The existing code takes 750ms to start per resolver. This is too long,
especially in mrccomm where we start 4 on initialize, and 3 any time the
team number changes.
Solve this by handling the async setup more correctly. Assuming it
returns pending, we're assuming the announcer is good. Then on stop(),
we cancel the register in case its still pending, wait for the callback,
and then deregister.
These were added in Windows 10 1703. Technically Windows 10 in general
is out of support, but versions of Windows 10 older than that are _well_
out of support. And we do directly link to other APIs that are newer. So
no need to do the dynamic linking.
* Use explicit this capture required by C++20
* Use C++20 span
* Replace wpi::numbers with std::numbers
* Fix C++20 clang-tidy warning false positive in fmt
* Remove ciso646 include since C++20 removed that header
* Fix global-buffer-overflow asan warnings in ntcore tests
* Add DIOSetProxy constructor to HAL
* Upgrade MSVC compiler to 2022
* Bump native-utils to 2023.2.7 (changes to std=c++20)
Co-authored-by: Peter Johnson <johnson.peter@gmail.com>