fmtlib uses consteval format string processing, which makes it more
efficient than std::snprintf().
snprintf()s in libuv, mpack, processstarter, and wpigui were left alone.
processstarter uses stdlib only, and wpigui only depends on imgui.
fmt::format_to_n() is analogous to std::format_to_n()
(https://en.cppreference.com/w/cpp/utility/format/format_to_n)
wpi::format_to_n_c_str() is a wrapper which adds the trailing NUL.
FetchContent requires CMake 3.11 (released Mar 28, 2018).
Fixed this warning:
```
CMake Warning (dev) at /usr/share/cmake/Modules/FetchContent.cmake:1316 (message):
The DOWNLOAD_EXTRACT_TIMESTAMP option was not given and policy CMP0135 is
not set. The policy's OLD behavior will be used. When using a URL
download, the timestamps of extracted files should preferably be that of
the time of extraction, otherwise code that depends on the extracted
contents might not be rebuilt if the URL changes. The OLD behavior
preserves the timestamps from the archive instead, but this is usually not
what you want. Update your project to the NEW behavior or specify the
DOWNLOAD_EXTRACT_TIMESTAMP option with a value of true to avoid this
robustness issue.
Call Stack (most recent call first):
imgui/CMakeLists.txt:23 (FetchContent_Declare)
```
The following source code changes were required:
* Whitespace changes from spotless
* PMD warning suppressions for utility class tests
* PMD warning rename from "BeanMembersShouldSerialize" to
"NonSerializableClass"
* Declared more class members as final
Current timestamp read code uses FPGA register reads. Through testing,
this read was slower then clock_gettime by about 4-5x. However, another
method of reading the FPGA time is available, using HMB. HMB
is memory mapped IO from RAM to the FPGA. So to code side,
reading the value is just a memory barrier and a memory read.
There is some latency on the write side, so a very small artifical delay
(5us) is added to avoid register reads such as interrupts being ahead
of current timestamps, which could cause issues.
Below is read times for 1000 calls to clock_gettime, register reads and
hmb reads.
```
Clock: Rise 1.72939400 s Fall 1.72990700 s Delta 0.00051300 s
FPGA : Rise 1.72999000 s Fall 1.73429300 s Delta 0.00430300 s
HMB : Rise 1.73466800 s Fall 1.73481900 s Delta 0.00015100 s
```
Also add full HMB struct to HAL for future usage.
This works around an exit race with wpi::Now() on Rio; it was overridden
to call HAL_GetFPGATime(), which calls chipobject, but on exit, because
there was not a library dependency, the chipobject could be destroyed
prior to wpiutil/wpinet being shut down.
Many teams have issues trying to read the DS too early. By switching to an optional, we cause teams to check 2 things. Either 1) they explicitly check, and their code is correct, or 2) they just read .value() and their code reboots in a loop. However, because the DS will eventually connect, this 2nd case is ok, and should theoretically be undetectable on the field.
Setting one will set the others, like it does in real hardware.
Add tests for boundary conditions and conversions.
Update PWM sendable implementation to include all forms.
Fixes#5264Fixes#3606
HAL_SetAddressableLEDBitTiming swapped high and low timings for whatever
was written to it. This fixes that bug.
Additionally, the API has been updated to take high time first, and then
low time. This is due to this being the physical data format, so having
the API match is clearer.
Additionally, update the docs with the defaults.
Previously, the comment would end at any quote, escaped or unescaped. This allows UnescapeCString to handle the unescaping of quotes and properly end the string.
HAL_GetRuntimeType used to be a free call before the roboRIO2 was added. However, nLoadOut::getTargetClass() is not a free call, and it may hit the IPC layer. Cache this value so it is not called every time.
During HAL_Initialize, wait up to 100ms for a DS packet to be received. Then in RobotBase, right after calling HAL_Initialize, call each language's RefreshData function to force a high level DS update. If the DS is connected, will get joystick data. If there is no data, nothing different will happen, but in that case there's no joysticks anyway.
Using an atomic here means we are never going against a lock that is touchable from user code. That should make reading the DS data from the DS callback even safer.