[wpilib] Add BooleanEvent/Trigger factories on HID classes (#4247)

This commit is contained in:
Starlight220
2022-06-14 08:48:16 +03:00
committed by GitHub
parent 9b1bf5c7f1
commit fd884581e4
24 changed files with 1717 additions and 1 deletions

View File

@@ -10,7 +10,8 @@
namespace frc {
class DriverStation;
class BooleanEvent;
class EventLoop;
/**
* Handle input from standard HID devices connected to the Driver Station.
@@ -91,6 +92,16 @@ class GenericHID {
*/
bool GetRawButtonReleased(int button);
/**
* Constructs an event instance around this button's digital signal.
*
* @param button the button index
* @param loop the event loop instance to attach the event to.
* @return an event instance representing the button's digital signal attached
* to the given loop.
*/
BooleanEvent Button(int button, EventLoop* loop) const;
/**
* Get the value of the axis.
*

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@@ -172,6 +172,15 @@ class Joystick : public GenericHID {
*/
bool GetTriggerReleased();
/**
* Constructs an event instance around the trigger button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return an event instance representing the trigger button's digital signal
* attached to the given loop.
*/
BooleanEvent Trigger(EventLoop* loop) const;
/**
* Read the state of the top button on the joystick.
*
@@ -195,6 +204,15 @@ class Joystick : public GenericHID {
*/
bool GetTopReleased();
/**
* Constructs an event instance around the top button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return an event instance representing the top button's digital signal
* attached to the given loop.
*/
BooleanEvent Top(EventLoop* loop) const;
/**
* Get the magnitude of the direction vector formed by the joystick's
* current position relative to its origin.

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@@ -98,6 +98,15 @@ class PS4Controller : public GenericHID {
*/
bool GetSquareButtonReleased();
/**
* Constructs an event instance around the square button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return an event instance representing the square button's digital signal
* attached to the given loop.
*/
BooleanEvent Square(EventLoop* loop) const;
/**
* Read the value of the Cross button on the controller.
*
@@ -119,6 +128,15 @@ class PS4Controller : public GenericHID {
*/
bool GetCrossButtonReleased();
/**
* Constructs an event instance around the cross button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return an event instance representing the cross button's digital signal
* attached to the given loop.
*/
BooleanEvent Cross(EventLoop* loop) const;
/**
* Read the value of the Circle button on the controller.
*
@@ -140,6 +158,15 @@ class PS4Controller : public GenericHID {
*/
bool GetCircleButtonReleased();
/**
* Constructs an event instance around the circle button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return an event instance representing the circle button's digital signal
* attached to the given loop.
*/
BooleanEvent Circle(EventLoop* loop) const;
/**
* Read the value of the Triangle button on the controller.
*
@@ -161,6 +188,15 @@ class PS4Controller : public GenericHID {
*/
bool GetTriangleButtonReleased();
/**
* Constructs an event instance around the triangle button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return an event instance representing the triangle button's digital signal
* attached to the given loop.
*/
BooleanEvent Triangle(EventLoop* loop) const;
/**
* Read the value of the L1 button on the controller.
*
@@ -182,6 +218,15 @@ class PS4Controller : public GenericHID {
*/
bool GetL1ButtonReleased();
/**
* Constructs an event instance around the L1 button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return an event instance representing the L1 button's digital signal
* attached to the given loop.
*/
BooleanEvent L1(EventLoop* loop) const;
/**
* Read the value of the R1 button on the controller.
*
@@ -203,6 +248,15 @@ class PS4Controller : public GenericHID {
*/
bool GetR1ButtonReleased();
/**
* Constructs an event instance around the R1 button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return an event instance representing the R1 button's digital signal
* attached to the given loop.
*/
BooleanEvent R1(EventLoop* loop) const;
/**
* Read the value of the L2 button on the controller.
*
@@ -224,6 +278,15 @@ class PS4Controller : public GenericHID {
*/
bool GetL2ButtonReleased();
/**
* Constructs an event instance around the L2 button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return an event instance representing the L2 button's digital signal
* attached to the given loop.
*/
BooleanEvent L2(EventLoop* loop) const;
/**
* Read the value of the R2 button on the controller.
*
@@ -245,6 +308,15 @@ class PS4Controller : public GenericHID {
*/
bool GetR2ButtonReleased();
/**
* Constructs an event instance around the R2 button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return an event instance representing the R2 button's digital signal
* attached to the given loop.
*/
BooleanEvent R2(EventLoop* loop) const;
/**
* Read the value of the Share button on the controller.
*
@@ -266,6 +338,15 @@ class PS4Controller : public GenericHID {
*/
bool GetShareButtonReleased();
/**
* Constructs an event instance around the share button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return an event instance representing the share button's digital signal
* attached to the given loop.
*/
BooleanEvent Share(EventLoop* loop) const;
/**
* Read the value of the Options button on the controller.
*
@@ -287,6 +368,15 @@ class PS4Controller : public GenericHID {
*/
bool GetOptionsButtonReleased();
/**
* Constructs an event instance around the options button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return an event instance representing the options button's digital signal
* attached to the given loop.
*/
BooleanEvent Options(EventLoop* loop) const;
/**
* Read the value of the L3 button (pressing the left analog stick) on the
* controller.
@@ -309,6 +399,15 @@ class PS4Controller : public GenericHID {
*/
bool GetL3ButtonReleased();
/**
* Constructs an event instance around the L3 button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return an event instance representing the L3 button's digital signal
* attached to the given loop.
*/
BooleanEvent L3(EventLoop* loop) const;
/**
* Read the value of the R3 button (pressing the right analog stick) on the
* controller.
@@ -331,6 +430,15 @@ class PS4Controller : public GenericHID {
*/
bool GetR3ButtonReleased();
/**
* Constructs an event instance around the R3 button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return an event instance representing the R3 button's digital signal
* attached to the given loop.
*/
BooleanEvent R3(EventLoop* loop) const;
/**
* Read the value of the PS button on the controller.
*
@@ -352,6 +460,15 @@ class PS4Controller : public GenericHID {
*/
bool GetPSButtonReleased();
/**
* Constructs an event instance around the PS button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return an event instance representing the PS button's digital signal
* attached to the given loop.
*/
BooleanEvent PS(EventLoop* loop) const;
/**
* Read the value of the touchpad button on the controller.
*
@@ -373,6 +490,15 @@ class PS4Controller : public GenericHID {
*/
bool GetTouchpadReleased();
/**
* Constructs an event instance around the touchpad's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return an event instance representing the touchpad's digital signal
* attached to the given loop.
*/
BooleanEvent Touchpad(EventLoop* loop) const;
struct Button {
static constexpr int kSquare = 1;
static constexpr int kCross = 2;

