mirror of
https://github.com/wpilibsuite/allwpilib
synced 2026-06-30 02:31:44 +00:00
[wpilib] Add BooleanEvent/Trigger factories on HID classes (#4247)
This commit is contained in:
@@ -8,6 +8,7 @@
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#include "frc/DriverStation.h"
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#include "frc/Errors.h"
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#include "frc/event/BooleanEvent.h"
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using namespace frc;
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@@ -30,6 +31,11 @@ bool GenericHID::GetRawButtonReleased(int button) {
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return DriverStation::GetStickButtonReleased(m_port, button);
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}
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BooleanEvent GenericHID::Button(int button, EventLoop* loop) const {
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return BooleanEvent(loop,
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[this, button]() { return this->GetRawButton(button); });
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}
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double GenericHID::GetRawAxis(int axis) const {
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return DriverStation::GetStickAxis(m_port, axis);
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}
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@@ -9,6 +9,8 @@
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#include <hal/FRCUsageReporting.h>
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#include <wpi/numbers>
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#include "frc/event/BooleanEvent.h"
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using namespace frc;
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Joystick::Joystick(int port) : GenericHID(port) {
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@@ -93,6 +95,10 @@ bool Joystick::GetTriggerReleased() {
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return GetRawButtonReleased(Button::kTrigger);
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}
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BooleanEvent Joystick::Trigger(EventLoop* loop) const {
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return BooleanEvent(loop, [this]() { return this->GetTrigger(); });
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}
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bool Joystick::GetTop() const {
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return GetRawButton(Button::kTop);
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}
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@@ -105,6 +111,10 @@ bool Joystick::GetTopReleased() {
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return GetRawButtonReleased(Button::kTop);
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}
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BooleanEvent Joystick::Top(EventLoop* loop) const {
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return BooleanEvent(loop, [this]() { return this->GetTop(); });
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}
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double Joystick::GetMagnitude() const {
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return std::sqrt(std::pow(GetX(), 2) + std::pow(GetY(), 2));
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}
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@@ -6,6 +6,8 @@
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#include <hal/FRCUsageReporting.h>
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#include "frc/event/BooleanEvent.h"
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using namespace frc;
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PS4Controller::PS4Controller(int port) : GenericHID(port) {
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@@ -48,6 +50,10 @@ bool PS4Controller::GetSquareButtonReleased() {
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return GetRawButtonReleased(Button::kSquare);
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}
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BooleanEvent PS4Controller::Square(EventLoop* loop) const {
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return BooleanEvent(loop, [this]() { return this->GetSquareButton(); });
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}
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bool PS4Controller::GetCrossButton() const {
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return GetRawButton(Button::kCross);
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}
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@@ -60,6 +66,10 @@ bool PS4Controller::GetCrossButtonReleased() {
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return GetRawButtonReleased(Button::kCross);
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}
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BooleanEvent PS4Controller::Cross(EventLoop* loop) const {
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return BooleanEvent(loop, [this]() { return this->GetCrossButton(); });
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}
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bool PS4Controller::GetCircleButton() const {
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return GetRawButton(Button::kCircle);
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}
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@@ -72,6 +82,10 @@ bool PS4Controller::GetCircleButtonReleased() {
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return GetRawButtonReleased(Button::kCircle);
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}
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BooleanEvent PS4Controller::Circle(EventLoop* loop) const {
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return BooleanEvent(loop, [this]() { return this->GetCircleButton(); });
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}
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bool PS4Controller::GetTriangleButton() const {
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return GetRawButton(Button::kTriangle);
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}
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@@ -84,6 +98,10 @@ bool PS4Controller::GetTriangleButtonReleased() {
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return GetRawButtonReleased(Button::kTriangle);
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}
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BooleanEvent PS4Controller::Triangle(EventLoop* loop) const {
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return BooleanEvent(loop, [this]() { return this->GetTriangleButton(); });
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}
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bool PS4Controller::GetL1Button() const {
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return GetRawButton(Button::kL1);
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}
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@@ -96,6 +114,10 @@ bool PS4Controller::GetL1ButtonReleased() {
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return GetRawButtonReleased(Button::kL1);
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}
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BooleanEvent PS4Controller::L1(EventLoop* loop) const {
