The following source code changes were required:
* Whitespace changes from spotless
* PMD warning suppressions for utility class tests
* PMD warning rename from "BeanMembersShouldSerialize" to
"NonSerializableClass"
* Declared more class members as final
Current timestamp read code uses FPGA register reads. Through testing,
this read was slower then clock_gettime by about 4-5x. However, another
method of reading the FPGA time is available, using HMB. HMB
is memory mapped IO from RAM to the FPGA. So to code side,
reading the value is just a memory barrier and a memory read.
There is some latency on the write side, so a very small artifical delay
(5us) is added to avoid register reads such as interrupts being ahead
of current timestamps, which could cause issues.
Below is read times for 1000 calls to clock_gettime, register reads and
hmb reads.
```
Clock: Rise 1.72939400 s Fall 1.72990700 s Delta 0.00051300 s
FPGA : Rise 1.72999000 s Fall 1.73429300 s Delta 0.00430300 s
HMB : Rise 1.73466800 s Fall 1.73481900 s Delta 0.00015100 s
```
Also add full HMB struct to HAL for future usage.
This works around an exit race with wpi::Now() on Rio; it was overridden
to call HAL_GetFPGATime(), which calls chipobject, but on exit, because
there was not a library dependency, the chipobject could be destroyed
prior to wpiutil/wpinet being shut down.
This would previously just write past the end of the buffer, smashing
the stack. It's only called in the case when a non-file or block device
is used as the file.
Comparison operators which compared against every class member variable
now use C++20's default comparison operators.
Also remove operator!= that in C++20 is now auto-generated from operator==.
The current DS thread model has some pretty major issues. It makes it difficult to know if all data is from the same remote packet, and if the data changes while the robot loop is running. Additionally, the DS thread is used for a few other things (MotorSafety and State Tracking for EducationalRobot). This also makes sim difficult, as user code has to wait for the thread to know it has new data.
This change completely rethinks how threading works in the driver station model.
First, the DS HAL system receives a new data callback, either from Netcomm or DriverStationSim. Inside the context of this callback, all the low latency data is read and put into a cache. Doing some investigation on the robot side, this is perfectly safe to do, and also ensures a ds packet will not be parsed before we finish reading the current packet data.
After all data is read, the cache is swapped with a 2nd buffer. This buffer just stores the data, none of the HAL DS calls read from this buffer. An event is then fired, stating there is new data ready to go.
Robot code calls HAL_UpdateDSData(). This swaps the 2nd buffer with a 3rd buffer, which always contains the current data. This data will not be updated until HAL_UpdateDSData is called again. Which solves the state problem.
The high level driver station classes have. an updateData() call, which calls HAL_UpdateDSData, and then update button state variables, then data log and update the NT FMS data table (Java also caches across the JNI boundary here, but that could trivially be removed). An extra event provider is provided, allowing other threads to know when this call has been completed.
IterativeRobotBase calls DS.updateData() at the beginning of each loop, and only once per loop. This means all commands will always have the same state.
All of this means there is no longer a DS thread. Everything happens synchronously. This means Sim and testing is easier, as you can just call DriverStationSim.NotifyNewData(), and then DriverStation.UpdateData(), and you can guarantee that all the DriverStation.*** data is up to date.
As for Motor Safety and Educational Robot State Handling, those can all be handled by their own threads. The Educational Thread only needs to run under EducationalRobot, and MotorSafety will only be started if there is a motor safety object enabled.