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[wpilib] Add BooleanEvent/Trigger factories on HID classes (#4247)
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@@ -96,6 +96,24 @@ class XboxController : public GenericHID {
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*/
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bool GetRightBumperReleased();
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/**
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* Constructs an event instance around the left bumper's digital signal.
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*
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* @param loop the event loop instance to attach the event to.
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* @return an event instance representing the left bumper's digital signal
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* attached to the given loop.
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*/
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BooleanEvent LeftBumper(EventLoop* loop) const;
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/**
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* Constructs an event instance around the right bumper's digital signal.
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*
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* @param loop the event loop instance to attach the event to.
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* @return an event instance representing the right bumper's digital signal
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* attached to the given loop.
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*/
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BooleanEvent RightBumper(EventLoop* loop) const;
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/**
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* Read the value of the left stick button (LSB) on the controller.
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*/
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@@ -126,6 +144,24 @@ class XboxController : public GenericHID {
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*/
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bool GetRightStickButtonReleased();
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/**
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* Constructs an event instance around the left stick's digital signal.
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*
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* @param loop the event loop instance to attach the event to.
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* @return an event instance representing the left stick's digital signal
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* attached to the given loop.
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*/
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BooleanEvent LeftStick(EventLoop* loop) const;
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/**
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* Constructs an event instance around the right stick's digital signal.
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*
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* @param loop the event loop instance to attach the event to.
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* @return an event instance representing the right stick's digital signal
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* attached to the given loop.
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*/
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BooleanEvent RightStick(EventLoop* loop) const;
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/**
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* Read the value of the A button on the controller.
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*
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@@ -147,6 +183,15 @@ class XboxController : public GenericHID {
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*/
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bool GetAButtonReleased();
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/**
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* Constructs an event instance around the A button's digital signal.
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*
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* @param loop the event loop instance to attach the event to.
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* @return an event instance representing the A button's digital signal
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* attached to the given loop.
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*/
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BooleanEvent A(EventLoop* loop) const;
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/**
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* Read the value of the B button on the controller.
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*
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@@ -168,6 +213,15 @@ class XboxController : public GenericHID {
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*/
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bool GetBButtonReleased();
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/**
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* Constructs an event instance around the B button's digital signal.
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*
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* @param loop the event loop instance to attach the event to.
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* @return an event instance representing the B button's digital signal
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* attached to the given loop.
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*/
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BooleanEvent B(EventLoop* loop) const;
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/**
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* Read the value of the X button on the controller.
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*
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@@ -189,6 +243,15 @@ class XboxController : public GenericHID {
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*/
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bool GetXButtonReleased();
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/**
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* Constructs an event instance around the X button's digital signal.
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*
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* @param loop the event loop instance to attach the event to.
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* @return an event instance representing the X button's digital signal
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* attached to the given loop.
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*/
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BooleanEvent X(EventLoop* loop) const;
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/**
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* Read the value of the Y button on the controller.
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*
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@@ -210,6 +273,15 @@ class XboxController : public GenericHID {
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*/
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bool GetYButtonReleased();
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/**
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* Constructs an event instance around the Y button's digital signal.
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*
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* @param loop the event loop instance to attach the event to.
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* @return an event instance representing the Y button's digital signal
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* attached to the given loop.
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*/
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BooleanEvent Y(EventLoop* loop) const;
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/**
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* Whether the Y button was released since the last check.
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*
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@@ -231,6 +303,15 @@ class XboxController : public GenericHID {
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*/
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bool GetBackButtonReleased();
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/**
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* Constructs an event instance around the back button's digital signal.
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*
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* @param loop the event loop instance to attach the event to.
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* @return an event instance representing the back button's digital signal
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* attached to the given loop.
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*/
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BooleanEvent Back(EventLoop* loop) const;
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/**
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* Read the value of the start button on the controller.
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*
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@@ -252,6 +333,15 @@ class XboxController : public GenericHID {
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*/
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bool GetStartButtonReleased();
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/**
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* Constructs an event instance around the start button's digital signal.
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*
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* @param loop the event loop instance to attach the event to.
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* @return an event instance representing the start button's digital signal
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* attached to the given loop.
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*/
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BooleanEvent Start(EventLoop* loop) const;
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struct Button {
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static constexpr int kLeftBumper = 5;
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static constexpr int kRightBumper = 6;
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