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return BooleanEvent(loop, [this]() { return this->GetL1Button(); });
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}
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bool PS4Controller::GetR1Button() const {
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return GetRawButton(Button::kR1);
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}
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@@ -108,6 +130,10 @@ bool PS4Controller::GetR1ButtonReleased() {
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return GetRawButtonReleased(Button::kR1);
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}
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BooleanEvent PS4Controller::R1(EventLoop* loop) const {
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return BooleanEvent(loop, [this]() { return this->GetR1Button(); });
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}
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bool PS4Controller::GetL2Button() const {
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return GetRawButton(Button::kL2);
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}
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@@ -120,6 +146,10 @@ bool PS4Controller::GetL2ButtonReleased() {
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return GetRawButtonReleased(Button::kL2);
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}
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BooleanEvent PS4Controller::L2(EventLoop* loop) const {
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return BooleanEvent(loop, [this]() { return this->GetL2Button(); });
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}
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bool PS4Controller::GetR2Button() const {
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return GetRawButton(Button::kR2);
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}
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@@ -132,6 +162,10 @@ bool PS4Controller::GetR2ButtonReleased() {
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return GetRawButtonReleased(Button::kR2);
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}
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BooleanEvent PS4Controller::R2(EventLoop* loop) const {
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return BooleanEvent(loop, [this]() { return this->GetR2Button(); });
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}
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bool PS4Controller::GetShareButton() const {
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return GetRawButton(Button::kShare);
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}
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@@ -144,6 +178,10 @@ bool PS4Controller::GetShareButtonReleased() {
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return GetRawButtonReleased(Button::kShare);
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}
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BooleanEvent PS4Controller::Share(EventLoop* loop) const {
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return BooleanEvent(loop, [this]() { return this->GetShareButton(); });
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}
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bool PS4Controller::GetOptionsButton() const {
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return GetRawButton(Button::kOptions);
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}
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@@ -156,6 +194,10 @@ bool PS4Controller::GetOptionsButtonReleased() {
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return GetRawButtonReleased(Button::kOptions);
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}
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BooleanEvent PS4Controller::Options(EventLoop* loop) const {
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return BooleanEvent(loop, [this]() { return this->GetOptionsButton(); });
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}
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bool PS4Controller::GetL3Button() const {
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return GetRawButton(Button::kL3);
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}
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@@ -168,6 +210,10 @@ bool PS4Controller::GetL3ButtonReleased() {
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return GetRawButtonReleased(Button::kL3);
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}
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BooleanEvent PS4Controller::L3(EventLoop* loop) const {
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return BooleanEvent(loop, [this]() { return this->GetL3Button(); });
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}
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bool PS4Controller::GetR3Button() const {
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return GetRawButton(Button::kR3);
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}
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@@ -180,6 +226,10 @@ bool PS4Controller::GetR3ButtonReleased() {
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return GetRawButtonReleased(Button::kR3);
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}
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BooleanEvent PS4Controller::R3(EventLoop* loop) const {
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return BooleanEvent(loop, [this]() { return this->GetR3Button(); });
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}
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bool PS4Controller::GetPSButton() const {
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return GetRawButton(Button::kPS);
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}
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@@ -192,6 +242,10 @@ bool PS4Controller::GetPSButtonReleased() {
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return GetRawButtonReleased(Button::kPS);
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}
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BooleanEvent PS4Controller::PS(EventLoop* loop) const {
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return BooleanEvent(loop, [this]() { return this->GetPSButton(); });
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}
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bool PS4Controller::GetTouchpad() const {
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return GetRawButton(Button::kTouchpad);
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}
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@@ -203,3 +257,7 @@ bool PS4Controller::GetTouchpadPressed() {
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bool PS4Controller::GetTouchpadReleased() {
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return GetRawButtonReleased(Button::kTouchpad);
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}
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BooleanEvent PS4Controller::Touchpad(EventLoop* loop) const {
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return BooleanEvent(loop, [this]() { return this->GetTouchpad(); });
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}
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@@ -6,6 +6,8 @@
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#include <hal/FRCUsageReporting.h>
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#include "frc/event/BooleanEvent.h"