View File

@@ -96,6 +96,24 @@ class XboxController : public GenericHID {
*/
bool GetRightBumperReleased();
/**
* Constructs an event instance around the left bumper's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return an event instance representing the left bumper's digital signal
* attached to the given loop.
*/
BooleanEvent LeftBumper(EventLoop* loop) const;
/**
* Constructs an event instance around the right bumper's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return an event instance representing the right bumper's digital signal
* attached to the given loop.
*/
BooleanEvent RightBumper(EventLoop* loop) const;
/**
* Read the value of the left stick button (LSB) on the controller.
*/
@@ -126,6 +144,24 @@ class XboxController : public GenericHID {
*/
bool GetRightStickButtonReleased();
/**
* Constructs an event instance around the left stick's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return an event instance representing the left stick's digital signal
* attached to the given loop.
*/
BooleanEvent LeftStick(EventLoop* loop) const;
/**
* Constructs an event instance around the right stick's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return an event instance representing the right stick's digital signal
* attached to the given loop.
*/
BooleanEvent RightStick(EventLoop* loop) const;
/**
* Read the value of the A button on the controller.
*
@@ -147,6 +183,15 @@ class XboxController : public GenericHID {
*/
bool GetAButtonReleased();
/**
* Constructs an event instance around the A button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return an event instance representing the A button's digital signal
* attached to the given loop.
*/
BooleanEvent A(EventLoop* loop) const;
/**
* Read the value of the B button on the controller.
*
@@ -168,6 +213,15 @@ class XboxController : public GenericHID {
*/
bool GetBButtonReleased();
/**
* Constructs an event instance around the B button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return an event instance representing the B button's digital signal
* attached to the given loop.
*/
BooleanEvent B(EventLoop* loop) const;
/**
* Read the value of the X button on the controller.
*
@@ -189,6 +243,15 @@ class XboxController : public GenericHID {
*/
bool GetXButtonReleased();
/**
* Constructs an event instance around the X button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return an event instance representing the X button's digital signal
* attached to the given loop.
*/
BooleanEvent X(EventLoop* loop) const;
/**
* Read the value of the Y button on the controller.
*
@@ -210,6 +273,15 @@ class XboxController : public GenericHID {
*/
bool GetYButtonReleased();
/**
* Constructs an event instance around the Y button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return an event instance representing the Y button's digital signal
* attached to the given loop.
*/
BooleanEvent Y(EventLoop* loop) const;
/**
* Whether the Y button was released since the last check.
*
@@ -231,6 +303,15 @@ class XboxController : public GenericHID {
*/
bool GetBackButtonReleased();
/**
* Constructs an event instance around the back button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return an event instance representing the back button's digital signal
* attached to the given loop.
*/
BooleanEvent Back(EventLoop* loop) const;
/**
* Read the value of the start button on the controller.
*
@@ -252,6 +333,15 @@ class XboxController : public GenericHID {
*/
bool GetStartButtonReleased();
/**
* Constructs an event instance around the start button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return an event instance representing the start button's digital signal
* attached to the given loop.
*/
BooleanEvent Start(EventLoop* loop) const;
struct Button {
static constexpr int kLeftBumper = 5;
static constexpr int kRightBumper = 6;