Was causing bugs when combined with patterns that need to read back from the buffer (eg masks and overlays)
Co-authored-by: Joseph Eng <s-engjo@bsd405.org>
This refactors Alert in both c++ and java to fix the issues with the current c++ implementation and improve performance.
Currently, constructing an Alert adds it to a list of Alerts with the same group and type. Activating an alert sets a flag on the alert. When the SendableAlerts is polled (GetStrings), the entire list is iterated over, filtered, and the filtered list is sorted by timestamp. This leads to a worst case O(m + nlog(n)) time complexity for GetStrings, where m and n are the count of total constructed alerts active alerts respectively. It also allocates intermediate data structures to hold the active alert strings for sorting.
This changes the implementation to improve the performance of GetStrings, by shifting the sorting overhead to Alert.Set
Constructing the Alert only initializes the alert's initial state, and initializes the SendableAlerts for the group if it is not already initialized.
Activating or deactivating an alert sets an internal flag for state tracking, and inserts or removes a structure containing the timestamp and text into a self-sorting data structure (std::set, TreeSet) containing other active alerts with the same group and type. (worst case O(log(n))
Now, SendableAlerts.GetStrings only has to iterate over the structure and copy the strings to the returned array. (amortized O(n))
This also fixes the c++ implementation by removing the need for SendableAlerts to directly access the Alert.
This also adds a helper method to SendableRegistry to force initialization of the instance to prevent static initialization ordering issues.
If the interrupt edge tests are running while under heavy CPU load (like building wpilib) they are prone to failure since the interrupt thread doesn't have enough time to set up callbacks. The interrupt edge tests now copy the original AsynchronousInterrupt test, which has a 0.5s delay after the interrupt is enabled. Running the new interrupt tests while building allwpilib causes far less failures than the old tests.
Add LEDReader and LEDWriter helper interfaces to facilitate composing simple patterns into more complex ones, e.g. LEDPattern.solid(Color.kBlue).breathe(Seconds.of(0.75)). Pattern composition relies on changing out the write behavior; for example, offsetBy increments the indexes to write to; while blink will switch between playing a base pattern and turning off all the LEDs.
Add a view class for splitting a single large buffer into smaller distinct sections, which is useful for dealing with long chained LED strips mounted on different parts of a robot. Views cannot be written directly to an LED strip (in fact, trying to do so won't even compile).
Adds some utility methods to the Color class for interpolating between two colors, and support color representations with 32-bit integers to avoid object allocations.
Co-authored-by: Tyler Veness <calcmogul@gmail.com>
This is a cleanup of the FlywheelSim class with a few added features.
- One FlywheelSim constructor that takes a plant, DCMotor, and a optional number of measurementStdDevs. The documentation now states how to construct the plant either through LinearSystemId.createFlywheelSystem or identifyVelocitySystem.
- The gearbox, gearing and moment of Inertia (J) are now private final fields. The gearing is determined from the plant in the constructor as well as the moment of inertia. There are getter methods that allow the flywheelSim to return the gearbox, gearing, and moment of inertia.
- The getCurrentDrawAmps function now uses m_x instead of getAngularVelocityRadPerSec in accordance with more accuracy and matches the patter in other sims.
- Added getter methods for the InputVoltage, angularAcceleration and torque
- (Java only) A third getter method for returning the AngularVelocity of the flywheel using a MutableMeasure as a backing field that is set when getAngularVelocity is called. This summarily returns the angularVelocity as just a Measure object. This allows the user of this class to handle unit conversions with less numerical manipulation. Alterations in C++ for this feature were not needed.
LTVUnicycleController is a drop-in replacement with better tuning knobs.
The RamseteCommand examples were removed instead of retrofitted with
LTVUnicycleController because we're planning on removing the command
controller classes anyway, so it would be wasted effort. The
SimpleDifferentialDriveSimulation example shows direct
LTVUnicycleController usage.
The default state for the DS in the simulated HAL is changed to disconnected.
The FMS view is now only editable in DS disconnected state.
This enables more robot and field-like testing of robot code, as the
alliance color and other parameters start in invalid states and are
only set when the DS connects.
This does not deprecate any current functionality, but prepares the way for future deprecation.
The drive classes now accept void(double) functions, which makes them more flexible.
The C++ API ended up a bit more verbose, but the Java API is really concise with method references, which is >80% of our userbase. For example:
`DifferentialDrive drive = new DifferentialDrive(m_leftMotor::set, m_rightMotor::set);`
Lambdas can be passed to interoperate with vendor motor controller APIs that don't have e.g., set(double), so CTRE doesn't have to maintain their WPI_ classes anymore.
MotorControllerGroup was replaced with PWMMotorController.addFollower() for PWM motor controllers. Users of CAN motor controllers should use their vendor's follower functionality.
Many teams have issues trying to read the DS too early. By switching to an optional, we cause teams to check 2 things. Either 1) they explicitly check, and their code is correct, or 2) they just read .value() and their code reboots in a loop. However, because the DS will eventually connect, this 2nd case is ok, and should theoretically be undetectable on the field.