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using namespace frc;
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XboxController::XboxController(int port) : GenericHID(port) {
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@@ -60,6 +62,14 @@ bool XboxController::GetRightBumperReleased() {
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return GetRawButtonReleased(Button::kRightBumper);
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}
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BooleanEvent XboxController::LeftBumper(EventLoop* loop) const {
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return BooleanEvent(loop, [this]() { return this->GetLeftBumper(); });
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}
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BooleanEvent XboxController::RightBumper(EventLoop* loop) const {
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return BooleanEvent(loop, [this]() { return this->GetRightBumper(); });
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}
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bool XboxController::GetLeftStickButton() const {
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return GetRawButton(Button::kLeftStick);
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}
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@@ -84,6 +94,14 @@ bool XboxController::GetRightStickButtonReleased() {
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return GetRawButtonReleased(Button::kRightStick);
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}
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BooleanEvent XboxController::LeftStick(EventLoop* loop) const {
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return BooleanEvent(loop, [this]() { return this->GetLeftStickButton(); });
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}
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BooleanEvent XboxController::RightStick(EventLoop* loop) const {
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return BooleanEvent(loop, [this]() { return this->GetRightStickButton(); });
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}
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bool XboxController::GetAButton() const {
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return GetRawButton(Button::kA);
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}
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@@ -96,6 +114,10 @@ bool XboxController::GetAButtonReleased() {
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return GetRawButtonReleased(Button::kA);
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}
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BooleanEvent XboxController::A(EventLoop* loop) const {
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return BooleanEvent(loop, [this]() { return this->GetAButton(); });
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}
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bool XboxController::GetBButton() const {
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return GetRawButton(Button::kB);
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}
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@@ -108,6 +130,10 @@ bool XboxController::GetBButtonReleased() {
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return GetRawButtonReleased(Button::kB);
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}
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BooleanEvent XboxController::B(EventLoop* loop) const {
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return BooleanEvent(loop, [this]() { return this->GetBButton(); });
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}
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bool XboxController::GetXButton() const {
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return GetRawButton(Button::kX);
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}
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@@ -120,6 +146,10 @@ bool XboxController::GetXButtonReleased() {
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return GetRawButtonReleased(Button::kX);
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}
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BooleanEvent XboxController::X(EventLoop* loop) const {
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return BooleanEvent(loop, [this]() { return this->GetXButton(); });
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}
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bool XboxController::GetYButton() const {
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return GetRawButton(Button::kY);
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}
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@@ -132,6 +162,10 @@ bool XboxController::GetYButtonReleased() {
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return GetRawButtonReleased(Button::kY);
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}
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BooleanEvent XboxController::Y(EventLoop* loop) const {
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return BooleanEvent(loop, [this]() { return this->GetYButton(); });
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}
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bool XboxController::GetBackButton() const {
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return GetRawButton(Button::kBack);
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}
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@@ -144,6 +178,10 @@ bool XboxController::GetBackButtonReleased() {
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return GetRawButtonReleased(Button::kBack);
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}
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BooleanEvent XboxController::Back(EventLoop* loop) const {
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return BooleanEvent(loop, [this]() { return this->GetBackButton(); });
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}
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bool XboxController::GetStartButton() const {
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return GetRawButton(Button::kStart);
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}
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@@ -155,3 +193,7 @@ bool XboxController::GetStartButtonPressed() {
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bool XboxController::GetStartButtonReleased() {
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return GetRawButtonReleased(Button::kStart);
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}
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BooleanEvent XboxController::Start(EventLoop* loop) const {
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return BooleanEvent(loop, [this]() { return this->GetStartButton(); });
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}
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@@ -10,7 +10,8 @@
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namespace frc {
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class DriverStation;
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class BooleanEvent;
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class EventLoop;
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/**
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* Handle input from standard HID devices connected to the Driver Station.
