Store DriverStation-owned GenericHID and Gamepad instances in Java and
C++, and expose the cached objects to Python bindings.
Move hand-written command gamepad and joystick wrappers to compose
cached CommandGenericHID instances plus typed HID wrappers, including a
Python CommandGamepad.
This will let us remove UserControls, while helping ensure that we don't
have state smashing between GenericHID objects.
Another bonus is without inheritance, intellisense will no longer show a
bunch of annoying methods, and instead just what actually exists.
---------
Co-authored-by: Peter Johnson <johnson.peter@gmail.com>
Using MrcLib on the robot is going to be the plan for the future, to
make things easier.
MrcLib is how sim is supported going forward. The desktop version of
mrclib can act as a robot server.
This is set up where the mrclib interface is in shared code. On robot,
that is the only backend used. On desktop, a default sim backend is
used. However, the sim plugin can switch that to the real robot backend,
so the robot code will exactly look like a real robot.
This is increasingly difficult to maintain, and has very limited
benefit. Modern coprocessors with enough horsepower to run Java
applications can use the Gradle or Bazel build systems instead.
This addresses a race condition caused by TimedRobot and other
frameworks not creating their first notifier alarm until after signaling
program start.
Default this to true because it's the most common desired use case when
combined with TimedRobot.
The FTC DS had a deadband. Additionally, the FRC one had an implicit
deadband due to the only 8 bit resolution. We need a deadband by default
now with the high resolution gamepads.
This updates gamepad trigger naming from cardinal-style face buttons
(`northFace/southFace/eastFace/westFace` and
`NorthFace/SouthFace/EastFace/WestFace`) to directional naming
(`faceUp/faceDown/faceRight/faceLeft` and
`FaceUp/FaceDown/FaceRight/FaceLeft`) to match the requested API shape.
The change is applied across Java and C++ HID/command layers, along with
related examples and binding metadata.
- **API surface updates (Java)**
- Renamed trigger/event methods in:
- `wpilibj` `Gamepad`
- `commandsv2` `CommandGamepad`
- `commandsv3` `CommandGamepad`
- Mapping preserved:
- `southFace` → `faceDown`
- `eastFace` → `faceRight`
- `westFace` → `faceLeft`
- `northFace` → `faceUp`
- **API surface updates (C++)**
- Renamed trigger/event methods in:
- `wpilibc` `Gamepad`
- `commandsv2` `CommandGamepad`
- Mapping preserved:
- `SouthFace` → `FaceDown`
- `EastFace` → `FaceRight`
- `WestFace` → `FaceLeft`
- `NorthFace` → `FaceUp`
- **Python semiwrap updates**
- Updated `wpilibc/src/main/python/semiwrap/Gamepad.yml` method mappings
to the renamed C++ method names (`FaceDown/FaceRight/FaceLeft/FaceUp`).
- **Callsite migration**
- Updated Java examples/template code and C++ examples/template code to
use the new method names so samples remain aligned with the API rename.
- **Docs/comments alignment**
- Updated related Javadoc/reference text and example comments to use
directional terminology.
```java
// Before
driverController.southFace().onTrue(command);
driverController.eastFace().onTrue(command);
// After
driverController.faceDown().onTrue(command);
driverController.faceRight().onTrue(command);
```
```cpp
// Before
driverController.SouthFace().OnTrue(command);
driverController.EastFace().OnTrue(command);
// After
driverController.FaceDown().OnTrue(command);
driverController.FaceRight().OnTrue(command);
```
---------
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: ThadHouse <7727148+ThadHouse@users.noreply.github.com>
`Trigger.getAsBoolean()` behavior has been changed from passing through
the underlying boolean supplier to returning the latest cached signal as
determined by the most recent call to `poll()`. This allows rising and
falling edge triggers to have a consistent return value over an entire
polling cycle, rather than only being high for the _first_ check in a
cycle.
