DataLog is now a base class, with DataLogBackgroundWriter being the
background thread version and DataLogWriter being a non-threaded version.
Also split the C header into a separate file to make it more wpiformat friendly.
Dynamic structs had a few major issues.
In C++, if the string was the last definition in the schema, attempting to set a string would trigger an assertion. This has been fixed
Setting a string value could truncate the string actually stored in the struct, if the definition was shorter than the string to set.
There was no way to detect if this case occurred. The set string function now returns a bool if the string was fully written or not.
Reading a string that had a value shorter than the schema definition would result in embedded trailing nulls in the string. This would make comparing string equality basically impossible, as those embedded nulls count for the length of the string.
The above truncating didn't take into account UTF8 code points. This means a truncation could happen in the middle of a unicode character. Depending on the language this had different behavior, but unpaired code points are problematic to detect in any case. On the decoding side, detect if a split UTF8 code point has occurred by the writer, and if so just ignore it and treat it as not part of the string. Doing this on the receive side means a newer receive side is all that is needed to fix this, which is generally a better option then requiring all senders to update.
Actual DynamicStruct instances have 0 units tests for them. Added a bunch of unit tests around strings to ensure things work properly.
Restarting a stopped log results in creating a new log file with fresh copies of the same start records and schema data records.
Also check to see if the file has been deleted or if the log file exceeds 1.8 GB, and start a new one.
This adds support for two serialization formats for complex data types:
- Protobuf for complex objects with variable length internals that need forward and backward wire compatibility (lower speed, more flexible)
- Raw struct (ByteBuffer-style) for fixed-length objects (higher speed, less flexible)
Deserialization can be done either by creating a new object (for immutable objects) or overwriting the contents of an existing object (for mutable objects).
Implementing classes should provide inner classes that implement the Protobuf or Struct interface (in Java) or specialize the wpi::Protobuf or wpi::Struct struct (in C++). It is possible for classes to implement both. If the class itself does not implement serialization, it's possible for third parties/users to provide an implementation instead.
Uses the Google protobuf implementation for C++ and the QuickBuffers alternative protobuf implementation for Java.
The following source code changes were required:
* Whitespace changes from spotless
* PMD warning suppressions for utility class tests
* PMD warning rename from "BeanMembersShouldSerialize" to
"NonSerializableClass"
* Declared more class members as final
The current DS thread model has some pretty major issues. It makes it difficult to know if all data is from the same remote packet, and if the data changes while the robot loop is running. Additionally, the DS thread is used for a few other things (MotorSafety and State Tracking for EducationalRobot). This also makes sim difficult, as user code has to wait for the thread to know it has new data.
This change completely rethinks how threading works in the driver station model.
First, the DS HAL system receives a new data callback, either from Netcomm or DriverStationSim. Inside the context of this callback, all the low latency data is read and put into a cache. Doing some investigation on the robot side, this is perfectly safe to do, and also ensures a ds packet will not be parsed before we finish reading the current packet data.
After all data is read, the cache is swapped with a 2nd buffer. This buffer just stores the data, none of the HAL DS calls read from this buffer. An event is then fired, stating there is new data ready to go.
Robot code calls HAL_UpdateDSData(). This swaps the 2nd buffer with a 3rd buffer, which always contains the current data. This data will not be updated until HAL_UpdateDSData is called again. Which solves the state problem.
The high level driver station classes have. an updateData() call, which calls HAL_UpdateDSData, and then update button state variables, then data log and update the NT FMS data table (Java also caches across the JNI boundary here, but that could trivially be removed). An extra event provider is provided, allowing other threads to know when this call has been completed.
IterativeRobotBase calls DS.updateData() at the beginning of each loop, and only once per loop. This means all commands will always have the same state.
All of this means there is no longer a DS thread. Everything happens synchronously. This means Sim and testing is easier, as you can just call DriverStationSim.NotifyNewData(), and then DriverStation.UpdateData(), and you can guarantee that all the DriverStation.*** data is up to date.
As for Motor Safety and Educational Robot State Handling, those can all be handled by their own threads. The Educational Thread only needs to run under EducationalRobot, and MotorSafety will only be started if there is a motor safety object enabled.
Checkstyle naming conventions were changed to allow most of what's in
wpimath. Naming rules were disabled completely in wpimath since almost
all suppressions are for math notation.
This is useful in some debugging scenarios. System.err is separately buffered, so when e.g. debugging test cases it doesn't interleave correctly with the C++ stdout/stderr logging. Even using flush() doesn't seem to help, I think because Gradle does its own buffering.
PMD requires that variables only initialized in the constructor be
final. The compiler errors if those final variables aren't guaranteed to
be initialized, so extra else branches were added to ensure that.
PMD also requires that classes with only private constructors be final.
The equivalent C++ classes were finalized as well, except for
TimeInterpolatableBuffer because it doesn't expose factory functions.
- Add InterpolatedTreeMap for Java from team 254's 2016 MIT licensed code
- Add InterpolatedMap for C++ from team 3512's code with @calcmogul (original author) permission
Co-authored-by: Tyler Veness <calcmogul@gmail.com>