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@@ -91,6 +92,16 @@ class GenericHID {
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*/
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bool GetRawButtonReleased(int button);
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/**
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* Constructs an event instance around this button's digital signal.
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*
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* @param button the button index
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* @param loop the event loop instance to attach the event to.
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* @return an event instance representing the button's digital signal attached
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* to the given loop.
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*/
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BooleanEvent Button(int button, EventLoop* loop) const;
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/**
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* Get the value of the axis.
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*
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@@ -172,6 +172,15 @@ class Joystick : public GenericHID {
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*/
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bool GetTriggerReleased();
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/**
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* Constructs an event instance around the trigger button's digital signal.
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*
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* @param loop the event loop instance to attach the event to.
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* @return an event instance representing the trigger button's digital signal
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* attached to the given loop.
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*/
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BooleanEvent Trigger(EventLoop* loop) const;
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/**
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* Read the state of the top button on the joystick.
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*
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@@ -195,6 +204,15 @@ class Joystick : public GenericHID {
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*/
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bool GetTopReleased();
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/**
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* Constructs an event instance around the top button's digital signal.
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*
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* @param loop the event loop instance to attach the event to.
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* @return an event instance representing the top button's digital signal
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* attached to the given loop.
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*/
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BooleanEvent Top(EventLoop* loop) const;
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/**
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* Get the magnitude of the direction vector formed by the joystick's
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* current position relative to its origin.
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@@ -98,6 +98,15 @@ class PS4Controller : public GenericHID {
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*/
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bool GetSquareButtonReleased();
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/**
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* Constructs an event instance around the square button's digital signal.
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*
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* @param loop the event loop instance to attach the event to.
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* @return an event instance representing the square button's digital signal
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* attached to the given loop.
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*/
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BooleanEvent Square(EventLoop* loop) const;
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/**
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* Read the value of the Cross button on the controller.
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*
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@@ -119,6 +128,15 @@ class PS4Controller : public GenericHID {
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*/
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bool GetCrossButtonReleased();
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/**
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* Constructs an event instance around the cross button's digital signal.
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*
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* @param loop the event loop instance to attach the event to.
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* @return an event instance representing the cross button's digital signal
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* attached to the given loop.
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*/
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BooleanEvent Cross(EventLoop* loop) const;
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/**
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* Read the value of the Circle button on the controller.
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*
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@@ -140,6 +158,15 @@ class PS4Controller : public GenericHID {
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*/
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bool GetCircleButtonReleased();
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/**
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* Constructs an event instance around the circle button's digital signal.
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*
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* @param loop the event loop instance to attach the event to.
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* @return an event instance representing the circle button's digital signal
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* attached to the given loop.
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*/
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BooleanEvent Circle(EventLoop* loop) const;
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/**
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* Read the value of the Triangle button on the controller.
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*
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@@ -161,6 +188,15 @@ class PS4Controller : public GenericHID {
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*/
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bool GetTriangleButtonReleased();
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/**
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* Constructs an event instance around the triangle button's digital signal.
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*
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* @param loop the event loop instance to attach the event to.
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* @return an event instance representing the triangle button's digital signal
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* attached to the given loop.
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*/
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BooleanEvent Triangle(EventLoop* loop) const;
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/**
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* Read the value of the L1 button on the controller.
