The platform-specific code now only has create, update, and delete texture.
Image reading functions have been moved to common code.
Also add pixel data functions and image data functions in addition to image
file loading.
This allows access to HAL-level simulation data via a WebSocket connection.
The server additionally serves local files.
The following environment variables can be used for configuration:
HALSIMWS_USERROOT (server) - local directory to use for file serving for /user/ URIs, defaults to ./sim/user
HALSIMWS_SYSROOT (server) - local directory to use for file serving for all other URIs, defaults to ./sim
HALSIMWS_URI (client or server) - WebSocket URI, defaults to /wpilibws
HALSIMWS_PORT (client or server) - port number, defaults to 8080
HALSIMWS_HOST (client) - host to connect to, defaults to localhost
Co-authored-by: Zhiquan Yeo <zyeo8@bloomberg.net>
Co-authored-by: Peter Johnson <johnson.peter@gmail.com>
Co-authored-by: jpokornyiii <jpokornyiii@gmail.com>
The wpimath library is a new library designed to separate the reusable math functionality
from the common utility library (wpiutil) and the hardware-dependent library (wpilibc/j).
Package names / include file names were NOT changed to minimize breakage. In a future year
it would be good to revamp these for a more uniform user experience and to reduce the risk
of accidental naming conflicts.
While theoretically all of this functionality could be placed into wpiutil, several pieces
of this library (e.g. DARE) are very time-consuming to compile, so it's nice to avoid this
expense for users who only want cscore or ntcore. It also allows for easy future separation
of build tasks vs number of workers on memory-constrained machines.
This moves the following functionality from wpiutil into wpimath:
- Eigen
- ejml
- Drake
- DARE
- wpiutil.math package (Matrix etc)
- units
And the following functionality from wpilibc/j into wpimath:
- Geometry
- Kinematics
- Spline
- Trajectory
- LinearFilter
- MedianFilter
- Feed-forward controllers
Drake is a collection of tools for analyzing robot dynamics and building control systems.
See https://drake.mit.edu/ for details.
Co-authored-by: Tyler Veness <calcmogul@gmail.com>
Also move some things in HAL for consistency.
WAS:
C++:
- C APIs: #include "mockdata/AccelerometerData.h"
- User side class: #include "simulation/AccelerometerSim.h"
Java:
- JNI APIs: hal.sim.mockdata.AccelerometerData (and a few classes in hal.sim)
- User side classes: hal.sim.AccelerometerSim
IS:
C++:
- C APIs: #include "hal/simulation/AccelerometerData.h"
- C++ class: #include "frc/simulation/AccelerometerSim.h"
Java:
- JNI APIs: hal.simulation.AccelerometerData
- User side class: wpilibj.simulation.AccelerometerSim
The field image and robot image can be loaded or just a wireframe used.
The robot can be moved and rotated with a mouse click + drag.
The robot position is settable in robot code via the Field2d class.
This allows users to right click on just about any name in the GUI (e.g. "PWM[0]") and rename it (e.g. "Left Motor [0]"). The index portion is not editable. The name is saved into imgui.ini so it's persistent.
LED displays connect the LEDs in various ways (column major vs row major,
different starting locations, serpentine connection order), so add
configuration parameters for these options.
This shows the FPGA time and notifier timing, and has buttons to
start/pause/step the simulation.
The GUI also pauses DS new data notifications when paused. This could be
done globally instead by blocking NotifyNewData at the HAL level?
Add user setting for scaling on top of DPI scaling.
Add user setting for visual style (light/dark/normal).
Save window position, size, maximized state, scale, and style to ini file.
This uses Dear Imgui to provide a cross-platform integrated GUI for robot
simulation. The GUI provides fully integrated DS and joystick support so it's
not necessary to run the official DS.