Also move some things in HAL for consistency.
WAS:
C++:
- C APIs: #include "mockdata/AccelerometerData.h"
- User side class: #include "simulation/AccelerometerSim.h"
Java:
- JNI APIs: hal.sim.mockdata.AccelerometerData (and a few classes in hal.sim)
- User side classes: hal.sim.AccelerometerSim
IS:
C++:
- C APIs: #include "hal/simulation/AccelerometerData.h"
- C++ class: #include "frc/simulation/AccelerometerSim.h"
Java:
- JNI APIs: hal.simulation.AccelerometerData
- User side class: wpilibj.simulation.AccelerometerSim
If the 64 bit FPGA timer rolls over, a 32 bit value is added for
the rollover, an artifact of when it was a 32 bit timer.
The 64 bit microsecond timer won't rollover for 500k years so remove the
check for simplicity.
Fixes#2504
Valgrind caught this one. If you default initialize a Trajectory, it
doesn't initialize m_totalTime. This means a subsequent call to
Trajectory::TotalTime() returns the value of an uninitialized variable.
3512's software was using 0_s as a sentinel value for when a trajectory
was empty. We didn't notice a problem before because Linux zero-inits
memory.
Using this overload makes the thread backing the Notifier run at
real-time priority. This improves scheduling jitter substantially (5ms
+- 2ms down to 5ms +- 1ms).
A version isn't provided for Java because making threads real-time can
cause GC deadlocks.
The DutyCycleEncoder class initializes AnalogTrigger, which is not supported in simulation.
To avoid this, do not use AnalogTrigger (or Counter) in simulation mode.
Fixes#2367
Co-authored-by: Peter Johnson <johnson.peter@gmail.com>
Previously, it could take the long way around. This recomputes the
profile goal with the shortest error, thus taking the shortest path.
Also removed the setpoint clamping from PIDController::SetSetpoint()
because it's unnecessary to make PIDController behave correctly for
a modular arithmetic input, and it breaks the setpoint calculation in
ProfiledPIDController otherwise.
Fixes#2277.
This is useful for undoing transformations. One application my FRC team
found was converting perspective n-point data from a "camera to target"
coordinate frame transformation to a "target to camera" coordinate frame
transformation.
The field image and robot image can be loaded or just a wireframe used.
The robot can be moved and rotated with a mouse click + drag.
The robot position is settable in robot code via the Field2d class.
This PR changes the spline parameterizer to use an explicit stack instead of recursion. This is motivated by the fact that splines with adjacent waypoints with approximately opposite headings will never parameterize. In this case the parameterizer subdivides these malformed splines fine for a while, and then gets stuck parameterizing infinitely on some interval. In the recursive approach, this would lead to a stack overflow. We could implement a recursion depth counter (this is what my team did on our similar trajectory code last season), but it's hard to choose a good number for max depth because the initial amount of stack used varies based on how the user calls Parameterize.
A good solution for this is converting the recursion to an "explicit stack," which basically simulates recursion, but allows us to have a much larger maximum stack size. Because we avoid the stack overflow, we can instead throws a more informative MalformedSplineException. If the user is using the TrajectoryGenerator instead of the SplineParameterizer directly then the TrajectoryGenerator will go ahead and catch the exception, return a harmless empty trajectory, and report and error to the driver station.
Both floating point and 8-bit integer classes are included, as well as a wide selection of color constants.
Co-authored-by: Austin Shalit <austinshalit@gmail.com>
Add a Sendable* overload so pointers to sendable objects work appropriately.
Otherwise an AddLW(this) in a child (which is a Sendable*) could be a
different pointer than a void* to the same object.
For example:
AnalogInput constructor calls AddLW(this)
AnalogPotentiometer constructor calls AddChild(analog input pointer)
Also add handling for the child object moving (if it's Sendable).
This is extremely useful for implementing various "ramping" functions
(such as voltage ramps, setpoint ramps, etc). Usage is straightforward;
it behaves like all of our other filter classes. C++ version is unit-safe.
- new CommandScheduler
- kinematics and odometry classes
- new PIDController
- ProfiledPIDController
- TrapezoidProfile (reported in Constraints class)
Also update instances.txt to match latest NI version.
One side effect is that a couple of classes are no longer constexpr.