {
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/**
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* A subclass of {@link PS4Controller} with {@link Trigger} factories for
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* command-based.
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*
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* @see PS4Controller
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*/
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class CommandPS4Controller : public frc::PS4Controller {
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public:
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using PS4Controller::PS4Controller;
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/**
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* Constructs an event instance around the square button's digital signal.
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*
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the square button's digital signal
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* attached to the given loop.
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*/
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Trigger Square(frc::EventLoop* loop = CommandScheduler::GetInstance()
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.GetDefaultButtonLoop()) const;
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/**
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* Constructs an event instance around the cross button's digital signal.
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*
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the cross button's digital signal
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* attached to the given loop.
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*/
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Trigger Cross(frc::EventLoop* loop = CommandScheduler::GetInstance()
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.GetDefaultButtonLoop()) const;
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/**
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* Constructs an event instance around the circle button's digital signal.
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*
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the circle button's digital signal
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* attached to the given loop.
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*/
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Trigger Circle(frc::EventLoop* loop = CommandScheduler::GetInstance()
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.GetDefaultButtonLoop()) const;
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/**
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* Constructs an event instance around the triangle button's digital signal.
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*
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the triangle button's digital signal
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* attached to the given loop.
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*/
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Trigger Triangle(frc::EventLoop* loop = CommandScheduler::GetInstance()
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.GetDefaultButtonLoop()) const;
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/**
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* Constructs an event instance around the L1 button's digital signal.
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*
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the L1 button's digital signal
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* attached to the given loop.
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*/
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Trigger L1(frc::EventLoop* loop =
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CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
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/**
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* Constructs an event instance around the R1 button's digital signal.
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*
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the R1 button's digital signal
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* attached to the given loop.
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*/
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Trigger R1(frc::EventLoop* loop =
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CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
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/**
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* Constructs an event instance around the L2 button's digital signal.
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*
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the L2 button's digital signal
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* attached to the given loop.
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*/
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Trigger L2(frc::EventLoop* loop =
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CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
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/**
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* Constructs an event instance around the R2 button's digital signal.
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*
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the R2 button's digital signal
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* attached to the given loop.
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*/
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Trigger R2(frc::EventLoop* loop =
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CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
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/**
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* Constructs an event instance around the options button's digital signal.
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*
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the options button's digital signal
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* attached to the given loop.
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*/
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Trigger Options(frc::EventLoop* loop = CommandScheduler::GetInstance()
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.GetDefaultButtonLoop()) const;
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/**
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* Constructs an event instance around the L3 button's digital signal.
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*
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the L3 button's digital signal
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* attached to the given loop.
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*/
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Trigger L3(frc::EventLoop* loop =
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CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
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/**
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* Constructs an event instance around the R3 button's digital signal.
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*
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the R3 button's digital signal
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* attached to the given loop.
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*/
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Trigger R3(frc::EventLoop* loop =
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CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
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/**
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* Constructs an event instance around the PS button's digital signal.
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*
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the PS button's digital signal
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* attached to the given loop.
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*/
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Trigger PS(frc::EventLoop* loop =
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CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
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/**
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* Constructs an event instance around the touchpad's digital signal.
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*
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the touchpad's digital signal
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* attached to the given loop.
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*/
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Trigger Touchpad(frc::EventLoop* loop = CommandScheduler::GetInstance()
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.GetDefaultButtonLoop()) const;
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};
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} // namespace frc2
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@@ -0,0 +1,132 @@
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// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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#pragma once
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#include <frc/XboxController.h>
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#include "Trigger.h"
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#include "frc2/command/CommandScheduler.h"
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namespace frc2 {
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/**
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* A subclass of {@link XboxController} with {@link Trigger} factories for
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* command-based.
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*
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* @see XboxController
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*/
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class CommandXboxController : public frc::XboxController {
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public:
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using XboxController::XboxController;
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/**
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* Constructs an event instance around the left bumper's digital signal.
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*
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the left bumper's digital signal
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* attached to the given loop.
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*/
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Trigger LeftBumper(frc::EventLoop* loop = CommandScheduler::GetInstance()
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.GetDefaultButtonLoop()) const;
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/**
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* Constructs an event instance around the right bumper's digital signal.
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*
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the right bumper's digital signal
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* attached to the given loop.
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*/
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Trigger RightBumper(frc::EventLoop* loop = CommandScheduler::GetInstance()
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.GetDefaultButtonLoop()) const;
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/**
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* Constructs an event instance around the left stick's digital signal.
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*
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the left stick's digital signal
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* attached to the given loop.
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*/
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Trigger LeftStick(frc::EventLoop* loop = CommandScheduler::GetInstance()
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.GetDefaultButtonLoop()) const;
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/**
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* Constructs an event instance around the right stick's digital signal.
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*
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the right stick's digital signal
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* attached to the given loop.
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*/
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Trigger RightStick(frc::EventLoop* loop = CommandScheduler::GetInstance()
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.GetDefaultButtonLoop()) const;
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/**
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* Constructs an event instance around the A button's digital signal.
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*
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the A button's digital signal
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* attached to the given loop.
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*/
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Trigger A(frc::EventLoop* loop =
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CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
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/**
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* Constructs an event instance around the B button's digital signal.
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*
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the B button's digital signal
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* attached to the given loop.
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*/
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Trigger B(frc::EventLoop* loop =
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CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
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/**
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* Constructs an event instance around the X button's digital signal.
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*
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the X button's digital signal
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* attached to the given loop.
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*/
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Trigger X(frc::EventLoop* loop =
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CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
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/**
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* Constructs an event instance around the Y button's digital signal.
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*
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the Y button's digital signal
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* attached to the given loop.
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*/
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Trigger Y(frc::EventLoop* loop =
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CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
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/**
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* Constructs an event instance around the back button's digital signal.
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*
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the back button's digital signal
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* attached to the given loop.
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*/
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Trigger Back(frc::EventLoop* loop = CommandScheduler::GetInstance()
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.GetDefaultButtonLoop()) const;
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/**
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* Constructs an event instance around the start button's digital signal.
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*
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the start button's digital signal
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* attached to the given loop.
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*/
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Trigger Start(frc::EventLoop* loop = CommandScheduler::GetInstance()
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.GetDefaultButtonLoop()) const;
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};
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} // namespace frc2
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