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*
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@@ -182,6 +218,15 @@ class PS4Controller : public GenericHID {
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*/
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bool GetL1ButtonReleased();
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/**
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* Constructs an event instance around the L1 button's digital signal.
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*
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* @param loop the event loop instance to attach the event to.
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* @return an event instance representing the L1 button's digital signal
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* attached to the given loop.
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*/
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BooleanEvent L1(EventLoop* loop) const;
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/**
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* Read the value of the R1 button on the controller.
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*
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@@ -203,6 +248,15 @@ class PS4Controller : public GenericHID {
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*/
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bool GetR1ButtonReleased();
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/**
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* Constructs an event instance around the R1 button's digital signal.
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*
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* @param loop the event loop instance to attach the event to.
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* @return an event instance representing the R1 button's digital signal
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* attached to the given loop.
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*/
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BooleanEvent R1(EventLoop* loop) const;
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/**
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* Read the value of the L2 button on the controller.
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*
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@@ -224,6 +278,15 @@ class PS4Controller : public GenericHID {
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*/
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bool GetL2ButtonReleased();
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/**
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* Constructs an event instance around the L2 button's digital signal.
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*
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* @param loop the event loop instance to attach the event to.
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* @return an event instance representing the L2 button's digital signal
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* attached to the given loop.
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*/
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BooleanEvent L2(EventLoop* loop) const;
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/**
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* Read the value of the R2 button on the controller.
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*
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@@ -245,6 +308,15 @@ class PS4Controller : public GenericHID {
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||||
*/
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bool GetR2ButtonReleased();
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||||
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||||
/**
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||||
* Constructs an event instance around the R2 button's digital signal.
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||||
*
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||||
* @param loop the event loop instance to attach the event to.
|
||||
* @return an event instance representing the R2 button's digital signal
|
||||
* attached to the given loop.
|
||||
*/
|
||||
BooleanEvent R2(EventLoop* loop) const;
|
||||
|
||||
/**
|
||||
* Read the value of the Share button on the controller.
|
||||
*
|
||||
@@ -266,6 +338,15 @@ class PS4Controller : public GenericHID {
|
||||
*/
|
||||
bool GetShareButtonReleased();
|
||||
|
||||
/**
|
||||
* Constructs an event instance around the share button's digital signal.
|
||||
*
|
||||
* @param loop the event loop instance to attach the event to.
|
||||
* @return an event instance representing the share button's digital signal
|
||||
* attached to the given loop.
|
||||
*/
|
||||
BooleanEvent Share(EventLoop* loop) const;
|
||||
|
||||
/**
|
||||
* Read the value of the Options button on the controller.
|
||||
*
|
||||
@@ -287,6 +368,15 @@ class PS4Controller : public GenericHID {
|
||||
*/
|
||||
bool GetOptionsButtonReleased();
|
||||
|
||||
/**
|
||||
* Constructs an event instance around the options button's digital signal.
|
||||
*
|
||||
* @param loop the event loop instance to attach the event to.
|
||||
* @return an event instance representing the options button's digital signal
|
||||
* attached to the given loop.
|
||||
*/
|
||||
BooleanEvent Options(EventLoop* loop) const;
|
||||
|
||||
/**
|
||||
* Read the value of the L3 button (pressing the left analog stick) on the
|
||||
* controller.
|
||||
@@ -309,6 +399,15 @@ class PS4Controller : public GenericHID {
|
||||
*/
|
||||
bool GetL3ButtonReleased();
|
||||
|
||||
/**
|
||||
* Constructs an event instance around the L3 button's digital signal.
|
||||
*
|
||||
* @param loop the event loop instance to attach the event to.
|
||||
* @return an event instance representing the L3 button's digital signal
|
||||
* attached to the given loop.
|
||||
*/
|
||||
BooleanEvent L3(EventLoop* loop) const;
|
||||
|
||||
/**
|
||||
* Read the value of the R3 button (pressing the right analog stick) on the
|
||||
* controller.
