Previously this was unlimited, which could result in holding on to a
large amount of memory if the connection got backlogged or a burst of
data transmission occurred.
The algorithm being used for scanning outgoing messages was O(n^2)
because it did a full linear search and then appended. This scan is
performed for each client. If there is a burst of outgoing changes, the
outgoing queue can get quite deep all at once and this scan can be very
slow. Replacing with a map fixes this.
Previously the timeout was 10 times the update rate, so with low update
rates it could be as small as 50 ms, causing spurious disconnects when
large or many topics were published.
Previously, a setDefault() on the server could override a client doing a
real set() if the time offset between client and server was negative,
resulting in a negative timestamp from the client. This is a not
uncommon situation with robot code, as the robot code always starts at
time 0, so any clients that set values earlier (in real time) would have
negative timestamps.
Also improve special casing of 0 in the transmit side to make sure a
normal timestamp will never get sent as 0.
Previously this wouldn't send the last value on the value subscribe if a
topics only subscription already existed.
Also start adding server implementation unit tests.
Previously, only the first subscriber was actually matched to a topic
when a topic was created; this was a problem when later publishing
values as a client could have both a topic-only subscriber and a normal
subscriber, and only the first one would end up being subscribed to the
topic.
Currently, the server rejects duplicate client IDs. As we want to make
the client implementation as simple as possible, instead deduplicate the
name on the server side by appending "@" and a count.
NT4 spec has been updated for this change.
* NetworkTableInstance: set handle to 0 after destroy
* Fix multiple notifications of local values
* Detect mismatch between handles
* Server: fix setting min period when no topics
* Limit maximum number of subscribers/publishers/listeners
This helps find resource leaks and prevents them from causing excessive
slowdowns/crashes. The limit on each is currently set to 512.
* Don't use std::swap in move operation
* TopicListener: Fix Add() return values
* Update PubSubOption poll storage documentation
* Update NetworkTableEntry::GetValue() doc
* Add documentation regarding asynchronous callbacks
* Unpublish entry: set publisher to nullptr
* Implement ValueListenerPoller default constructor
* Remove SetNetworkIdentity, make parameter to StartClient
* URI-escape client ID, improve error message
* Add connected message with client id; also improve disconnected message a bit
* Handle SetServers either before or after StartClient
* Fix client use-after-free; also delay reconnect after disconnect to rate limit
* Don't re-announce to already subscribed client; we especially don't want to send the last value again
* Always accept in-order sets, only use timestamp for tiebreak
* Fix LocalStorage::StartNetwork race
* Remove unused/unimplemented function
Also:
* [glass] Remove debug print
* [glass] Fix mpack string decoding
* [cameraserver] Fix up startclient
This is enabled by the C++20 __VA_OPT__ feature.
Uses of "{}" format string were updated.
Some warning suppressions were required for older clang versions.
Also improve codegen of wpi::Logger::Log(), frc::ReportError(), and frc::MakeError();
these generate better and less redundant code if they use fmt::string_view for the
format string instead of templating on it.
* Use explicit this capture required by C++20
* Use C++20 span
* Replace wpi::numbers with std::numbers
* Fix C++20 clang-tidy warning false positive in fmt
* Remove ciso646 include since C++20 removed that header
* Fix global-buffer-overflow asan warnings in ntcore tests
* Add DIOSetProxy constructor to HAL
* Upgrade MSVC compiler to 2022
* Bump native-utils to 2023.2.7 (changes to std=c++20)
Co-authored-by: Peter Johnson <johnson.peter@gmail.com>