Splitting the files didn't help readability or save compilation time and
it confused contributors. Merging them is also in line with how C++
modules will be written.
Reading exported data from shared objects on windows is broken. It requires __declspec(dllimport). However, this is problematic, as we use the same static libraries both from a shared and static context. So we can't just blindly apply dllimport.
The linker should have caught this, as data members are exported in a different way. However, due to a bug in native-utils, data member symbols were exposed directly. However, interacting with those data member was completely broken.
The only way we can really solve this is to just not use static data members. We're pretty good about this in WPILib itself. However, protobuf is absolutely terrible at this. There are a ton of inline functions that access global data. For the protobuf library itself, we can solve this easily enough.
However, for the generated protobuf code, this is much more problematic. The member needed to bypass the global data is private. This means using just the stock protobuf code, this problem is not solvable. But, protobuf generated code has insertion points. Those insertion points let us add our own code into the generated code via a protoc plugin. And it just so happens that an insertion point exists to add extra public methodsto the generated protobuf header. There is also an insertion point to let us add to the cpp file.
The methods we need are the getters, for unpacking protobufs. For any protobuf that has a message as a member, we generate a new wpi_x() getter (the existing one is just x(), where x is the field name). We then implement this in the cpp file. A trick we can use is in the cpp file, we can safely call the x() function, as the cpp file is in the same library as the global. Thus we can call that inline method, and not actually need to directly access any internal private state of the protobuf object.
TL;DR, all protobuf classes that have messages as fields now have a wpi_x() accessor that must be used instead of x() if you want the code to work on windows. After wpilibsuite/native-utils#212, the bad code will fail to link, rather then just fail at runtime.
Reverts #6609 since that fix didn't Just Work(tm) on Windows. (edit: or Ubuntu. Seems to have broken everything except macOS.) This PR configures CMake to try and find protobuf-config.cmake first, which allows protobuf to pull in abseil for us. If protobuf-config.cmake is not available (coprocessors which don't have a new enough protobuf installed are a common case), it will fallback to CMake's built-in FindProtobuf module, which is what we were using before.
Add wpi::CreateMessage, a wrapper with an ifdef to switch between Arena::CreateMessage and Arena::Create, since the former is deprecated in newer versions of protobuf. This allows forward compatibility with newer versions of protobuf.
We now use a wrapper (wpi::print) to catch exceptions since we can't patch
std::print() to not throw when we ultimately migrate to it.
fmtlib and std format/print throw the same exceptions and always have. We previously patched fmt::print() to not throw a write failure exception, but we can't do that for std::print(); wpi::print() is the migration plan.
LTVUnicycleController is a drop-in replacement with better tuning knobs.
The RamseteCommand examples were removed instead of retrofitted with
LTVUnicycleController because we're planning on removing the command
controller classes anyway, so it would be wasted effort. The
SimpleDifferentialDriveSimulation example shows direct
LTVUnicycleController usage.
This required changing the constant values (e.g. kSize) into functions
(e.g. GetSize()).
Fixed implementations of ForEachNested to be inline (as these are actually
templates).
Also added a ntcore Struct test.
This implements de/serialization for the types that aren't templated (SwerveDriveKinematics) in C++ or where there is no trivial way to go round-trip (Splines) for the messages.
This adds support for two serialization formats for complex data types:
- Protobuf for complex objects with variable length internals that need forward and backward wire compatibility (lower speed, more flexible)
- Raw struct (ByteBuffer-style) for fixed-length objects (higher speed, less flexible)
Deserialization can be done either by creating a new object (for immutable objects) or overwriting the contents of an existing object (for mutable objects).
Implementing classes should provide inner classes that implement the Protobuf or Struct interface (in Java) or specialize the wpi::Protobuf or wpi::Struct struct (in C++). It is possible for classes to implement both. If the class itself does not implement serialization, it's possible for third parties/users to provide an implementation instead.
Uses the Google protobuf implementation for C++ and the QuickBuffers alternative protobuf implementation for Java.
Adds overloads for Transform2d() constructor to accept x, y, and heading and for Transform3d() to accept x, y, z and rotation as a shorthand for the normal constructors.