The framework fundamentally relies on the continuation API added in Java 21 (which is currently internal to the JDK). Continuations allow for call stacks to be saved to the heap and resumed later.
The async framework allows command bodies to be written in an imperative style. However, an async command will need to be actively cooperative and periodically call coroutine.yield() in loops to yield control back to the command scheduler to let it process other commands.
There are also some other additions like priority levels (as opposed to a blanket yes/no for ignoring incoming commands), factories requiring names be provided for commands, and the scheduler tracking all running commands and not just the highest-level groups. However, those changes aren't unique to an async framework, and could just as easily be used in a traditional command framework.
Adds a `@NoDiscard` annotation that can be placed on methods to guarantee their return values are used and on types to guarantee that any method returning that type uses the return value.
Methods that call `@NoDiscard`-annotated functions can add a `@SuppressWarnings("NoDiscard")` or `@SuppressWarnings("all")` annotation (or annotation on the class declaring that method) to silence the compiler error warnings.
libprotobuf is a very annoying dependency to deal with, and with the switch to nanopb for generated C++ code, libprotobuf is only used for dynamic decode in the GUI apps. libprotobuf has been swapped out with upb, a much smaller C-based library that supports reflection and can therefore do dynamic decode. This means we can remove the libprotobuf dependency and stop dealing with build issues because of it.
Currently the major DataLog backend API (reading and writing) is split between wpiutil and glass. In the interest of allowing code that wants to use these APIs to not need to link to glass and declutter wpiutil, all of those APIs are moved to a new library named "datalog".
Signed-off-by: Jade Turner <spacey-sooty@proton.me>
Co-authored-by: Jade Turner <spacey-sooty@proton.me>
Co-authored-by: Gold856 <117957790+Gold856@users.noreply.github.com>
Reading exported data from shared objects on windows is broken. It requires __declspec(dllimport). However, this is problematic, as we use the same static libraries both from a shared and static context. So we can't just blindly apply dllimport.
The linker should have caught this, as data members are exported in a different way. However, due to a bug in native-utils, data member symbols were exposed directly. However, interacting with those data member was completely broken.
The only way we can really solve this is to just not use static data members. We're pretty good about this in WPILib itself. However, protobuf is absolutely terrible at this. There are a ton of inline functions that access global data. For the protobuf library itself, we can solve this easily enough.
However, for the generated protobuf code, this is much more problematic. The member needed to bypass the global data is private. This means using just the stock protobuf code, this problem is not solvable. But, protobuf generated code has insertion points. Those insertion points let us add our own code into the generated code via a protoc plugin. And it just so happens that an insertion point exists to add extra public methodsto the generated protobuf header. There is also an insertion point to let us add to the cpp file.
The methods we need are the getters, for unpacking protobufs. For any protobuf that has a message as a member, we generate a new wpi_x() getter (the existing one is just x(), where x is the field name). We then implement this in the cpp file. A trick we can use is in the cpp file, we can safely call the x() function, as the cpp file is in the same library as the global. Thus we can call that inline method, and not actually need to directly access any internal private state of the protobuf object.
TL;DR, all protobuf classes that have messages as fields now have a wpi_x() accessor that must be used instead of x() if you want the code to work on windows. After wpilibsuite/native-utils#212, the bad code will fail to link, rather then just fail at runtime.
Explicitly list required components when using FindJava and FindJNI
Consolidate find_package calls for Java, JNI, and OpenCV into the root CMakeLists.txt file
Remove references to main_lib_dest
Install missing generated headers
Flatten some if statements
Use LinkMacOSGUI macro instead of hand rolling it
Stop installing OpenCV libraries and an extra ntcorejni library; OpenCV JAR will still be installed to make it easy to use
Only print platform version on Windows
Prevent GUI modules from being built when wpimath is off, which would otherwise cause a build failure
Simplify build configuration checks
Clean up fieldImages JAR creation
Place built JARs in the same subdir as installed JARs
Remove unnecessary JAR includes
Remove extra directories in target_include_directories
Improve CMake docs
Reverts #6609 since that fix didn't Just Work(tm) on Windows. (edit: or Ubuntu. Seems to have broken everything except macOS.) This PR configures CMake to try and find protobuf-config.cmake first, which allows protobuf to pull in abseil for us. If protobuf-config.cmake is not available (coprocessors which don't have a new enough protobuf installed are a common case), it will fallback to CMake's built-in FindProtobuf module, which is what we were using before.
Add wpi::CreateMessage, a wrapper with an ifdef to switch between Arena::CreateMessage and Arena::Create, since the former is deprecated in newer versions of protobuf. This allows forward compatibility with newer versions of protobuf.
To reduce the need for users to manually perform unit conversions, this allows Measure objects from wpiunits to be passed into most places in wpimath that currently expect doubles in terms of SI units like meters.
For example, users would need to know that unit conversion is required - and what the correct units are. Using units would be more difficult to write code for than just hardcoding a value or using Units.inchesToMeters.
Now, using units has no more developer overhead than using raw numbers.
This adds support for two serialization formats for complex data types:
- Protobuf for complex objects with variable length internals that need forward and backward wire compatibility (lower speed, more flexible)
- Raw struct (ByteBuffer-style) for fixed-length objects (higher speed, less flexible)
Deserialization can be done either by creating a new object (for immutable objects) or overwriting the contents of an existing object (for mutable objects).
Implementing classes should provide inner classes that implement the Protobuf or Struct interface (in Java) or specialize the wpi::Protobuf or wpi::Struct struct (in C++). It is possible for classes to implement both. If the class itself does not implement serialization, it's possible for third parties/users to provide an implementation instead.
Uses the Google protobuf implementation for C++ and the QuickBuffers alternative protobuf implementation for Java.