I didn't notice a performance difference between the original
implementation and this one for a flywheel simulation, so this
simplifies a lot of internals.
This class can no longer implement KalmanTypeFilter because that class
allows setting the error covariance for use in the
KalmanFilterLatencyCompensator class. This won't impact the holonomic pose
estimators that use KalmanFilterLatencyCompensator because they all use an EKF.
The platform-specific code now only has create, update, and delete texture.
Image reading functions have been moved to common code.
Also add pixel data functions and image data functions in addition to image
file loading.
SourceLink embeds the git repo and hash into the pdbs, which allows VS to get the source files exactly matching a pdb directly from github.
Only VS and WinDbg are supported currently, but there are issues in the vscode tools repo to enable it there.
This avoids users having to call both IsOperatorControl() and IsEnabled() to figure out if their robot is
enabled and in the teleop state. The expression above involves calling two methods that each have their
own lock.
These new methods should only involve locking one mutex, since only one call is made to HAL_GetControlWord().
These hide the platform specifics behind a common C++ API. Platforms:
- Windows: DirectX 11 (with 10 backwards compatibility)
- Linux: OpenGL 3
- Mac: Metal
This allows access to HAL-level simulation data via a WebSocket connection.
The server additionally serves local files.
The following environment variables can be used for configuration:
HALSIMWS_USERROOT (server) - local directory to use for file serving for /user/ URIs, defaults to ./sim/user
HALSIMWS_SYSROOT (server) - local directory to use for file serving for all other URIs, defaults to ./sim
HALSIMWS_URI (client or server) - WebSocket URI, defaults to /wpilibws
HALSIMWS_PORT (client or server) - port number, defaults to 8080
HALSIMWS_HOST (client) - host to connect to, defaults to localhost
Co-authored-by: Zhiquan Yeo <zyeo8@bloomberg.net>
Co-authored-by: Peter Johnson <johnson.peter@gmail.com>
Co-authored-by: jpokornyiii <jpokornyiii@gmail.com>
Testing Actions
use home env variable
Use ~ instead of home
update upload-artifact to v2
Do not specifiy branch glob
Fix architecture typo
Simplify on block
Add apt-get update step
Revert tolerance increase
Add publishing
Add vcpkg
The wpimath library is a new library designed to separate the reusable math functionality
from the common utility library (wpiutil) and the hardware-dependent library (wpilibc/j).
Package names / include file names were NOT changed to minimize breakage. In a future year
it would be good to revamp these for a more uniform user experience and to reduce the risk
of accidental naming conflicts.
While theoretically all of this functionality could be placed into wpiutil, several pieces
of this library (e.g. DARE) are very time-consuming to compile, so it's nice to avoid this
expense for users who only want cscore or ntcore. It also allows for easy future separation
of build tasks vs number of workers on memory-constrained machines.
This moves the following functionality from wpiutil into wpimath:
- Eigen
- ejml
- Drake
- DARE
- wpiutil.math package (Matrix etc)
- units
And the following functionality from wpilibc/j into wpimath:
- Geometry
- Kinematics
- Spline
- Trajectory
- LinearFilter
- MedianFilter
- Feed-forward controllers