Closes#8309
This provides the ability to simulate parts of the Onboard IMU at the
HAL level. This allows team to use and simulate the IMU in code, and a
follow up PR could be made to the halsim_gui to add a new widget to view
and modify the data graphically.
Since the C++ IMU uses radians for angles that is what I did for the
simulator.
Partially deals with #8845
There were 3 cases failing before.
1. An OpModeRobot with no annotation.
2. An OpModeRobot with an annotation but a parameterless constructor.
3. An OpMode with a UserControls constructor
This PR solves both of these issues. The first one is solved by adding
the null check before setting the user controls instance. That one will
never have an opmode instance.
The second one is solved by falling back to a parameterless constructor
if one with a parameter is not found.
The 3rd one is solved by using the annotation type rather than the
instance for constructor lookup.
Also fixes ExpansionHubSample's missing annotations.
People generally have expressed a dislike for the Hungarian notation
used in member variables, especially in examples/templates, and our
styleguide shouldn't be forced on downstream consumers, so this removes
all Hungarian notation from the examples/templates.
There are _some_ benefits to Hungarian for private member variables
(like knowing what's a member vs. local in a PR review) so we'll keep
private member variables the same for now, but public variables should
no longer use Hungarian notation, since it looks much worse. A new PMD
XPath rule has been added to accomplish this goal. Some other
non-compliant variables were fixed for the new rule.
There were complaints about no patch files being created from CI when
the examples pre-gen fails for people who don't build with bazel. This
adds a new action step to run just the non-robotpy pregen.
I also added an argument to the diff tests to make it a unified diff,
which might make it easier to hand fix.
This removes the confusion of the `ExpansionHubServo` class serving both
purposes, and thus having a `set` method that functions as `setPosition`
when in servo mode and `setThrottle` when not in continuous mode. It
also removes the `setContinuousRotationMethod` which could be confused
for a method that switches the actual servo firmware itself from servo
to continuous mode, which is not a thing that is physically possible I
think.
---------
Signed-off-by: Zach Harel <zach@zharel.me>
The "Utility" name better matches its intended generic use case and
avoids overloaded terminology with unit testing (e.g. the need to name
the opmode annotation `@TestOpMode`).
The driver station will also be updated to reflect this change.
Jackson is a very heavy library; it supports loads of features that we
don't need, and historically has caused issues due to long class loading
times (a little over 2 seconds to load AprilTagFieldLayout). This often
manifests as a help request in the form of "my robot disables when I do
X, but doesn't disable when doing X in subsequent attempts until code
restart." While SC has brought down Jackson loading times significantly,
with AprilTagFieldLayout loads taking only 330 milliseconds, that's
still a rather long delay, and while libraries should handle any JSON
loading ahead of time to prevent delays in auto/teleop, it would still
be good to make the worst case better to reduce user frustration.
Benchmarks indicate using [Avaje
Jsonb](https://github.com/avaje/avaje-jsonb) to load AprilTagFieldLayout
only takes ~70 ms, a fair chunk of which isn't actually in Avaje Jsonb
(~4 ms is spent on using getResourceAsStream to retrieve the JSON file,
~8 ms is spent on just loading the AprilTag class and its dependencies).
Note that all times listed are end-to-end, meaning nothing else was done
except for the operation being benchmarked, and doing arithmetic on them
can be flawed due to some classes being loaded twice, i.e.,
getResourceAsStream and `new AprilTag()` likely load some of the same
JDK classes and so subtracting both from the Avaje Jsonb load time is
likely slightly incorrect because class loading is being double counted.
For our purposes, it's likely accurate enough and is mostly just for
contextualization.
Benchmarks were run on a Raspberry Pi CM5 with 2 GB of RAM. Source code
for the
[results](https://github.com/user-attachments/files/26471452/benchmark.txt)
can be found in the "Fastjson2" commit
(2456d15ca8ebd17635e607cd40bf8816e77869a1).
