This refactors Alert in both c++ and java to fix the issues with the current c++ implementation and improve performance.
Currently, constructing an Alert adds it to a list of Alerts with the same group and type. Activating an alert sets a flag on the alert. When the SendableAlerts is polled (GetStrings), the entire list is iterated over, filtered, and the filtered list is sorted by timestamp. This leads to a worst case O(m + nlog(n)) time complexity for GetStrings, where m and n are the count of total constructed alerts active alerts respectively. It also allocates intermediate data structures to hold the active alert strings for sorting.
This changes the implementation to improve the performance of GetStrings, by shifting the sorting overhead to Alert.Set
Constructing the Alert only initializes the alert's initial state, and initializes the SendableAlerts for the group if it is not already initialized.
Activating or deactivating an alert sets an internal flag for state tracking, and inserts or removes a structure containing the timestamp and text into a self-sorting data structure (std::set, TreeSet) containing other active alerts with the same group and type. (worst case O(log(n))
Now, SendableAlerts.GetStrings only has to iterate over the structure and copy the strings to the returned array. (amortized O(n))
This also fixes the c++ implementation by removing the need for SendableAlerts to directly access the Alert.
This also adds a helper method to SendableRegistry to force initialization of the instance to prevent static initialization ordering issues.
These test fixtures were adding complexity while only saving one line of
object initialization per test. Our other tests like this just make the
object at the top of each test.
After a struct-type field descriptor had offsets calculated more than once, IsBitField would return true, causing the second call to CalculateOffsets to calculate incorrect offsets.
We were building huge amounts with bazel we were already building
otherwise. We've been getting heavily backlogged in CI because of the amount
of CI jobs we are running versus our maximum runners quota (particularly on Mac), so this really isn't worth it right now.
As string_view operations on std::map<std::string> won't be integrated
until C++26, placeholder implementations are used which are less efficient
in a couple of situations (e.g. insert with hint).
Previously users would have to keep track of dynamically created CommandPtrs. This adds an ownership-taking version of schedule which places the command in a temporary store in the scheduler. The command will be freed when the command's lifecycle ends.
Instead of only logging based on the declared type, loggers will be smarter and do instanceof checks to determine what logger should be used.
Note that diamond inheritance may cause unexpected behavior for non-logged classes that implement multiple logged interfaces.
eg "getFoo()" will now be logged as "Foo", or "m_leftMotor" as "Left Motor"
It is now a compilation error to reuse the same logged name for multiple elements (since whatever is declared last would overwrite anything logged before it)
Do not log record fields (just use the accessors). This also fixes an issue where records could never be logged due to identical member and accessor names
Also skips toString, hashCode, and clone methods when generating loggers