|
||||
@@ -331,6 +430,15 @@ class PS4Controller : public GenericHID {
|
||||
*/
|
||||
bool GetR3ButtonReleased();
|
||||
|
||||
/**
|
||||
* Constructs an event instance around the R3 button's digital signal.
|
||||
*
|
||||
* @param loop the event loop instance to attach the event to.
|
||||
* @return an event instance representing the R3 button's digital signal
|
||||
* attached to the given loop.
|
||||
*/
|
||||
BooleanEvent R3(EventLoop* loop) const;
|
||||
|
||||
/**
|
||||
* Read the value of the PS button on the controller.
|
||||
*
|
||||
@@ -352,6 +460,15 @@ class PS4Controller : public GenericHID {
|
||||
*/
|
||||
bool GetPSButtonReleased();
|
||||
|
||||
/**
|
||||
* Constructs an event instance around the PS button's digital signal.
|
||||
*
|
||||
* @param loop the event loop instance to attach the event to.
|
||||
* @return an event instance representing the PS button's digital signal
|
||||
* attached to the given loop.
|
||||
*/
|
||||
BooleanEvent PS(EventLoop* loop) const;
|
||||
|
||||
/**
|
||||
* Read the value of the touchpad button on the controller.
|
||||
*
|
||||
@@ -373,6 +490,15 @@ class PS4Controller : public GenericHID {
|
||||
*/
|
||||
bool GetTouchpadReleased();
|
||||
|
||||
/**
|
||||
* Constructs an event instance around the touchpad's digital signal.
|
||||
*
|
||||
* @param loop the event loop instance to attach the event to.
|
||||
* @return an event instance representing the touchpad's digital signal
|
||||
* attached to the given loop.
|
||||
*/
|
||||
BooleanEvent Touchpad(EventLoop* loop) const;
|
||||
|
||||
struct Button {
|
||||
static constexpr int kSquare = 1;
|
||||
static constexpr int kCross = 2;
|
||||
|
||||
@@ -96,6 +96,24 @@ class XboxController : public GenericHID {
|
||||
*/
|
||||
bool GetRightBumperReleased();
|
||||
|
||||
/**
|
||||
* Constructs an event instance around the left bumper's digital signal.
|
||||
*
|
||||
* @param loop the event loop instance to attach the event to.
|
||||
* @return an event instance representing the left bumper's digital signal
|
||||
* attached to the given loop.
|
||||
*/
|
||||
BooleanEvent LeftBumper(EventLoop* loop) const;
|
||||
|
||||
/**
|
||||
* Constructs an event instance around the right bumper's digital signal.
|
||||
*
|
||||
* @param loop the event loop instance to attach the event to.
|
||||
* @return an event instance representing the right bumper's digital signal
|
||||
* attached to the given loop.
|
||||
*/
|
||||
BooleanEvent RightBumper(EventLoop* loop) const;
|
||||
|
||||
/**
|
||||
* Read the value of the left stick button (LSB) on the controller.
|
||||
*/
|
||||
@@ -126,6 +144,24 @@ class XboxController : public GenericHID {
|
||||
*/
|
||||
bool GetRightStickButtonReleased();
|
||||
|
||||
/**
|
||||
* Constructs an event instance around the left stick's digital signal.
|
||||
*
|
||||
* @param loop the event loop instance to attach the event to.
|
||||
* @return an event instance representing the left stick's digital signal
|
||||
* attached to the given loop.
|
||||
*/
|
||||
BooleanEvent LeftStick(EventLoop* loop) const;
|
||||
|
||||
/**
|
||||
* Constructs an event instance around the right stick's digital signal.
|
||||
*
|
||||
* @param loop the event loop instance to attach the event to.
|
||||
* @return an event instance representing the right stick's digital signal
|
||||
* attached to the given loop.
|
||||
*/
|
||||
BooleanEvent RightStick(EventLoop* loop) const;
|
||||
|
||||
/**
|
||||
* Read the value of the A button on the controller.
