Previously the timeout was 10 times the update rate, so with low update
rates it could be as small as 50 ms, causing spurious disconnects when
large or many topics were published.
Previously, a setDefault() on the server could override a client doing a
real set() if the time offset between client and server was negative,
resulting in a negative timestamp from the client. This is a not
uncommon situation with robot code, as the robot code always starts at
time 0, so any clients that set values earlier (in real time) would have
negative timestamps.
Also improve special casing of 0 in the transmit side to make sure a
normal timestamp will never get sent as 0.
Previously this wouldn't send the last value on the value subscribe if a
topics only subscription already existed.
Also start adding server implementation unit tests.
This avoids the warning appearing on every startup when persistent
values aren't used.
Also add note to message saying it can be ignored if persistent values
aren't expected.
Comparison operators which compared against every class member variable
now use C++20's default comparison operators.
Also remove operator!= that in C++20 is now auto-generated from operator==.
These are similar, but not quite identical to, the NT3 NetworkTable
table listeners.
Also add table topic-only multi-subscriber to ensure functions like
getKeys() work properly regardless of other subscriptions.
Previously, only the first subscriber was actually matched to a topic
when a topic was created; this was a problem when later publishing
values as a client could have both a topic-only subscriber and a normal
subscriber, and only the first one would end up being subscribed to the
topic.
Currently, the server rejects duplicate client IDs. As we want to make
the client implementation as simple as possible, instead deduplicate the
name on the server side by appending "@" and a count.
NT4 spec has been updated for this change.
* NetworkTableInstance: set handle to 0 after destroy
* Fix multiple notifications of local values
* Detect mismatch between handles
* Server: fix setting min period when no topics
* Limit maximum number of subscribers/publishers/listeners
This helps find resource leaks and prevents them from causing excessive
slowdowns/crashes. The limit on each is currently set to 512.
* Don't use std::swap in move operation
- In both C++ and Java, add listener functions to Instance class (same as NT3 provided)
- Add WaitForListenerQueue functions (same as NT3 provided)
- Move Java non-poller implementation to Instance (previously only handled single instance)
- Change C++ listeners to take non-const references for subscribers etc to help avoid footguns from use of temporary objects (also add doc comment)
- Fix Preferences making .type persistent