[glass, wpilib] Rewrite Mechanism2d (#3281)

Substantially improves Mechanism2d by moving it to NetworkTables and adding
a robot API to create the mechanism elements, instead of requiring a JSON file.

Co-authored-by: Peter Johnson <johnson.peter@gmail.com>
This commit is contained in:
Starlight220
2021-04-30 23:43:59 +03:00
committed by GitHub
parent ee0eed143a
commit ff52f207cc
28 changed files with 1780 additions and 479 deletions

View File

@@ -0,0 +1,49 @@
// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
#pragma once
#include <memory>
#include <networktables/NetworkTableEntry.h>
#include <wpi/Twine.h>
#include "MechanismObject2d.h"
namespace frc {
/**
* Root Mechanism2d node.
*
* Do not create objects of this class directly! Obtain pointers from the
* Mechanism2d.GetRoot() factory method.
*/
class MechanismRoot2d : private MechanismObject2d {
friend class Mechanism2d;
struct private_init {};
public:
MechanismRoot2d(const wpi::Twine& name, double x, double y,
const private_init&);
/**
* Set the root's position.
*
* @param x new x coordinate
* @param y new y coordinate
*/
void SetPosition(double x, double y);
using MechanismObject2d::GetName;
using MechanismObject2d::Append;
private:
void UpdateEntries(std::shared_ptr<NetworkTable> table) override;
inline void Flush();
double m_x;
double m_y;
nt::NetworkTableEntry m_posEntry;
};
} // namespace frc