Avaje Jsonb uses code generation via annotation processors to generate
the classes needed to do JSON serde and uses service providers to find
them, which will require downstream changes in robot projects, as the
different service providers in each library must be merged together for
Avaje Jsonb to function. We will use the Gradle shadow plugin, as its
already used by the installer and therefore adds zero additional
dependencies.
1. Make the OpMode interface itself periodic; this means the only
differences between `OpMode` and `PeriodicOpMode` are the latter's
methods to add sideloaded periodic callbacks
2. Make OpModeRobot process callbacks in a similar fashion to TimedRobot
and
3. Add some lifecycle functions (discussed below)
4. Pull the callback priority queue from TimedRobot to a new class
called `PeriodicPriorityQueue` so that `TimedRobot` and `OpModeRobot`
have less duplication
5. Fix a typo in the DriverStationJNI class that causes a memory leak
when certain driver station sim calls
6. Port the C++ OpModeRobot tests to Java
`OpModeRobot` now possesses some `IterativeRobotBase`-stye lifecycle
functions; these functions
1. `robotPeriodic`
2. `simulationInit` and `simulationPeriodic`
3. `disabledInit`, `disabledPeriodic`, and `disabledExit`
(note that `simulationInit` and `disabledInit` may be renamed to match
wpilibsuite#8719)
`OpModeRobot` also now processes `OpMode` changes (by the Driver
Station) in its `loopFunc` method, similar to
`IterativeRobotBase.loopFunc` processing game mode changes; `loopFunc`
is, similarly to `TimedRobot`, provided as a default `Callback`
---------
Signed-off-by: Zach Harel <zach@zharel.me>
Co-authored-by: Joseph Eng <91924258+KangarooKoala@users.noreply.github.com>
Commands are no longer able to outlive their schedule-site's scope,
regardless of how they were scheduled (set as a default command, bound
to a trigger, or manually scheduled)
As a consequence, default commands need better tracking so the default
command setting can be released when their scope exits and the next-most
appropriate default command can be rescheduled (eg, an opmode sets a
default command, then the globally-scoped default is restored when the
opmode exits). Some complexity is required here to make it work well for
edge cases.
Like `schedule()`, `setDefaultCommand()` will immediately start the new
default command if called inside of another command to avoid 1-loop
delays. However, this does not apply when called by the _current_
default command, as it would result in attempting to cancel the default
command while it's mounted (which is impossible and would throw an
exception)
```java
class Robot extends OpModeRobot {
final Drive drive = new Drive();
final CommandXboxController controller = new CommandXboxController(1);
public Robot() {
// global default command, active unless overridden in an opmode or command
drive.setDefaultCommand(drive.stop());
// global trigger binding, always active
controller.rightBumper().onTrue(drive.setX());
}
}
@Teleop
class ExampleOpMode extends PeriodicOpMode {
public ExampleOpMode(Robot robot) {
// opmode-specific default command
robot.drive.setDefaultCommand(robot.drive.operatorControl(robot.controller));
// opmode-specific binding
robot.controller.leftBumper().whileTrue(robot.drive.stop());
// opmode-specific binding that takes precedence over the global binding
// because it happens last; it "wins out" over the `setX()` binding
robot.controller.rightBumper().onTrue(robot.drive.selfTest());
}
@Override
public void periodic() {
Scheduler.getDefault().run();
}
}
```
Since sched_setscheduler() requires non-RT priorities to be 0, we can
use that as a sentinel value for disabling RT and condense the Java API
to just two functions with fewer parameters. The thread priority setter
is deprecated since only experts should use it.
The HAL Notifier thread priority setter was replaced with setting the
priority in the thread itself.
The C++ Notifier non-RT and RT constructors were deduplicated.
The real-time scheduler was changed from SCHED_FIFO to SCHED_RR, which
is SCHED_FIFO with threads allowed to run for a maximum time quantum
before yielding (100 ms by default).