Instead of just having a max count for joystick values, there's an available mask of values. This is because in the future we're expecting there to be holes in the list of available buttons and axes. This updates everything to support that scenario.
Also, Joystick buttons, axes, and POVs all now start at 0 instead of 1.
SystemCore doesn't directly support Servos. It would be possible to still use a Servo Power Module, but those are fairly rare, and we should probably use a different class for that case, so users don't attempt to hook a servo directly up to systemcore. That will depend on what happens with the rules in 2027.
Rev Servo Hubs are a current working replacement for systemcore users.
I upgraded all plugins I could see except org.ysb33r.doxygen. 2.0 made
breaking changes, and I couldn't figure out how to migrate.
Most of the changes are for suppressing new linter purification rites.
Currently the major DataLog backend API (reading and writing) is split between wpiutil and glass. In the interest of allowing code that wants to use these APIs to not need to link to glass and declutter wpiutil, all of those APIs are moved to a new library named "datalog".
Signed-off-by: Jade Turner <spacey-sooty@proton.me>
Co-authored-by: Jade Turner <spacey-sooty@proton.me>
Co-authored-by: Gold856 <117957790+Gold856@users.noreply.github.com>
The magic static adds yet another thing that needs to be reset if you
want to run a unit test with a completely reset wpilib state. Use the
existing Sendable static map to store the data instead.
This leaks memory if ResetSmartDashboardInstance is called.
* Move units into API docs instead because suffixes make user code verbose and hard to read
* Rename trackWidth to trackwidth
* Make ultrasonic classes use meters instead of a mix of m, cm, mm, ft,
and inches
Many LED strips use different color order (GRB in particular is common).
This makes the change at the HAL level. This solves 2 problems; first, no code needs to change in the high level drivers, which was challenging for C++, and second, simulation will behave properly as no conversion is needed. The HAL will accept an array of data objects in the same order no matter what the selected output order is, and will convert before sending it to the FPGA for output.
To accomplish this, NEON bulk load/interleave instructions are utilized. The low level implementation (load, store, and alignment functions) come from the Simd Library. The high level implementations are inspired by the image conversion functions in the simd library, but have diverged significantly.
Much of the implementation uses templates and inlined functions rather than runtime parameters; This is a trade off between the size of the generated code and the amount of function calls done at runtime. Currently, the entire conversion operation is inlined.