|
||||
*
|
||||
@@ -147,6 +183,15 @@ class XboxController : public GenericHID {
|
||||
*/
|
||||
bool GetAButtonReleased();
|
||||
|
||||
/**
|
||||
* Constructs an event instance around the A button's digital signal.
|
||||
*
|
||||
* @param loop the event loop instance to attach the event to.
|
||||
* @return an event instance representing the A button's digital signal
|
||||
* attached to the given loop.
|
||||
*/
|
||||
BooleanEvent A(EventLoop* loop) const;
|
||||
|
||||
/**
|
||||
* Read the value of the B button on the controller.
|
||||
*
|
||||
@@ -168,6 +213,15 @@ class XboxController : public GenericHID {
|
||||
*/
|
||||
bool GetBButtonReleased();
|
||||
|
||||
/**
|
||||
* Constructs an event instance around the B button's digital signal.
|
||||
*
|
||||
* @param loop the event loop instance to attach the event to.
|
||||
* @return an event instance representing the B button's digital signal
|
||||
* attached to the given loop.
|
||||
*/
|
||||
BooleanEvent B(EventLoop* loop) const;
|
||||
|
||||
/**
|
||||
* Read the value of the X button on the controller.
|
||||
*
|
||||
@@ -189,6 +243,15 @@ class XboxController : public GenericHID {
|
||||
*/
|
||||
bool GetXButtonReleased();
|
||||
|
||||
/**
|
||||
* Constructs an event instance around the X button's digital signal.
|
||||
*
|
||||
* @param loop the event loop instance to attach the event to.
|
||||
* @return an event instance representing the X button's digital signal
|
||||
* attached to the given loop.
|
||||
*/
|
||||
BooleanEvent X(EventLoop* loop) const;
|
||||
|
||||
/**
|
||||
* Read the value of the Y button on the controller.
|
||||
*
|
||||
@@ -210,6 +273,15 @@ class XboxController : public GenericHID {
|
||||
*/
|
||||
bool GetYButtonReleased();
|
||||
|
||||
/**
|
||||
* Constructs an event instance around the Y button's digital signal.
|
||||
*
|
||||
* @param loop the event loop instance to attach the event to.
|
||||
* @return an event instance representing the Y button's digital signal
|
||||
* attached to the given loop.
|
||||
*/
|
||||
BooleanEvent Y(EventLoop* loop) const;
|
||||
|
||||
/**
|
||||
* Whether the Y button was released since the last check.
|
||||
*
|
||||
@@ -231,6 +303,15 @@ class XboxController : public GenericHID {
|
||||
*/
|
||||
bool GetBackButtonReleased();
|
||||
|
||||
/**
|
||||
* Constructs an event instance around the back button's digital signal.
|
||||
*
|
||||
* @param loop the event loop instance to attach the event to.
|
||||
* @return an event instance representing the back button's digital signal
|
||||
* attached to the given loop.
|
||||
*/
|
||||
BooleanEvent Back(EventLoop* loop) const;
|
||||
|
||||
/**
|
||||
* Read the value of the start button on the controller.
|
||||
*
|
||||
@@ -252,6 +333,15 @@ class XboxController : public GenericHID {
|
||||
*/
|
||||
bool GetStartButtonReleased();
|
||||
|
||||
/**
|
||||
* Constructs an event instance around the start button's digital signal.
|
||||
*
|
||||
* @param loop the event loop instance to attach the event to.
|
||||
* @return an event instance representing the start button's digital signal
|
||||
* attached to the given loop.
|
||||
*/
|
||||
BooleanEvent Start(EventLoop* loop) const;
|
||||
|
||||
struct Button {
|
||||
static constexpr int kLeftBumper = 5;
|
||||
static constexpr int kRightBumper = 6;
|
||||
|
||||
Reference in New Issue
Block a user